LightZOut Posted January 12, 2013 Report Share Posted January 12, 2013 Thoughts and experiences with the new hero Feral.Terminus ("Feral") ? Feral is a "ranged" agility hero, with the caveat of only being able to attack while burrowed (and therefore invisible). His attacks however, deal damage in a lane. This can be thought of as both an asset and a liability, but it is also ultimately what defines and determines his unique play-style within the game. His suite of abilities generally and notably provide: crowd control, self-empowerment, sustain, and massive area of effect presence. Broadly speaking, what is Feral's role? What new specialities does he bring to the table? How does only being able to attack while burrowed affect his overall gameplay, especially as a ranged agility hero? Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 12, 2013 Report Share Posted January 12, 2013 He seems like a jungler. He sucks at shoving a lane because of his immobility and he gets countered by a truesight ward in the lane. Obviously the best way to counteract this is to put him in the jungle to force every lane to buy truesight wards. Quote Link to comment Share on other sites More sharing options...
Wrath Posted January 12, 2013 Report Share Posted January 12, 2013 Feral is a great lane partner for a carry, or somebody that needs to land a spell to be successful. His stun enables carries to do large amounts of damage or a hero like Rory or Jakk to land their shtuff. I personally start off with either Ihan components or a Pendant, then rush a TPI. Abuse the crap out of that time-scale, because it increases the speed that your ulti hits at. Psyght 1 Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted January 12, 2013 Report Share Posted January 12, 2013 Feral is so UP vs pulls, if he is burrowed he wont be able to dodge them. Wrath 1 Quote Link to comment Share on other sites More sharing options...
Misantrophy Posted January 12, 2013 Report Share Posted January 12, 2013 I've played with him twice and I can say that he is a very strong hero but not to the extent to say that he's OP. So yeah, he is easily countered and can't lane very well if the enemy team is clever enough, but his ulti and the timescale make him very very strong pushing lanes and whipping out 2 or 3 players at once. My build right now is Gravity edge Masamune and , which gives you a lot of int and a nice amount of time scale (I'd rather have sunflare than yamato mainly because of the stats, as your W and masamune give you more than enough timescale). So yeah, he's very strong although he is easily countered by or any kind of stun. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 12, 2013 Report Share Posted January 12, 2013 He demands some form of vision, from wave one...deals heavy AoE damage as his basic AA, has an 'endless' ulti...stuns... he is a serious pain in the ass right now. I don't know if he is OP or not, but if your team isn''t 100% on that shap, you aer going to lose. Quote Link to comment Share on other sites More sharing options...
Qlx Posted January 12, 2013 Report Share Posted January 12, 2013 OP/UP is one thing to decide, Imba is easier. He is an overdose of uselessness against truesight & wards, until lategame, which is an overdose of arguably overpowered stuns and arguably OP AoE. Quote Link to comment Share on other sites More sharing options...
Misantrophy Posted January 12, 2013 Report Share Posted January 12, 2013 OP/UP is one thing to decide, Imba is easier. Of course he is imba, all new heroes are imba for a few days. But anyway, as I said, a clever team can counter him very easily (and that's why lurker is so good for pubs :D) Quote Link to comment Share on other sites More sharing options...
Rem Posted January 13, 2013 Report Share Posted January 13, 2013 second item, warpshard, the counter to his immobility and subsequent weakness to pulls/skillshots I letting him continue his attacks as an opponent runs away and whatnot is incredibly useful, But Ideal I really think he needs a melee attack when hes not burrowed. Eliwan 1 Quote Link to comment Share on other sites More sharing options...
God Posted January 13, 2013 Report Share Posted January 13, 2013 second item, warpshard, the counter to his immobility and subsequent weakness to pulls/skillshots I letting him continue his attacks as an opponent runs away and whatnot is incredibly useful, But Ideal I really think he needs a melee attack when hes not burrowed. Exactly. 50% slower attack speed while not burrowed or sumtin Eliwan 1 Quote Link to comment Share on other sites More sharing options...
ChadRickVon Posted January 13, 2013 Report Share Posted January 13, 2013 explosive procs on all hits right now, which gives amazing push Quote Link to comment Share on other sites More sharing options...
Rem Posted January 13, 2013 Report Share Posted January 13, 2013 Now that sounds like an actual bug sounds like a really useful one though ^_^ Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted January 13, 2013 Report Share Posted January 13, 2013 Of course he is imba, all new heroes are imba for a few days. But anyway, as I said, a clever team can counter him very easily (and that's why lurker is so good for pubs :D) Even a single person can counter him very easily thats why lurker is bad for pubs with me -.- Quote Link to comment Share on other sites More sharing options...
Wrath Posted January 13, 2013 Report Share Posted January 13, 2013 Now that sounds like an actual bug sounds like a really useful one though ^_^ Nah, this is intended. One of the upsides to his strange auto-attack. Obviously not being able to move is the downside. Quote Link to comment Share on other sites More sharing options...
Rem Posted January 13, 2013 Report Share Posted January 13, 2013 so a person in the middle of his attack with stuff around them if he has an explosive retrofit is going to take between 200-300% of his attack dmg and thats intended? Quote Link to comment Share on other sites More sharing options...
Wrath Posted January 13, 2013 Report Share Posted January 13, 2013 so a person in the middle of his attack with stuff around them if he has an explosive retrofit is going to take between 200-300% of his attack dmg and thats intended? Well, when you put it that way, it does sound pretty overpowered. XP I'm not responsible for balance, but I'll let RedHydra know that people want Lurker to get some balance attention. I have seen a lot of complaints in pubs as well. Quote Link to comment Share on other sites More sharing options...
Rem Posted January 13, 2013 Report Share Posted January 13, 2013 haha mk ^_^ Quote Link to comment Share on other sites More sharing options...
Hitechgunner Posted January 13, 2013 Report Share Posted January 13, 2013 Wait, seriously? Explosive procs on...? *Goes to switch INT build to AA* *Plays AoS* Misantrophy 1 Quote Link to comment Share on other sites More sharing options...
zeeeend Posted January 13, 2013 Report Share Posted January 13, 2013 so if a lurker gets retrofit, bio claymores in and uses ulti he gets 50%*16*weapon damage in his own face :D? *dont know civ on claymore or ulti but i think clay gives 6 and ulti 10 Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted January 13, 2013 Report Share Posted January 13, 2013 yep Quote Link to comment Share on other sites More sharing options...
Yaldi Posted January 13, 2013 Report Share Posted January 13, 2013 The inh games i have played vs and against lurker along with the pub games i have played involving the hero makes me think he is actually quite a balanced hero Quote Link to comment Share on other sites More sharing options...
residente Posted January 13, 2013 Report Share Posted January 13, 2013 The inh games i have played vs and against lurker along with the pub games i have played involving the hero makes me think he is actually quite a balanced hero vs and against doesn't mean the same? Quote Link to comment Share on other sites More sharing options...
Yaldi Posted January 13, 2013 Report Share Posted January 13, 2013 vs and against doesn't mean the same? flob me that was retarded I meant vs and with Quote Link to comment Share on other sites More sharing options...
residente Posted January 13, 2013 Report Share Posted January 13, 2013 flob me that was retarded I meant vs and with Talking about the OP and remembering one post I read, this hero reminds a lot to Leshrac, but honestly if Lurker had the Diabolic Edict or Lightning Storm instead of that "eating creep" spell it would be more painful. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 13, 2013 Report Share Posted January 13, 2013 roach + lurker == stupidly OP early game Quote Link to comment Share on other sites More sharing options...
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