ProfessorInfestor Posted January 11, 2013 Report Share Posted January 11, 2013 About the mysterious timescale, does it influence the cooldown of items with active abilities? I heard it does. But what about those with internal cooldowns (basically no actives)? Does the electric mantle get its recharge a bit sooner than 12 seconds? Does Ihan crystal make a stack in less than a minute? Does the rate of Superheated mantle damage increase? Parallax's debuff immunity? You get the picture Quote Link to comment Share on other sites More sharing options...
RedHydra Posted January 11, 2013 Report Share Posted January 11, 2013 Current Timescale affects everything except positive buffs (Doesn't affect the duration of your TPI/Yamato Reactor/Potions/etc). So yes, it affects internal cooldowns like Electric Mantle and Stars' Fury, as well as the proc rate for Superheated Mantle, Ihan Crystal and Parallax. Ironsights 1 Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 11, 2013 Report Share Posted January 11, 2013 Sweet. glad to get that confirmed! Quote Link to comment Share on other sites More sharing options...
Rem Posted January 11, 2013 Report Share Posted January 11, 2013 Next question, Does this include mules passive timescale? Personally I feel like Im stunned every other attack vs a mule with an emantle. I wanna know if its all in my head or it actually is that bad Quote Link to comment Share on other sites More sharing options...
Chimera Posted January 11, 2013 Report Share Posted January 11, 2013 Next question, Does this include mules passive timescale? Personally I feel like Im stunned every other attack vs a mule with an emantle. I wanna know if its all in my head or it actually is that bad Hehe, I abused this with Garamond in one of my earlier games. It works so well with him, and if you add a parallax too I think you get debuffed and cloaked every 6 seconds. It makes him super tanky and gives great escape for when enemies are chasing you which is funny as hell when your ultimate comes back in like 20 seconds. Quote Link to comment Share on other sites More sharing options...
GhostEU Posted January 11, 2013 Report Share Posted January 11, 2013 How does time scale from several sources stack? And it makes you remain stunned for shorter than a spell's duration? (say a spell stuns you normall for 4 seconds, now with 50% TS only for 3?) Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted January 11, 2013 Report Share Posted January 11, 2013 How does time scale from several sources stack? And it makes you remain stunned for shorter than a spell's duration? (say a spell stuns you normall for 4 seconds, now with 50% TS only for 3?) if its 50% then 4 / 150% = 2.(6) seconds. Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted January 11, 2013 Report Share Posted January 11, 2013 Timescale stacks multiplicatively. For example, having two buffs which both give 50% timescale doesn't give you 100% bonus timescale, it gives you 125% bonus timescale. 100(1.5*1.5 - 1) Quote Link to comment Share on other sites More sharing options...
GhostEU Posted January 11, 2013 Report Share Posted January 11, 2013 Meaning that you get more than if it was additive? wow. Haste has just become a must-have talent when stacking timescale (yamato/masamune + shc and skills) Quote Link to comment Share on other sites More sharing options...
Banzaiguy Posted January 11, 2013 Report Share Posted January 11, 2013 Yeap. This is made under the assumption that timescale stacking works the same as in 5.0 though. It'd still be pretty hard to get a significant boost since there aren't that many timescale sources to begin with. You'd probably get an extra 15% timescale tops?Edit: Ah wait, it's actually more significant than I thought. Quote Link to comment Share on other sites More sharing options...
Midknight Posted January 11, 2013 Report Share Posted January 11, 2013 IIRC, SHC is 6%, Yamato/TPI is 25%, Haste is now 25%, Masa caps at 25%, Null aura gives 5%, and Shadow has +20% in Shadowwalk. That nets to 1.06 * 1.25 * 1.25 * 1.25 * 1.05 * 1.20 = 2.61 So with that combo, you can net +161% Timescale... for 6 seconds. Then it starts dropping off as the buffs wear off. Quote Link to comment Share on other sites More sharing options...
Rem Posted January 11, 2013 Report Share Posted January 11, 2013 New lurkers skill gets up to what 60? Quote Link to comment Share on other sites More sharing options...
ProfessorInfestor Posted January 11, 2013 Author Report Share Posted January 11, 2013 Thank you for your replies It'd still be pretty hard to get a significant boost since there aren't that many timescale sources to begin with. You'd probably get an extra 15% timescale tops?Edit: Ah wait, it's actually more significant than I thought. New lurkers skill gets up to what 60? ( ͡° _ ͡°) Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 12, 2013 Report Share Posted January 12, 2013 Null aura gives 5% Null grants 3% Time with his aura now, not 5%. :) But just get a few more SHC; they stack :D Quote Link to comment Share on other sites More sharing options...
EasyD Posted January 12, 2013 Report Share Posted January 12, 2013 If I'm using the new timescale talent and I have Yamato, is it better to hit them both at the same time, "stacking" them? Or should I be using one and then the other when it wears off? Quote Link to comment Share on other sites More sharing options...
Firnefex Posted January 12, 2013 Report Share Posted January 12, 2013 At the same ofc, you kill before one wears off...and because they are multiplicative, so more bonus then! Quote Link to comment Share on other sites More sharing options...
Midknight Posted January 12, 2013 Report Share Posted January 12, 2013 If I'm using the new timescale talent and I have Yamato, is it better to hit them both at the same time, "stacking" them? Or should I be using one and then the other when it wears off? Because of the way they stack, it's usually better to use them in parallel. The bonus you get from them running simultaneously is greater than the mere sum of the bonuses. However, if just one is more than enough to take out your target, I'd hit the Yamato on its own since it has a much shorter CD and gives bonus spell damage to boot. that way, you save your Haste for an emergency instead of burning it when it isn't necessary. Quote Link to comment Share on other sites More sharing options...
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