EKCO Posted January 11, 2013 Report Share Posted January 11, 2013 Changelog v1.73 ========================================= Feral.Terminus - Devour now correctly displays an Energy Cost. Changelog v1.72 ========================================= Lord.Zyrkhan - Fixed Tenacious Fury level indicator. Changelog v1.71 ========================================= Bugs - Applied additional fixes to multiple weapon glitches. - Added lore to Feral.Terminus - Applied additional animation fixes to Brine and Unix tentacles. Changelog v1.70 ========================================= UI - Added new GUI to improve screen real estate. Hero - Added Feral.Terminus Bugs - Fixed cloak reveals on attack. - Fixed all missing Energy Costs on abilities. - Fixed bug allowing passives to be learned without requiring points. - Silence can now be removed by debuff removal. - Sentry Ward: Now properly expire after 8 minutes (Used to be 10 minutes). - Sentry Ward: Fixed bug with purchasing 2 wards for the last item slot. Items - Added Truesight Wards (125 minerals). - Isomorphic Pyre: Attack now deals Spell Damage equal to 6% of target's Current Health. Talents - Bloodthirst: Reduced Lifesteal to 6% from 9%. - Haste: Now grants +25% Time Scale for 6 seconds. Micro.Gravitus - Fast Twitch now deals proper damage. EnTaro.Tassadar - AEther Swap now swaps health when it is used on Tassadar or his projection. Tiberius.Rancor - Dead Eye Cloak Field: Cloak duration reduced to 15/20/25/30 seconds from 20/30/40/50. Vagabond.Darpa - Cyanide Clip Weapon Scale reduced to 35/50/65/80% from 45/60/75/90. Terra.Nova - Silent Takedown Energy Cost reduced to 45/50/55/60 from 50/60/70/80. - Silent Takwdown Mineral Bounty reduced to +4/7/10/13 from +5/9/13/17. - Psychic Web Damage increased to 50/100/150 (+60% INT) from 40/55/70 (+20% INT). EterNity, Baggins, CapricorN and 6 others 9 Link to comment Share on other sites More sharing options...
Bigp Posted January 11, 2013 Report Share Posted January 11, 2013 Only things I don't really like are the minimap being on right hand side also left portrait area is way to big imo.. Also playing units with controllable minions is a little hard to tell you got them selected expecially with hero lock on. Its true that with minions selected theres no stat points or anything but it was nice being able to tell you had them selected instead of yourself. Other then that I'm glad you guys are keeping busy with changing/improving the game instead of just letting it die out. I'd love to see a vote to kick option in the near future for noobs or trolls that dont talk,listen or respond to anything and ruin the game for 9 people. akanna, Misantrophy, Ironsights and 4 others 7 Link to comment Share on other sites More sharing options...
CapricorN Posted January 11, 2013 Report Share Posted January 11, 2013 Nice change for haste, now it is usfull for casters. Small nerf for darpa is nice too. But why buffing nova's ult damage? It is used for utility, nor for damage. Or do you want int nova be viable?lol... Like pyre nerf, very good. I recall in 4.0 we had same pyre(6% current health). Haven't tried new GUI, but i am sure i will need to get used to it... Oh big thanks for bug fixes, especially cloak bug. Link to comment Share on other sites More sharing options...
Umsmaniak Posted January 11, 2013 Report Share Posted January 11, 2013 New GUI is really, totally bad because: -in all SC games, map is at left side (Right? Who maked that idea? o.O) -to see my hp, energy etc I must look at left and that's so annoying. Good nerf to Ghost, but little, little too big i think 20/25/30/35 is better. Don't know why Nova ulti dmg incrased... Link to comment Share on other sites More sharing options...
Nuparu Posted January 11, 2013 Report Share Posted January 11, 2013 God damn, can we stop buffing Pyre? Just make it 3% True Damage or something, just stop making it so powerful. I'll go on vacation soon and come back to see "Isomorphic Pyre now does 20% of the target's max HP in spell damage" ._. Link to comment Share on other sites More sharing options...
Banzaiguy Posted January 11, 2013 Report Share Posted January 11, 2013 Not a buff. Once the target drops below 80%ish hp, it deals less damage than it currently does. Note that it's 6% of CURRENT hp. Anyway, bug fixes were nice. But while I myself have no problems with the minimap on the right, I don't think the backlash from the change was worth it. Misantrophy, EterNity and Ironsights 3 Link to comment Share on other sites More sharing options...
Rem Posted January 11, 2013 Report Share Posted January 11, 2013 pyre just got nerfed..... And lol the betas on spotlight Link to comment Share on other sites More sharing options...
snapsalot Posted January 11, 2013 Report Share Posted January 11, 2013 Please revert the UI. The game is not enjoyable now. Umsmaniak, xNOVAxPRIMEx, Misantrophy and 2 others 5 Link to comment Share on other sites More sharing options...
Spooky Posted January 11, 2013 Report Share Posted January 11, 2013 God damn, can we stop buffing Pyre? Just make it 3% True Damage or something, just stop making it so powerful. I'll go on vacation soon and come back to see "Isomorphic Pyre now does 20% of the target's max HP in spell damage" ._. Its not buff, its a nerf - current HP nerf to pyre is basically buff to erekul. Now its going to be much harder to take down the tank early-mid game before criticals not kicked in yet. I like most of the changes (except map on the right side), especially fix with AA and invisible units and Haste change. Now it useful late game in offensive way. However I'm afraid what may happen with Shadow under his ulti with Masamune, YR active and Haste active... Its also 25% higher dps for Leo which is already the highest in the game. I like tassadar change which allows to troll with him. I'm only curious why there is no nerf to MK attack speed aura? heimdallr 1 Link to comment Share on other sites More sharing options...
KinGofDaBerG Posted January 11, 2013 Report Share Posted January 11, 2013 pyre buff? hmmm others I'm really happy about though Gg~!!! Link to comment Share on other sites More sharing options...
Wrath Posted January 11, 2013 Report Share Posted January 11, 2013 pyre buff? hmmm others I'm really happy about though Gg~!!! Read what Spooky said. It's actually a nerf. :P Now deals 6% current HP, as opposed to max HP. heimdallr 1 Link to comment Share on other sites More sharing options...
KinGofDaBerG Posted January 11, 2013 Report Share Posted January 11, 2013 yip got it only read his post now hahahaha.... too quick for me Wrath xD still rocking from the cruise :)) Wrath and VasyaKot 2 Link to comment Share on other sites More sharing options...
Ironsights Posted January 11, 2013 Report Share Posted January 11, 2013 and so it begins. gods I pray that I was wrong about how bad this UI felt... but I did toy with the beta, and I don't think I am wrong. Other changes were good. Qlx 1 Link to comment Share on other sites More sharing options...
Qlx Posted January 11, 2013 Report Share Posted January 11, 2013 UI - Added new GUI to improve screen real estate. Should be: -Added new GUI that against habitual believe does improve gameplay. or: -Did what Wrath wanted me to do. Not a buff. Once the target drops below 80%ish hp, it deals less damage than it currently does. Note that it's 6% of CURRENT hp. Anyway, bug fixes were nice. But while I myself have no problems with the minimap on the right, I don't think the backlash from the change was worth it. A Mod complaining? Damn it must be bad. xNOVAxPRIMEx, Legacy and Misantrophy 3 Link to comment Share on other sites More sharing options...
Wrath Posted January 11, 2013 Report Share Posted January 11, 2013 Did what Wrath wanted me to do. Not sure where you're getting your "facts". Ecko designed the interface, I just made it. Apocalyptic and Sciifighter 2 Link to comment Share on other sites More sharing options...
GhostEU Posted January 11, 2013 Report Share Posted January 11, 2013 Does the fix to cloak also affect burrow being revealed on attack? i.e. shadow stepping against unix Any idea for fix on bounce/multi attacks vs cloaked/burrowed like Kerrigan and Medic? Any fix for Medic multi attack hitting tumors etc? What about losing items bought while silenced? Why not remove all debuffs on death? Any fix for characters not being properly and immediately teleported to base on death? If you get killed by stun/root you often stay dead outsie of base (teleported onto wall or where you died) and if like Starscream you got those drones still active post-mortem its annoying. And removing player units when quitting, like Tass clones etc. And overlord talent not affecting minions Like the other changes except minimap. Horrrrrridddd Link to comment Share on other sites More sharing options...
Sciifighter Posted January 11, 2013 Report Share Posted January 11, 2013 Not sure where you're getting your "facts". Ecko designed the interface, I just made it. Gor gods sake u shouldnt have done it. U should have sinply sad, its shap that i dont build. Really u are loosing a shap tone of players. Cya bad ui-design sucks hard. Link to comment Share on other sites More sharing options...
Wrath Posted January 11, 2013 Report Share Posted January 11, 2013 Does the fix to cloak also affect burrow being revealed on attack? i.e. shadow stepping against unix What about losing items bought while silenced? Why not remove all debuffs on death? The cloak bug has been fixed for cloaked and burrowed units alike. The buying when silenced bug was actually a result of Raynor's silence not being removed by debuff immunity. Both have been fixed. Link to comment Share on other sites More sharing options...
GhostEU Posted January 11, 2013 Report Share Posted January 11, 2013 The cloak bug has been fixed for cloaked and burrowed units alike. The buying when silenced bug was actually a result of Raynor's silence not being removed by debuff immunity. Both have been fixed. Thanks, removed darpa silence too i hope after death? What about other debuffs? Like MK grenade remains even after I respawn Link to comment Share on other sites More sharing options...
Wrath Posted January 11, 2013 Report Share Posted January 11, 2013 Thanks, removed darpa silence too i hope after death? What about other debuffs? Like MK grenade remains even after I respawn Darpa silence always got removed. We did fix Darpa's W slow and Shadow's W slow not being removed by debuff immunity as well. I don't know about the MK grenade, though. Edit: I checked, and the MK grenade should get removed just fine. Link to comment Share on other sites More sharing options...
residente Posted January 11, 2013 Report Share Posted January 11, 2013 yip got it only read his post now hahahaha.... too quick for me Wrath xD still rocking from the cruise :)) Learn to read my lovely moderator @OP UI improvements... XD Link to comment Share on other sites More sharing options...
Qlx Posted January 11, 2013 Report Share Posted January 11, 2013 Not sure where you're getting your "facts". Ecko designed the interface, I just made it. Ecko & you are probably the only persons who actually like this. Link to comment Share on other sites More sharing options...
Wrath Posted January 11, 2013 Report Share Posted January 11, 2013 Ecko & you are probably the only persons who actually like this. got used to the new UI in just 2 games.. now i think the old one is shap Link to comment Share on other sites More sharing options...
Gannon Posted January 11, 2013 Report Share Posted January 11, 2013 we will get used to it. map on right side is stupid tho. Architect 1 Link to comment Share on other sites More sharing options...
Qlx Posted January 11, 2013 Report Share Posted January 11, 2013 Ecko & you are probably the only persons who actually like this. Oh duh. According to the poll it's 7.69%. Am i wrong. Out of 65 Votes that is exactly five people. @OP UI improvements... XD They killed me more then once ... Link to comment Share on other sites More sharing options...
Recommended Posts