PinkRanger Posted January 7, 2013 Report Share Posted January 7, 2013 Currently... Elixer @ lvls 1-11: 600 minerals!!! so expensive... Elixer @ lvls 12+: only 600 minerals!! so cheep :) In late game, ghost, bio, zera, summers, brine, nova, and unix are screwed becaus 600 minerals is nothing. Kill 2 waves of creep and thats basically 600. If possible, I would like to see the price of elixer scale with your current level. ex. 300+lvl*30 lvl 6 price: 480 lvl 11 price: 630 lvl 18 price: 840 Quote Link to comment Share on other sites More sharing options...
Legomancer Posted January 7, 2013 Report Share Posted January 7, 2013 I like this Idea, only it should be 450+25*level Quote Link to comment Share on other sites More sharing options...
EasyD Posted January 7, 2013 Report Share Posted January 7, 2013 Scans work fine early game to mid game. You shouldn't be buying ts early in the game, IMO. Your hero is vulnerable and needs those minerals badly. Quote Link to comment Share on other sites More sharing options...
residente Posted January 7, 2013 Report Share Posted January 7, 2013 Nononono, elixir just should demand an item slot, that's all BestZeratul 1 Quote Link to comment Share on other sites More sharing options...
Adamantium Posted January 7, 2013 Report Share Posted January 7, 2013 I disagree with the OP, but I do think TS should have time limit. Quote Link to comment Share on other sites More sharing options...
Qlx Posted January 7, 2013 Report Share Posted January 7, 2013 Scaling would be nice. Could cost 2k aswell. I think Unix or so is just very strong because truesight is so pricy and lategame (mostly) bad cause 600 Minerals is Peanuts. Quote Link to comment Share on other sites More sharing options...
BestZeratul Posted January 7, 2013 Report Share Posted January 7, 2013 Should take an item slot, and drop on the floor when you die, and have a cooldown when you buy it. Quote Link to comment Share on other sites More sharing options...
residente Posted January 7, 2013 Report Share Posted January 7, 2013 Should take an item slot, and drop on the floor when you die, and have a cooldown when you buy it. indeed, if a f*cking aa hero want have truesight he will sacrifice 1 item to do that, its stupid that a guy with 500 damage can also have truesight in late game PinkRanger 1 Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 7, 2013 Report Share Posted January 7, 2013 I like this Idea, only it should be 450+25*level I don't like how I am punished for leveling up. And i get rewarded to for not Leveling up. Quote Link to comment Share on other sites More sharing options...
akanna Posted January 7, 2013 Report Share Posted January 7, 2013 Not having sight easily available to everyone would make cloaked and burrowed heros OP tho.... I dont really think we need to change the way truesight works, or make it take up a slot or anything else its really expensive to keep early game and cheap to keep late game, I think that balances it pretty well Quite often the person with TS is the first one targeted most of the early to mid game and heros without it get picked off left and right by cloaked/burrowed heros (which makes people cry OP till they can afford sight). Keeping sight early game on a reliable basis can easily set back your build a ton, esp if you end up having to buy it 2-3 times. If you think about it people spend more on countering cloak/burrow heros throughout the game than they do most other heros Its pretty rare that you make it through a game only getting 1 TS ;) Usually its at least 4-8 + I mean your argument is essentially, "in the late game people can actually see me so I cant just run around all game killing everyone and never dying. Man I miss the early game where no one has sight and I get free reign to harass and kill whoever I want with 0 consequences, nobody can touch me cause I just dissappear. Please o please make it so people cant have sight in the late game, or have to sac items to have it, I hate not being able to go 15-0" indeed, if a f*cking aa hero want have truesight he will sacrifice 1 item to do that, its stupid that a guy with 500 damage can also have truesight in late game you do realize that both nova and zera cloak right? how is it fair that everyone without cloak would have to go down 2 items vs agi carrys (1 for shrapnel/taser and another for truesight). Sorry but that would be a bunch of BS Actually thats a lie, you usually need barbed plating/axe/shadowmourne etc too, so thats like 3-4 items to counter 1 hero Rem 1 Quote Link to comment Share on other sites More sharing options...
KalTorak Posted January 7, 2013 Report Share Posted January 7, 2013 I think TS should just be for the hero that has it. None of the others on the team can see invis, only the one who HAS the ts :P Quote Link to comment Share on other sites More sharing options...
akanna Posted January 7, 2013 Report Share Posted January 7, 2013 I think TS should just be for the hero that has it. None of the others on the team can see invis, only the one who HAS the ts :P Thats probably one of the worst ideas I have ever heard. That makes it a mandatory item for every player, and would severely handicap the build for any team just by having 1-2 cloaked heros on the opposing side Its already a pain to keep reliable detection early to mid game, dont make it worse Quote Link to comment Share on other sites More sharing options...
PinkRanger Posted January 7, 2013 Author Report Share Posted January 7, 2013 My only problem is during the late-late game period, when literally everyone has TS. There is no tactical advantage for using cloak when the enemy team has max items and over 4k in minerals. Quote Link to comment Share on other sites More sharing options...
akanna Posted January 7, 2013 Report Share Posted January 7, 2013 My only problem is during the late-late game period, when literally everyone has TS. There is no tactical advantage for using cloak when the enemy team has max items and over 4k in minerals. I respect that, but at that stage of the game, it wouldnt matter how much TS costs, you have plenty of free minerals You should be geared high enough by then that you dont really need to rely on cloak to fight your battles Edit: You can still use it to hide your presence on the mini map, and make split pushes etc, it just doesn't do as much for you in a team fight Rely on item actives more, use an SHC or shrapnel to bail you out instead of burrow/cloak (which is good for your team anyways) Quote Link to comment Share on other sites More sharing options...
KalTorak Posted January 7, 2013 Report Share Posted January 7, 2013 There should be an item that de-activates all ts for 5 seconds or something in a 15 unit radius pchacker 1 Quote Link to comment Share on other sites More sharing options...
Muto Posted January 8, 2013 Report Share Posted January 8, 2013 There should be an item that de-activates all ts for 5 seconds or something in a 15 unit radius You mean like Smoke Grenade? They used to have an item like that, but for whatever reason they removed it (most likely do to it's frequent abuse). Also, Shadow's ultimate suppresses truesight. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 8, 2013 Report Share Posted January 8, 2013 Correction: Shadow's Ultimate does not suppress truesight. You just can't Detect something if it's not within your Vision [from your own hero or allies]; so since Shadow's Ultimate reduces sight in a massive AoE to 0 you can't Detect if you're inside it-- but if you have somebody standing just outside of it and you have TS, you get Truesight into the cloud. AT LEAST AFAIK. I do know that The Shadow Walk used to suppress Truesight, maybe it still does. Quote Link to comment Share on other sites More sharing options...
KalTorak Posted January 8, 2013 Report Share Posted January 8, 2013 For shadows ulti, scan ruins it. Needs to be fixed. Scan should just reveal cloaked units in a 15 unit radius, not remove 0 vision. Quote Link to comment Share on other sites More sharing options...
Nuparu Posted January 8, 2013 Report Share Posted January 8, 2013 They should tone down the radius a slight slight bit then give it the effect of Smoke Screen... except only shade's team is cloaked. Quote Link to comment Share on other sites More sharing options...
residente Posted January 8, 2013 Report Share Posted January 8, 2013 Not having sight easily available to everyone would make cloaked and burrowed heros OP tho.... I dont really think we need to change the way truesight works, or make it take up a slot or anything else its really expensive to keep early game and cheap to keep late game, I think that balances it pretty well Quite often the person with TS is the first one targeted most of the early to mid game and heros without it get picked off left and right by cloaked/burrowed heros (which makes people cry OP till they can afford sight). Keeping sight early game on a reliable basis can easily set back your build a ton, esp if you end up having to buy it 2-3 times. If you think about it people spend more on countering cloak/burrow heros throughout the game than they do most other heros Its pretty rare that you make it through a game only getting 1 TS ;) Usually its at least 4-8 + I mean your argument is essentially, "in the late game people can actually see me so I cant just run around all game killing everyone and never dying. Man I miss the early game where no one has sight and I get free reign to harass and kill whoever I want with 0 consequences, nobody can touch me cause I just dissappear. Please o please make it so people cant have sight in the late game, or have to sac items to have it, I hate not being able to go 15-0" you do realize that both nova and zera cloak right? how is it fair that everyone without cloak would have to go down 2 items vs agi carrys (1 for shrapnel/taser and another for truesight). Sorry but that would be a bunch of BS Actually thats a lie, you usually need barbed plating/axe/shadowmourne etc too, so thats like 3-4 items to counter 1 hero Easy, the support take truesight and/or scans. We need a truly support role, seriously. Just add 15 cd reduction like 5.14 and use an item slot. in dota it works that way and damn it its pretty balanced Quote Link to comment Share on other sites More sharing options...
residente Posted January 8, 2013 Report Share Posted January 8, 2013 For shadows ulti, scan ruins it. Needs to be fixed. Scan should just reveal cloaked units in a 15 unit radius, not remove 0 vision. Yes lets make scanner even more underrated and useless Quote Link to comment Share on other sites More sharing options...
Yaldi Posted January 8, 2013 Report Share Posted January 8, 2013 Such a troll thread Quote Link to comment Share on other sites More sharing options...
akanna Posted January 8, 2013 Report Share Posted January 8, 2013 Easy, the support take truesight and/or scans. We need a truly support role, seriously. If you want a support role you just need to rework support heros Outside of the healers and a few "auras" and shield spells, there really arent any true "support" type moves We have plenty of debuff moves, but there aren't really any heros with "buff" spells Buffs come mostly from heroic passives and items So a great place to start would be to make some heros that can apply buffs to damage, resistances, movement speed etc on a single hero (not an aura, an actual skill that is a buff spell) Could also rework some of the moves of existing heros to fit a support role better Like changing MAARs savior aura to a resistance buffing spell for allies that stand inside it (its current form is rather useless in 80-90% of in game situations, and I can link you to a full explanation on that if you so desire) So yeah, there are plenty of good ways to make more support heros / improve the current support heros, but gimping Truesight is not one of them Quote Link to comment Share on other sites More sharing options...
residente Posted January 8, 2013 Report Share Posted January 8, 2013 If you want a support role you just need to rework support heros Outside of the healers and a few "auras" and shield spells, there really arent any true "support" type moves We have plenty of debuff moves, but there aren't really any heros with "buff" spells Buffs come mostly from heroic passives and items So a great place to start would be to make some heros that can apply buffs to damage, resistances, movement speed etc on a single hero (not an aura, an actual skill that is a buff spell) Could also rework some of the moves of existing heros to fit a support role better Like changing MAARs savior aura to a resistance buffing spell for allies that stand inside it (its current form is rather useless in 80-90% of in game situations, and I can link you to a full explanation on that if you so desire) So yeah, there are plenty of good ways to make more support heros / improve the current support heros, but gimping Truesight is not one of them No. What we need is change some mechanics to make a truly suplort role. You dont need auras or heal spells, you need aura and healing items to support your mate. A hero with a stun can make that role if we had correct mechanics and other kind of items like armor in aura Quote Link to comment Share on other sites More sharing options...
Blacked Posted January 9, 2013 Report Share Posted January 9, 2013 I think TS is cheated and you need work at. Exemply when u pick summers , ult its ok but enemie are good take a tank (micro) with TS and ult are useless I think u need work on Item with TS +20 wpn damage +20 weapons speed +5 movement speed And give abitilitie of TS buy 3200 just Ts now take a 1 place and he are passif up Quote Link to comment Share on other sites More sharing options...
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