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Feedback on UI changes


CheekyKunt
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If you don't notice when you level up, you are simply not paying attention at all. When you level up, your hero flashes AND a sound plays. On top of that, the learn ability button starts flashing and doesn't stop until you use it.

 

I'm not the only one. Does that mean many people are not paying attention? And by many, I mean many and not exaggerating. Are many of us simply not paying attention, or is it the poor placement of and impractical use of small icons?

 

What was the point of changing the interface when it worked? More aesthetics? Larger view? The new interface is poorly put together with little logic.

 

This is what's important to me in the UI (most to least): health/mana = item icons = levelling skills/stats > map > skill icons > stats.

1. Health/mana: need to see this.

 

2. Item icons: 6 boxes in 1 row, placed somewhere easy to use without hotkeys, large enough to actually move items around.

 

3. Levelling skills/stats: should be straight forward and not divided between 2 boxes, placed somewhere noticeable and large icons.

 

4. Map: should be on the left.

 

5. Skill icons: useless.

 

6. Stats: useless.

 

Here's why the new UI is impractical.

1. Large portrait of the hero, placement of item boxes in the centre, stats box larger than the portrait, wasted space under the health/mana, etc. defeats the purpose of maximizing space.

 

2. Map on the right. The only reason to put it on the right is to help those with an uncontrollable mouse. I have never misclicked the map. Why sacrifice everyone for a few? Learn to control your mouse. A smaller mini map is also harder to see.

 

3. 3x2 items box should be 6x1 and large enough to click easily.

 

4. Levelling up needs to be more noticeable.

 

5. A more logical order is needed. I feel my attention is more focused towards the left, so put what's important there. (i.e. map, items, level up)

 

4. Sizes. Stats and skills don't have to take up so much space. Levelling up and item icons need to be more noticeable.

 

Consider this.

http://i45.tinypic.com/108guu8.png

 

This is maximizing space.

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tbh I prefer what Crazy has outlined here, but that would be starting from pretty much scratch for poor Wrath and Ekcolnovkol. =[

 

I like the smaller level-up button, though. But it would be helpful if it was more noticeable when it had a level to consume [flashing's good, but maybe it could be bigger?].

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I'm not the only one. Does that mean many people are not paying attention? And by many, I mean many and not exaggerating. Are many of us simply not paying attention, or is it the poor placement of and impractical use of small icons?

 

I've heard very few people complain about it now in beta testing. So, I disagree that many people are missing it now when they level up. Has the thought occurred to you that after playing it a little more you will get better at this?

 

Consider this.

http://i45.tinypic.com/108guu8.png

 

This is maximizing space.

 

It's also impossible. You're quick to criticize the interface as 'poorly put together', but you understand nothing about it. At lower screen resolutions, the interface collapses together, bringing elements on the side closer to the elements in the center. The yellow and orange boxes where you suggest moving the vitals and the stats, respectively, would be covered by the side elements.

 

I suggest you try going into the beta and lowering your screen resolution to the smallest values possible, to see what I am talking about. The default UI that has been used up until this point is also designed with this in mind -- however, at higher resolutions, it does not give back screen space to the player, it merely wastes it by expanding the bottom console and filling it with black space.

 

Not to mention, your layout is pretty imbalanced, with the map on the left and very little on the right.

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I've heard very few people complain about it now in beta testing. So, I disagree that many people are missing it now when they level up. Has the thought occurred to you that after playing it a little more you will get better at this?

 

Played my 4th beta game yesterday, 3 of 5 on my team forgot their skills points (multiple point) at one point in the game. Contrary to your belief, it is more common than you think.

 

 

It's also impossible. You're quick to criticize the interface as 'poorly put together', but you understand nothing about it. At lower screen resolutions, the interface collapses together, bringing elements on the side closer to the elements in the center. The yellow and orange boxes where you suggest moving the vitals and the stats, respectively, would be covered by the side elements.

 

Of course I am because I don't understand anything about it. Thanks for the explanation. However, the old UI looks more polished than the new one. For that reason and the points I stated above, the new UI is poorly put together.

 

I suggest you try going into the beta and lowering your screen resolution to the smallest values possible, to see what I am talking about. The default UI that has been used up until this point is also designed with this in mind -- however, at higher resolutions, it does not give back screen space to the player, it merely wastes it by expanding the bottom console and filling it with black space.

 

Not to mention, your layout is pretty imbalanced, with the map on the left and very little on the right.

 

I don't see how its imbalanced as it evens out for both teams over a game. It is a hinderance for both teams.

 

 

At the very least make better use of the space and have better positioning for the icons. We don't need a portrait of the hero we are playing, nor the hero name. Are they useful at all to us in a game? Make use of that space. And please refer back to the old UI if you do decide to listen to us and make some improvements because we don't need such a radical change from what was already working.

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Isn't it just a rekurring problem that "beta" testing is merely a sharade, and that all major shanges/owerhauls are final ewen in "beta"?

 

That being said, I think it *LOOKS* nise, while being totally misguided and ekstremely impraktikal. There is, or was, no need for the shange in the first plase at all - and it is really baffling that regardless of mass outkry it is being kept.

Espesially konsidering the LEWEL UP. I notised it ewery time eksekpt one or two when I was playing, but that doesn't mean I kan see how people would miss it - and obwiously a lot of people are. Why are the dews not open to kritisism on that point, and willing to shange it? Instead Wrath tells you that you're just not paying attention. A kop-out answer when so many people are komplaining.

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Some feedback from the 1 beta game I played:

 

I was playing tosh. Bug still isn't fixed where 1 specter is ahead of him in the control group. This makes it difficult to control because to use item actives, I must select tosh alone. It should be that one group has tosh and specters, where tosh has item actives along with specter stun avaliable.

 

The item icons themselves are quite small. Seemed harder to notice the cool downs. Then again, I am not used to it after 1 game.

 

I did have to change some hot keys using the grid interface.

 

Disliked the stats not in the skill selection bar. Why do they have their own small tab?

 

Minimap was hard to deal with. Most likely would get used to everything after more games, however. Including the complaint about not noticing levels. I believe they both are simply from unfamiliarity and will pass.

 

1 side question, I was using mumble and all the players names showed up in the corner of my game. Can you shrink it or make it more transparent?

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Isn't it just a rekurring problem that "beta" testing is merely a sharade, and that all major shanges/owerhauls are final ewen in "beta"?

 

That being said, I think it *LOOKS* nise, while being totally misguided and ekstremely impraktikal. There is, or was, no need for the shange in the first plase at all - and it is really baffling that regardless of mass outkry it is being kept.

Espesially konsidering the LEWEL UP. I notised it ewery time eksekpt one or two when I was playing, but that doesn't mean I kan see how people would miss it - and obwiously a lot of people are. Why are the dews not open to kritisism on that point, and willing to shange it? Instead Wrath tells you that you're just not paying attention. A kop-out answer when so many people are komplaining.

 

What exactly makes you think that it is impractical? I get that you disagree with some of the specific decisions regarding the layout, but throwing out the idea of a custom interface in general is just kind of silly. At the least, we can give a lot of screen space back to the player. which is a big deal. I've noticed it help me a lot already; as an example, when I was on Zerg team going for the top Firebat, I was able to see the enemies coming very quickly, as they were no longer obscured by the huge console normally across the bottom of the screen.

 

It can go beyond that, too. A cool interface can attract new players. I have seen appreciation of it.

 

I, personally, cannot fathom at this point how somebody would miss a level up. Your hero flashes, a sound plays, and the learn ability button starts flashing. That being said, I haven't just ignored everybody complaining about it. I suggested to Ecko that he make a text tag appear over your hero when you level up, but he was opposed to the idea. If you like this idea, I suggest you show your support for it to Ecko. Or, come up with another idea.

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What exactly makes you think that it is impractical? I get that you disagree with some of the specific decisions regarding the layout, but throwing out the idea of a custom interface in general is just kind of silly. At the least, we can give a lot of screen space back to the player. which is a big deal. I've noticed it help me a lot already; as an example, when I was on Zerg team going for the top Firebat, I was able to see the enemies coming very quickly, as they were no longer obscured by the huge console normally across the bottom of the screen.

 

It can go beyond that, too. A cool interface can attract new players. I have seen appreciation of it.

 

I, personally, cannot fathom at this point how somebody would miss a level up. Your hero flashes, a sound plays, and the learn ability button starts flashing. That being said, I haven't just ignored everybody complaining about it. I suggested to Ecko that he make a text tag appear over your hero when you level up, but he was opposed to the idea. If you like this idea, I suggest you show your support for it to Ecko. Or, come up with another idea.

Bolded floating kombat tekst sating "LEWEL UP" kould sertainly be a possibility.

 

What makes me think it is impraktikal?

Well for one it alienates all Starkraft 2 players due to minimap plasement, not to mention basikally ewery other kustom game. Adding to that, information of your hero is way out of the way, rather than being right below, inkluding ewen your health and mana, whish is absolutely insane in my opinion.

I think the big hero portrait in lower left is entirely needless and needs to be skaled down, or mowed, item ikons need to be bigger, skill ikons don't need to be as big. Stat-inkrease should obwiously be with the other skills during lewel up, ets. ets. There are many suggestions and komplaints on these forums, I kan't list or agree with all of them, but surely some shanges must happen - otherwise, at least, don't kall it "beta"(as in open for shange) :)

 

EDIT: Pretty mush this:

 

We came up with another idea already, don't change the UI.

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We came up with another idea already, don't change the UI.

 

I like this. Im out of likes, but this is is the answer.

 

Oh, and having the minimap in the lower left lets you see enemies coming on it, so it counters the need of having a smaller UI. Thus, having a smaller UI AND the minimap on the left would make enemies cery easy to see. Just saying.

 

Also note, having played with the new UI now, I can say positively that the new UI is unpleasant. Items are all wrong, very wrong. Should be in the center WITH the skills (again, center skills is cool) The level up icon is tiny and useless, its barely bigger than my cursor. The stat card is in a weird spot, and its information too small. I really liked the stat card being in the center, so I could get continous updates on my heroes status, including what debuffs are on me. Its much harder now to be sure exaclty what has hit you. Overall, use of the UI has deteriorated, making it so it is literally harder to play the game due to the UI.

 

A new UI may someday appear attractive, but this one not so much. IF the options are this or the old one, please, please leave it as the old one.

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I like this. Im out of likes, but this is is the answer.

 

Oh, and having the minimap in the lower left lets you see enemies coming on it, so it counters the need of having a smaller UI. Thus, having a smaller UI AND the minimap on the left would make enemies cery easy to see. Just saying.

 

Also note, having played with the new UI now, I can say positively that the new UI is unpleasant. Items are all wrong, very wrong. Should be in the center WITH the skills (again, center skills is cool) The level up icon is tiny and useless, its barely bigger than my cursor. The stat card is in a weird spot, and its information too small. I really liked the stat card being in the center, so I could get continous updates on my heroes status, including what debuffs are on me. Its much harder now to be sure exaclty what has hit you. Overall, use of the UI has deteriorated, making it so it is literally harder to play the game due to the UI.

 

A new UI may someday appear attractive, but this one not so much. IF the options are this or the old one, please, please leave it as the old one.

 

I don't think even having AoS go to the second or third page will convince them they are wrong. Obviously, AoS is not a business but generally if you come up with something almost universally hated by your customers, you do a 180 as soon as possible and apologize incessantly before you are out of business. As soon as this next patch goes live, I expect to see a lot of new forum members, but not the kind saying how wonderful this new patch is.

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I agree with what cheekyCunt says and Co... There is nothing wrong with the old user interface and then new one is a complete mind flob and pointless

 

Id like to add that Wrath likes to suck The Game Developers cock, Wrath u remind me of in school of the teachers little pet who sucks up and gets beaten up at lucnh time by the kids

 

till then before my return once they get the old user interface back just before i go and get banned

 

id like to say its been fun pwning all the nubs in AOS and it will be a safer place while im away playing DOTA 2

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LOL, I just do not understand the way this game is being developed. When I first came to this community I thought it was good that the community beta tested and helped balance and develop the game. It is becoming more and more clear that is not the case though. With such a massive outcry against this UI change one would expect to see it get reverted back to the way the PLAYERS actually like. Instead what we get is excuses and reasons no one really cares about. Before this UI change I never heard a single person complain about the UI, black space, level ups, or anything else. It's sad that even with such widespread distaste for this new UI the developers and Wrath continue to defend it so vehemently.

 

Wrath says to people who haven't played it - "Play it and you will see"

Wrath says to people who have played it but do not like it - "Play it for a few weeks and you will get used to it"

The next one is for those who have played it, played it longer, and still hate it - "Tough luck"

 

Sad this is what the game/community seems to be turning into.

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I am not sure why they r trying so hard to alienate themselves from the community. I mean the mini map could be in the middle for all I care but as long as THE flobING PPL WHO PLAY THE GAME LIKE IT THEN I WILL BE OK WITH IT TOO.

Why u can't see this is not even an argument about whether the map being on the right or left is better but rather the preference of the whole community, your flobing core community. Right or left have their own merits but really, why u wanna go against the crowd just because u can?

And this is coming from me, a flobing hardcore LoL player, with the mini map on the right like u just changed. I can certainly relate to the new UI and "like" it but I can see also that your going against the whole community by implementing this change. AND IT flobING BAFFLES ME WHY U WOULD DO THAT LOL.

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