Dietdrpepper Posted January 11, 2013 Report Share Posted January 11, 2013 I would like to purpose that the way the IH community is moving on bans and draft is in a poor direction. I would like to discuss bans first and then move on to the new insistance on drafting. The normal ban system for NA IH's is a standard 3G system. I purpose that the way this 3G system is implemented however is unbalanced. The current system goes: Team 1 Ban #1 Team 2 Ban #2 Team 1 Ban #1 Team 2 Ban #2 Team 1 Ban #1 Team 2 Ban #2 Many times this process doesnt really matter as bans are made more to elimante certain players from playing certain heros. The imbalance of this system shows itself when you have players of more or less equal skill who play the same hero well. It also becomes a much bigger issue in draft. Team 1 is always at a disadvantage above as team 2 always gets to ban after team 1. Team 2 is able to "reactively" ban while team 1 is only able to proactively ban. A reactive position is not always better but for things that involve strategy the concept of the person with the most information is at an advantage almost always rings true. I am not saying that any one system is perfectly balanced because I don't feel that is even possible. I do feel we should strive towards being as balanced as possible though. That said I would suggest that this system be changed to the following: Team 1 Ban #1 Team 2 Ban #2 Team 2 Ban #1 Team 1 Ban #2 Team 1 Ban #3 Team 2 Ban #3 This system still slightly favors team 2 in that they do get to have the last ban but at least they have to give up some information to team 1 during the banning process. Another way would be to have a system where bans are made at the same time or concealed and all bans are shown at once by an observer. This would be the best way imo but would require more effort and therefore would more than likely fail. On to drafting. The current NA IH community seems to be moving toward making draft the default. I for one do not care for draft as much as I do the regular 3G. That being said there are some aspects of draft I like and it is possible that the more I draft the better I will like it. I do know that I do not like the current draft system though as I feel it is imbalanced much like the current 3G process I described above. First is the concept of bans + draft. By using both bans and the draft system you are essentially creating a total of 6 Global Bans and 5 Team Bans. This process takes out (for each team) a total of 11 characters. Currently there are a total of 9 Tanks, 12 AA, and 18 Casters in the game bringing the total amount of characters up to 39. That being said, Starscream is currently broken and has been since his implementation. Therefore he is auto'd. This process (Draft, Bans, Auto SS) removes ~29% of the characters from the game. Now one may say that 29% is an acceptable value but lets look at other MOBAs such as DOTA 2. They use a similar draft system as described above, however instead of 38 playable characters they have 98 which is more than double that of AOS therefore allowing more gameplay and creative team compositions. I would also note the relatively low amount of tanks currently in the game. Currently there are 9 tanks in the game, one of which is auto'd bringing that total down to 8. Of those 8 tanks there are only 4 tanks (drake, micro, balrog, & tychus) which I would label "premium" tanks and 2 which I would label premium pseudo tanks (erekul & vorpal). The others (brine & lz) pale in comparison to those listed previously. I don't feel anyone would say they would rather have an LZ over a Drake. Putting all this aside however, the current system tends to ban tanks which makes sense due to them being the limiting resource and the fact that they play such a huge role in the game. Therefore let us say that team 2 decides to ban 3 tanks. That means the number of available tanks is at most 5 now. Moving on to draft. Team 1 must pick a tank first to be competitive. Team 2 then is able to counter pick to team 1's tank. Leaving team one left with probably LZ or brine both of which I and many others feel are weaker tanks. in addition to this "tank" issue. We also have the same issue as above where team 2 is undoubtably at a disadvantage. Sure they can pick first and can therefore get the "best" pick or ensure that one of their players gets to play their main. This advantage is short-lived though when team 2 is able to consistantly counter your picks. Look at the following description of the current draft system and see how T2 always has more information than T1. Team 1 Draft #1 Team 2 Draft #1 Team 2 Draft #2 Team 1 Draft #2 Team 1 Draft #3 Team 2 Draft #3 Team 2 Draft #4 Team 1 Draft #4 Team 1 Draft #5 Team 2 Draft #5 I would suggest that the team who bans first should draft second. Another option would be to do the draft process however allow the picking of the same character. I am sure this would be unpopular though since it seems to defeat the purpose of the drafting system. There are many who state that drafts produce better, more balanced games. This has not been my experience. It seems to me that one team gets counter drafted and therefore ends up at a disadvantage for most of the game. A lot of times one can tell directly after the draft who is probably going to win. This seems to defeat one of the purposes I have proponents of the draft system lament on when using the 3G only system - One team can get unlucky and have their team composition countered. This can be solved however by having a more balanced team comp opposed to one which is countered easily. In draft this is much less likely since counter comping is the name of the game. If the IH community wants to move toward a draft system, I would suggest that due to the relatively small pool of heroes available within AOS we cut global bans completely. This would force tougher decisions and make counter comping more difficult. One team cannot obtain all of the premium tanks by using the ban system in conjunction with the draft system. Quote Link to comment Share on other sites More sharing options...
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