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Level based item price please -> Truesight Elixer


PinkRanger
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Currently...

Elixer @ lvls 1-11: 600 minerals!!! so expensive...

 

Elixer @ lvls 12+: only 600 minerals!! so cheep :)

 

In late game, ghost, bio, zera, summers, brine, nova, and unix are screwed becaus 600 minerals is nothing. Kill 2 waves of creep and thats basically 600.

If possible, I would like to see the price of elixer scale with your current level. ex. 300+lvl*30

lvl 6 price: 480

lvl 11 price: 630

lvl 18 price: 840

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Not having sight easily available to everyone would make cloaked and burrowed heros OP tho....

 

I dont really think we need to change the way truesight works, or make it take up a slot or anything else

its really expensive to keep early game and cheap to keep late game, I think that balances it pretty well

Quite often the person with TS is the first one targeted most of the early to mid game and heros without it get picked off left and right by cloaked/burrowed heros (which makes people cry OP till they can afford sight). Keeping sight early game on a reliable basis can easily set back your build a ton, esp if you end up having to buy it 2-3 times.

 

If you think about it people spend more on countering cloak/burrow heros throughout the game than they do most other heros

Its pretty rare that you make it through a game only getting 1 TS ;)

Usually its at least 4-8 +

 

I mean your argument is essentially, "in the late game people can actually see me so I cant just run around all game killing everyone and never dying. Man I miss the early game where no one has sight and I get free reign to harass and kill whoever I want with 0 consequences, nobody can touch me cause I just dissappear. Please o please make it so people cant have sight in the late game, or have to sac items to have it, I hate not being able to go 15-0"

 

indeed, if a f*cking aa hero want have truesight he will sacrifice 1 item to do that, its stupid that a guy with 500 damage can also have truesight in late game

you do realize that both nova and zera cloak right? how is it fair that everyone without cloak would have to go down 2 items vs agi carrys (1 for shrapnel/taser and another for truesight). Sorry but that would be a bunch of BS

Actually thats a lie, you usually need barbed plating/axe/shadowmourne etc too, so thats like 3-4 items to counter 1 hero

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I think TS should just be for the hero that has it. None of the others on the team can see invis, only the one who HAS the ts :P

Thats probably one of the worst ideas I have ever heard.

That makes it a mandatory item for every player, and would severely handicap the build for any team just by having 1-2 cloaked heros on the opposing side

Its already a pain to keep reliable detection early to mid game, dont make it worse

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My only problem is during the late-late game period, when literally everyone has TS. There is no tactical advantage for using cloak when the enemy team has max items and over 4k in minerals.

I respect that, but at that stage of the game, it wouldnt matter how much TS costs, you have plenty of free minerals

You should be geared high enough by then that you dont really need to rely on cloak to fight your battles

 

Edit:

You can still use it to hide your presence on the mini map, and make split pushes etc, it just doesn't do as much for you in a team fight

Rely on item actives more, use an SHC or shrapnel to bail you out instead of burrow/cloak (which is good for your team anyways)

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There should be an item that de-activates all ts for 5 seconds or something in a 15 unit radius

 

You mean like Smoke Grenade? They used to have an item like that, but for whatever reason they removed it (most likely do to it's frequent abuse). Also, Shadow's ultimate suppresses truesight.

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Correction: Shadow's Ultimate does not suppress truesight. You just can't Detect something if it's not within your Vision [from your own hero or allies]; so since Shadow's Ultimate reduces sight in a massive AoE to 0 you can't Detect if you're inside it-- but if you have somebody standing just outside of it and you have TS, you get Truesight into the cloud.

 

AT LEAST AFAIK. I do know that The Shadow Walk used to suppress Truesight, maybe it still does.

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Not having sight easily available to everyone would make cloaked and burrowed heros OP tho....

 

I dont really think we need to change the way truesight works, or make it take up a slot or anything else

its really expensive to keep early game and cheap to keep late game, I think that balances it pretty well

Quite often the person with TS is the first one targeted most of the early to mid game and heros without it get picked off left and right by cloaked/burrowed heros (which makes people cry OP till they can afford sight). Keeping sight early game on a reliable basis can easily set back your build a ton, esp if you end up having to buy it 2-3 times.

 

If you think about it people spend more on countering cloak/burrow heros throughout the game than they do most other heros

Its pretty rare that you make it through a game only getting 1 TS ;)

Usually its at least 4-8 +

 

I mean your argument is essentially, "in the late game people can actually see me so I cant just run around all game killing everyone and never dying. Man I miss the early game where no one has sight and I get free reign to harass and kill whoever I want with 0 consequences, nobody can touch me cause I just dissappear. Please o please make it so people cant have sight in the late game, or have to sac items to have it, I hate not being able to go 15-0"

 

 

you do realize that both nova and zera cloak right? how is it fair that everyone without cloak would have to go down 2 items vs agi carrys (1 for shrapnel/taser and another for truesight). Sorry but that would be a bunch of BS

Actually thats a lie, you usually need barbed plating/axe/shadowmourne etc too, so thats like 3-4 items to counter 1 hero

 

Easy, the support take truesight and/or scans. We need a truly support role, seriously.

 

 

Just add 15 cd reduction like 5.14 and use an item slot. in dota it works that way and damn it its pretty balanced

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Easy, the support take truesight and/or scans. We need a truly support role, seriously.

 

If you want a support role you just need to rework support heros

 

Outside of the healers and a few "auras" and shield spells, there really arent any true "support" type moves

We have plenty of debuff moves, but there aren't really any heros with "buff" spells

Buffs come mostly from heroic passives and items

 

So a great place to start would be to make some heros that can apply buffs to damage, resistances, movement speed etc on a single hero

(not an aura, an actual skill that is a buff spell)

 

Could also rework some of the moves of existing heros to fit a support role better

Like changing MAARs savior aura to a resistance buffing spell for allies that stand inside it

(its current form is rather useless in 80-90% of in game situations, and I can link you to a full explanation on that if you so desire)

 

So yeah, there are plenty of good ways to make more support heros / improve the current support heros, but gimping Truesight is not one of them

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If you want a support role you just need to rework support heros

 

Outside of the healers and a few "auras" and shield spells, there really arent any true "support" type moves

We have plenty of debuff moves, but there aren't really any heros with "buff" spells

Buffs come mostly from heroic passives and items

 

So a great place to start would be to make some heros that can apply buffs to damage, resistances, movement speed etc on a single hero

(not an aura, an actual skill that is a buff spell)

 

Could also rework some of the moves of existing heros to fit a support role better

Like changing MAARs savior aura to a resistance buffing spell for allies that stand inside it

(its current form is rather useless in 80-90% of in game situations, and I can link you to a full explanation on that if you so desire)

 

So yeah, there are plenty of good ways to make more support heros / improve the current support heros, but gimping Truesight is not one of them

 

No. What we need is change some mechanics to make a truly suplort role. You dont need auras or heal spells, you need aura and healing items to support your mate. A hero with a stun can make that role if we had correct mechanics and other kind of items like armor in aura

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I think TS is cheated and you need work at. Exemply when u pick summers , ult its ok but enemie are good take a tank (micro) with TS and ult are useless I think u need work on Item with TS

+20 wpn damage

+20 weapons speed

+5 movement speed

And give abitilitie of TS

buy 3200

just Ts now take a 1 place and he are passif up

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