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- Hero creation began




Name: NIghtRunner.Vailen

Unit Base: Black Zealot with black high templar images following him

Unit Portrait: Dark Templar

Type: Melee Carry

Script: Once a proud Protoss Templar, Vailen succumbed to the temptations of greed and lust. Realizing that the universe and everything he saw was free for his taking, Vailen set out on a crime spree that blackened the protoss histories and lasted over a century. The number one on the conclaves wanted list Vailen evaded capture and eventually realizing that he had everything worth taking dissipated into the shadows. Millenia later, Vailen emerged to ransack his biggest target yet, the Imperial Sanctum.

Starting Stats:Base

Health [225]

Movement Speed [3]

Attack Range [Melee]

Attack Speed [1.6]

Base Damage [55]

Base Armor [3]

Strength – [20] + [3]

Agility – [38] + [8]

Intelligence – [28] + [4]






Heroic Active: ShadowRunner

(Passive): Whenever one of Vailens Shadows is killed he and all his shadows gain a 15% movement speed buff for 3 seconds. Shadows have melee range, deal (+30% weapon dmg) physical dmg each attack, have movement speed equal to Vailen, and have 25% of your total health, and 50% spell resist, and are uncontrollable.

(Active): Select a target location, a shadow will appear next to Vailen and then walk to the target location. Shadow lasts for 8 seconds or until destroyed.

Energy Cost: 50

Cooldown: 30 seconds

Range: 10






Ability One: Dark Parry

Vailen creates a shadow behind a target enemy that deals initial dmg and then will continue attacking the target until it is destroyed or for 8 seconds.

Trick Dark Parry: Vailen creates a shadow at his current location and teleports behind the target dealing dmg. The shadow will then move towards the target and attack until it is destroyed.

Energy Cost: 60/70/80/90

Cooldown: 15/13/11/9 seconds

Range: 6

Level 1: Initial parry deals 25(+100% weapon dmg) spell dmg.

Level 2: Initial parry deals 50(+100% weapon dmg) spell dmg.

Level 3: Initial parry deals 75(+100% weapon dmg) spell dmg.

Level 4: Initial parry deals 100(+100% weapon dmg) spell dmg.






Ability two: Clouded Mind

Vailen reduces a target's vision to 3 for a number of seconds and deals over the time that the target has its vision reduced.

Trick Clouded Mind: In addition to the below affects the target also loses allied vision for 2/2.75/3.25/4 seconds

Energy Cost: 80/100/120/140

Cooldown: 25

Range: 10

Level 1: reduces vision for 2 seconds, and 60(50%int) spell dmg is dealt during that time.

Level 2: reduces vision for 2.75 seconds, and 120(50%int) spell dmg is dealt during that time.

Level 3: reduces vision for 3.25 seconds, and 180(50%int) spell dmg is dealt during that time.

Level 4: reduces vision for 4 seconds, and 240(50%int) spell dmg is dealt during that time.






Ability Three: Dispersing.

Vailen targets several locations(one for each shadow about to be created). After enough clicks have been made, Vailen will cloak and summon cloaked shadows that will run in one of the clicked directions. after 1 second Vailen and the shadows uncloak.

Trick Dispersing: Dispersing will create one additional shadow and Vailen will remain cloaked for 7 seconds after all the shadows uncloak.

Energy Cost: 100

Cooldown: 25 seconds

Range: self

Level 1: creates 1 shadow that lasts for 5 seconds.

Level 2: creates 2 shadows that last for 6 seconds.

Level 3: creates 3 shadows that last for 7 seconds.

Level 4: creates 4 shadows that last for 8 seconds.






Ultimate Ability: Trick

Vailen has evaded the law relying on his cunning and genius for centuries. Activating this skill will cause all of his skill to have an additional or different effect.

Trick Trick: If Vailen has activated trick he can activated it again and click on a shadow to switch places with it or select an enemy and all shadows will change their orders to attacking that target.

Energy Cost: 50/25/0

Cooldown: 10/7.5/5 seconds.

Range: 6

Level 1: 10 Second cd and 50 energy cost.

Level 2: 7.5 Second cd and 25 energy cost.

Level 3: 5 Second cd and 0 energy cost.






Additional Information






Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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When you say his abilities deal X(+Y% minerals) dmg, is that a % of his total minerals? So if somebody on his team left and he gets mineral bonus from that, he will get an immediate dmg increase. Also, don't you think the +50% income might be a bit too over powered?

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While he would be considered "OP" late game, it is doubtful that he would ever get that far. The mineral cost on his spells are so ludicrously high that the cost of taking out an enemy hero would result in a net loss. 250 minerals just to use one of his regular spells and 600 just to use his ultimate? This hero would never be able to afford to make it to late game.


While I find the idea creative, he would be starved the entire game for doing anything outside of Auto-attack.

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