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residente's Item conglomerate Suggestion/Balance


residente
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Energy Shield

 

Command-Protect.jpg

Total cost: 3750

- SapphireMox.png: 400

- SapphireMox.png: 400

- MetalGear.png: 1450

- Recipe cost: 1500

 

- 1000 Energy

- 6 Armor

- 20% Cooldown Reduction

 

[Active] Toggleable. Active a mana shield that sacrifices Energy instead of Health, 50% of the damage taken. All resistances applied.

 

 

 

Eternal Drive

 

EternalDrive.png

Total cost: 2525

- Sustainer-1.png: 575

- MinersGogglesMini.png: 800

- CrystalBark.png: 750

- Recipe cost: 400

 

- 450 Health

- 3 Armor

 

[unique] You and nearby allies in a 10-unit radius gain 5 Health Regeneration and 5 Armor.

 

[Active] Heals 350 (+50% INT) Health and gives 5 Armor to yourself and nearby allies in a 10-unit radius for 15 seconds. 60 second cooldown.

 

 

 

Dominion Standard

 

:DominionStandard:

Total cost: 2075

- :DuransBuckler:: 650

- StormPauldrons.png: 825

- Recipe cost: 600

 

- 20 Strength

- 25 Intelligence

- 180 Health

- 3 Armor

- 3 Health Regeneration

 

[unique] You and nearby allies in a 10-unit radius gain 6% Movement Speed and 10% Weapon Speed.

 

[Active] For 10 seconds, you and nearby allies in a 10-unit radius gain 6% Movement Speed and 10% Weapon Speed for 10 seconds. 60 second cooldown.

 

 

 

Kinetic Battery

 

KineticBattery.png

Total cost: 2475

- SpaceBattery.png: 525

- SapphireMox.png: 400

- :DuransMachette:: 650

- Recipe cost: 900

 

- 150 Health

- 35 Weapon Damage

- 30 Agility

- 5% Lifesteal

- 250 Energy

 

[unique] You and nearby allies in a 10-unit radius gain +2.5 Energy Regen.

 

[Active] Restore 300 Energy to yourself and nearby allies in a 10-unit radius. 40 second cooldown.

 

 

 

Arcane Amplifier

 

INV_Jewelry_Necklace_27.blp.jpg

Total cost: 2475

- RunicGavel.png: 1175

- :DuransPendant:: 650

- Recipe cost: 650

 

- 150 Health

- 100 Energy

- 1 Energy Regen

- 30 Intelligence

- 25 Weapon Damage

- 10% Cooldown Reduction

 

[unique] You and nearby allies in a 10-unit radius gain 10% Spell Damage and 10% Cooldown Reduction.

 

 

 

Vampiric Amulet

 

:VampiricAmulet:

Total cost: 2250

- LeechingSaberMini.png: 700

- SpaceBattery.png: 525

- QuantumSpade.png: 325

- Recipe Cost: 700

 

- 30 Weapon Damage

 

[unique] You and nearby allies in 10-unit radius gain 15% Weapon Damage, 15% Lifesteal and 1.5 Energy Regeneration.

 

 

 

Triforce of Power

 

top.jpg

Total cost: 2035

- MetabolicBooster.png: 285

- CyberneticImplants.png: 825

- QuantumSpade.png: 3250

- Recipe Cost: 600

 

- 30 Strength

- 15 Weapon Damage

 

[unique] Your attacks deal 40 Spell Damage during 2 seconds in a 3-unit radius.

 

 

 

Triforce of Wisdom

 

tow.jpg

Total cost: 2175

 

- StormPauldrons.png: 825

- TemporalPlating.png: 1050

- Recipe Cost: 300

 

- 30 Intelligence

- 15% Weapon Speed

 

[unique] Your attacks burn 20 of target's Energy, dealing the same amount of Energy burned as Spell Damage.

 

 

 

Triforce of Courage

 

toc1.jpg

Total cost: 2150

- PsionicRavager.png: 825

- PsionicRavager.png: 825

- Recipe Cost: 500

 

- 35 Agiliy

- 5% Movement Speed

 

[unique] Your attacks reduce target's Lifesteal by 20%.

 

 

 

Triforce

 

RootedGear2.png

Total cost: 6860

- Triforce of Power: 2035

- Triforce of Wisdom: 2175

- Triforce of Courage: 2150

- Recipe Cost: 600

 

- 50 Agility

- 40 Strength

- 40 Intelligence

- 45 Weapon Damage

- 30% Weapon Speed

- 10% Movement Speed

 

[unique] Your attacks deal 60 Spell Damage over 2 seconds in a 3-unit radius, burn 40 Energy dealing the same amount of damage as Spell Damage, and reduce target's Lifesteal by 35%.

 

 

 

Coat of Arms

 

:CoatofArms:

- Total Cost: 3750

- XelNagaCartilage.png: 1050

- CrystalBark.png: 750

- CrystalBark.png: 750

- Recipe Cost: 1200

 

- 500 Health

- 12 Armor

 

[Active] Summons in the next creep wave an Archon/Ultralisk per lane. 350 Energy Cost.

 

Note: Archon/Ultralisk Health and Weapon Damage is based on in-game time.

 

 

 

Eye of Sauron

 

CrystallineShatterer.png

Total Cost: 2775

- :EyeofDuran:: 1675

- :TruesightElixir:: 600

- Recipe Cost: 500

 

- 5 Health Regen

- 35 Weapon Damage

- 15% Lifesteal

- 3.5 Sight Range

 

[Active] Warp in a Sauron's eye with truesight to scout the area for 30 seconds. 30 seconds cooldown.

 

 

 

Potter's Cape

 

Inv_jewelry_necklace_18.png

Total Cost: 1800

 

[Active] Cloaks the user permanently giving 15% Movement Speed. Consumes 1% of the total Energy per unit travelled. Dispels when the user deal any damage. 10 second cooldown.

 

 

 

EDIT1: Added past suggestions.

 

Platinum Armor

inv_chest_plate_raidpaladin_k_01.png

 

:GravitonBooster: (1050) + :CrystalBark: (750) + 1200 | Total cost 3150

 

 

+20% Weapon Speed

+7 Armor

[unique] You and allies in a 10-unit radius gain 5 Armor 6% Movement Speed and 10% Weapon Speed. Enemies in a 10 unit radius loose 5 armor

 

 

 

Soul Scepter

INV_Weapon_Shortblade_43.gif

 

LostTreasure.png (925) + :StormPauldrons: (825) + :CrystalBark: (750) + 400 | Total cost 2900

 

 

 

+6 HP Regeneration

+2 Mana Regeneration

+28 Intelligence

+6 Armor

[Active] For 15 seconds, enemies take 15% more Spell Damage in a 12 unit radius. 60 second cooldown.

 

 

 

Growing Armor

INV_Shield_21.gif

 

:XelNagaCartilage: (1050) + MinersGoggles.png (800) + :CrystalBark: (750) + 2500 | Total cost 5100

 

 

+750 HP

+6 Armor

[unique] Killing a creep grant permanently 2 HP (cap at 150 kills(300hp)). Killing a hero grant permanently 30 HP (cap at 10 kills(300hp)). Assisting a hero kill grant permanently 15 HP (cap at 20 assist(300hp)).

 

EDIT2:

 

Arcbound Ravager (added an Unique effect)

 

:ArcboundRavager:

- Total cost: 3650

- SerratedCleaver.png: 1215

- FocusPrism.png: 415

- ChaosPrism.png: 1500

- Recipe cost: 510

 

(Known stats)

 

[unique] Your hero ignores unit collision

(This unique would make the movement speed more useful chasing enemies with teammates, because they will not block you. This unique will be also very useful to prevent enemy hero blocks)

 

 

 

EDIT3:

 

Yggdrasil Blessing

Inv_misc_gem_emeraldrough_01.png

- Total cost: 5200

- TwinParadoxIsolator.png: 1825

- HiggBosonCapacitor.png: 1850

- StormPauldrons.png: 825

Recipe cost: 700

 

- 130 Intelligence

- 6% Time Scale

- -20% Spell Resist

 

[unique] Each time you cast a spell, you gain 10% Time Scale for 8 seconds, up to 30% Time Scale.

 

Ragnarock

Bloodthirster.png

- Total cost: 5125

- CyberneticImplants.png: 825

- HyperionIncinerator.png: 1650

- HyperionIncinerator.png: 1650

Recipe cost: 1000

 

- 25 Strength

- 100 Weapon Damage

 

[unique] Deals 50 Spell Damage per second to enemies in a 5-unit radius. (It can stack with Superheated Mantle)

[Active] Berserk, For 10 seconds, enemies in a 5-unit radius take an additional 50 Spell Damage per second. Enemies that attack you, or attacked by you take 100 Spell Damage per hit.

 

Superheated Mantle

 

:SuperheatedMantle:

- Total cost: 2975

- XelNagaCartilage.png 1050

- CrystalBark.png 750

- MirrorPlating.png 525

Recipe cost: 750

 

- 450 Health

- 7 Armor

- 12% Spell Resist

 

[unique] Deals 45 Spell Damage per second to enemies in a 5-unit radius.

 

(A little buff to that underused item, increasing the Health and adding Spell Resist, to make the item more viable in the late game).

 

 

 

EDIT 4:

 

Flash Dial

 

Inv_shoulder_37.png

- Total cost: 2075

- StormPauldrons.png 825

- Balancer.png 325

- Balancer.png 325

Recipe cost: 600

 

- 10 Agility

- 10 Strength

- 35 Intelligence

 

[Active] Blasts a lightning, blinding enemies in a 7-unit radius for 3 seconds. 60 second cooldown.

(That means that enemies will miss every attack)

 

 

 

Reject Dial

 

:ValorsGuise:

- Total cost: 1740

- StormPauldrons.png: 825

- AnabolicCirculator.png: 425

Recipe cost: 490

 

- 25 Intelligence

- 4 Health Regeneration

 

[Active] Push the target unit several units in the opposite direction it is facing over 0.5 seconds. 20 second cooldown.

 

 

 

EDIT 5:

 

Iridescent Mox

 

Iridescent_mox.png

- Total cost: 1000

- EmeraldMox.png: 475

- SapphireMox.png: 400

Recipe cost: 125

 

- 250 Health

- 300 Energy

 

 

 

Ethereal Plating

 

ElseSomething.png

- Total cost: 2550

- (Iridescent Mox): 1000

- Balancer.png: 315

- Balancer.png: 315

Recipe cost: 900

 

- 300 Health

- 350 Energy

- 10 Strenght

- 10 Agility

- 10 Intelligence

 

[Active] Target unit can't attack or be attacked and takes 20% more Spell Damage for 2.5 seconds. 60 second cooldown.

 

 

 

EDIT 6:

 

Chrono Dagger

 

Chrono_Dagger.png

- Total cost: 3775

- TwinParadoxIsolator.png: 1825

- MetalGear.png: 1450

Recipe cost: 500

- 40 Intelligence

- 25% Cooldown Reduction

- 6 Armor

- 400 Energy

 

[Active] Refresh 8 second of every skill cooldown. 60 second cooldown.

 

 

 

EDIT 7:

 

Scythe of Madness

 

FlamingScythe2.png

- Total cost: 3725

- GravitonBooster.png: 1050

- RunicGavel.png: 1175

Recipe cost: 1500

- 25% Weapon Speed

- 30 Weapon Damage

- 10% Cooldown Reduction

 

[unique] User gains 5 Weapon Damage and 2% Time Scale per 7% missing Health

 

 

 

Soul Edge

 

INV_Spear_11.png

- Total cost: 4100

- Sledgehammer.png: 950

- HyperionIncinerator.png: 1650

Recipe cost: 1500

- 70 Weapon Damage

 

[Active] For 12 seconds, user gains 100 Weapon damage, loses 2% of his total Health per second, and it's silenced during the duration. This active goes throught debuff immunity. 60 second cooldown.

 

 

 

 

I hope you give me a good and constructive feedback, tell me what's right, and what's wrong, what's UP or what's OP and why do you think that's good or bad.

 

Thank you so much!

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I would like to know why you ask that

I hadnt read half the items, because i didnt realize it was a balance post too. I was half expecting them to be the same items that are in currently or were in before. And also i doubt anything would be implemented with such direct references to other games.

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Also Vergil/Mohandar.Nerazim is from MVC or something

Null.Disruptor's nickname is "Nully D", just like "Sunny D"...

I guess you could say that Grunty is from Warcraft or WoW [because guess what he is; just don't remember which]

 

Hmm I can't think of any others off the top of my head.

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There should be a champion that scales with mana like ryze in lol to make these items more effective. Obviously this ryze like character would be the int version of drake... (drakes martyr scales with hp for those that don't get it). Also i think the description is poorly worded for energy shield... perhaps the exact description from lol's seraphs embrace would suffice ;).

 

Potters cape is too lame i think especially since the nerf to detection minus scans. It is also too similar to that ninja cloak thing as well.

 

There should be an aura item that supports can get for armor to help the team against agil characters... we already have a spell buffer. Where is the armor buffer?

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Also Vergil/Mohandar.Nerazim is from MVC or something

Null.Disruptor's nickname is "Nully D", just like "Sunny D"...

I guess you could say that Grunty is from Warcraft or WoW [because guess what he is; just don't remember which]

 

Hmm I can't think of any others off the top of my head.

 

From WoW, he is a Murloc.

 

@OP

Some good item ideas, let's see if anything is implemented :)

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I hadnt read half the items, because i didnt realize it was a balance post too. I was half expecting them to be the same items that are in currently or were in before. And also i doubt anything would be implemented with such direct references to other games.

 

Maybe you are right, but who doesn't love HP, Zelda and The Lord of the Rings? I should kill Ecko if he doesn't like them!

Anyway the items are balance ideas imo, for example changing Eternal Drive to make it less underused, same with the Kinetik Battery, making Duran's Items as components.

 

From WoW, he is a Murloc.

 

@OP

Some good item ideas, let's see if anything is implemented :)

 

I took some ideas from very useful items from DotA, tonight I've played with Chob SotIS 2.0 and I got 2 much nostalgia.

I got my revenge from that qop vs Pudge game.

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Maybe you are right, but who doesn't love HP, Zelda and The Lord of the Rings? I should kill Ecko if he doesn't like them!

Anyway the items are balance ideas imo, for example changing Eternal Drive to make it less underused, same with the Kinetik Battery, making Duran's Items as components.

 

 

 

I took some ideas from very useful items from DotA, tonight I've played with Chob SotIS 2.0 and I got 2 much nostalgia.

I got my revenge from that qop vs Pudge game.

 

Lol you beat shob? EGEL

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now i looked more into the descriptions.. you maked many team dependent uniques and actives.

i like some items. the pictures are nice too and fits well for example soul scepter, potters cape etc.

 

nice little upgrades on these items. for example: like on dominion standard with the movement speed for allies.

kinetic battery (sounds for a agi hero) a item that gives a energy refresh like the old energy boots .

the idea that give you teammates more lifesteal with the old vampiric amulet - i like very much.

but im not a expert in this game how this would crash the balance.

 

the potters cape is a nice idea but i think to strong for all casters with big energy pool.lol only hidden heroes on the map and truesight is outsold.

 

with the revager unique when you ignore unit collision ... puh... never thinked about somethink like that. would be awsome efficent for all agi heros like zera - after bubbleing and escape. but i smell this "opopop" crying, especially on agi heros like zera.

 

this combination on the item platinium armor between armor and wepon speed i like.

 

mostly i sell this sunglasses item - but to a upgrade to growing armor this would be nice tank item with the hp stacking of killing creeps.

 

but as i said im not a expert in this game.

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Some really cool ideas that would really change up the game

 

Esp like the mana burn and mana shield ideas

 

Like some of the item reworks too

 

 

Potters cape though I am against

We do not need more cloaking items, esp "perma" ones ;)

Its really expensive to keep TS all game, and TS wards only affect specific areas and are easily countered by boundary scanners

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Yes but remember that the player will use it on the early mid game, using a considerable amount of minerals, that can be countered by 120 x3 charges scanner, in late game its cheap but elixirs too. I think this item would not be specially op in ihs, because it would be easy to see 1 or 2 players with scanners imo.

 

for the prize of potter's cape you could buy warp shard, so the item wouldnt be as op as you can think

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