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Phantom.Defiler


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Name: Phantom.Defiler

Portrait: Hybrid Reaver

Unit Base: Hybrid Reaver (white colour, slightly transparent)

Type:

Script:

Starting Stats:

Base Health 250

Movement Speed 2.85

Attack Range – melee

Attack Speed 1.75

Base Damage 50

Attack Name | Animation - same as Hybrid Reaver

Base Armor 3

Strength – 22 + 3

Intelligence - 26 + 4

Agility – 30 + 7*

 

 

Heroic Passive: Ghost: "Phantom is an apparition from the spirit world, carrying no physical form. He has 0 collision radius and deals an additional 10% of his weapon damage as spell damage over 2 seconds.

 

Ability 1: Death's Shadow: Phantom Phases out of existence for 3 seconds, later appearing beside a target unit. Once he appears he deals damage in a 3 unit area of effect, and slows enemies by 50%, for 3 seconds.

 

50/100/150/200 + 70% int damage, 14/12/10/8/ second cooldown, 100/110/120/130 mana cost. 9 range at all levels.

 

 

Ability 2: Bloodseeker (passive): For every 7% of maximum life missing from an enemy attacked by Phantom, the enemy lose a percent of healing (up to -100%), and Phantom gets bonus weapon speed for 3 seconds, both stacking linearly.

 

4/5.5/7/8.5% healing lost per stack, 3/4/5/6% bonus weapon speed per stack.

 

 

Ability 3: Field of fear: Phantom creates an aura of fear around him, that silences all enemies and remove 2% of enemies' maximum hp as true damage and give it to Phantom as Sheilds, which last 3 seconds.

 

1/2/3/4 second duration, 18 second cooldown and 140 mana cost at all levels. 4 unit radius around Phantom.

 

Ultimate: Time Thief: For 8 seconds, all enemies attacked by Phantom lose time for 4 seconds.

 

10/25/40% Time lost, 150/200/250 mana cost, 80/70/60 second cooldown.

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Ability 1 seems super strong because of Scaling (100%INT is a lot scaling for 8 sec CD and teleport, its like a mix of micro's teleport and slim).

Heroic Passive: Does that mean Null's force fields, Cyprus Pillars and Cow's Toilets are ineffective? ):

Ability 3 passive - If you lose 98% Max Hp, enemy loses 119% Healing at level 4. Does that mean they take damage if they try to heal? XD

Ability 4 - The Final is useless at Level 1, 10% is nothing, and Timesplitter's Unique reduces more than that. Suggest upping it to 20%//30%//40%.

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Ability 1 seems super strong because of Scaling (100%INT is a lot scaling for 8 sec CD and teleport, its like a mix of micro's teleport and slim).

Heroic Passive: Does that mean Null's force fields, Cyprus Pillars and Cow's Toilets are ineffective? ):

Ability 3 passive - If you lose 98% Max Hp, enemy loses 119% Healing at level 4. Does that mean they take damage if they try to heal? XD

Ability 4 - The Final is useless at Level 1, 10% is nothing, and Timesplitter's Unique reduces more than that. Suggest upping it to 20%//30%//40%.

 

reduced int scaling

 

heroic passive indeed renders that, as well as lz ring, unix marine wall, clusters of creeps or heroes and anything else that may try to block your way useless

 

its not your max hp, it's theirs. I am not sure how going over -100% healing works, but I'm willing to experiment and see what happens when it does. Part of me wants to see shadow near death popping Darwin's Might and expecting to heal to full, only to instantly die. To say nothing of drake ult not healing him in the least bit if he tries to save it for an epic and climatic save. Although I probably will have to make it stop at 100%, can't have poor shadow and mandrakes, and come to think of it, anyone with lifetech nanosuit, or even unix suffer............

 

I do not want ult to be powerful at early levels. It's similar to how poorly raynor's ult, darpa's ult, and some others perform their function early game. You cannot get time splitter before level 11, no matter how hard you try.

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Here is my honest feedback:

 

Heroic Passive: The first part of his passive creates serious problems. Not only does this render many abilities useless, but it also can create issues with targeting (if he's stacked on another creep correctly). The second part of his passive is basically stolen from Boros' burning blade.

 

First ability: I can't judge your first ability without knowing it's range.

 

Second ability: Your second ability is OP, and does not fit with the rest of your hero. This is basically an AoE versus of Erekuls spell with an additional benefit of silencing them. Either make it a silence or a weapon speed reducer, but don't make it both. Secondly, If this is an AGI/AA hero, then why does he need a tank spell? In fact, your hero is built very much like an initiator and should be strength.

 

Third Ability: Ability 3 in my opinion is actually rather under-powered. With no real escape spells (except maybe his teleport on a teammate) this spell would not get that much use. You would probably die before it was useful, especially because you categorized this hero as AGI and not STR.

 

Ultimate: I don't know how your ultimate would play out in game, so I currently hold no opinion either way on it.

 

My suggestion is that you reassign his main state to strength, change his passive, and nerf his second ability slightly.

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@Heroic Passive: If your unit collision is 0; then you are immune to AoE effects. Therefore, instead of saying it has "0", it has the "flying" attribute. In terms of what the player SEES, it will be the same-- unless of course you have Starcheese in flight mode near you; then you two will have collision with eachother but with one another laone.

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iirc boros burning blade use to deal a % of his weapon dmg spell dmg instead of a % of int, and when it was like that i think it was like 30% weapon dmg so i dont know if yours will be too weak or if the other part of your passive makes up for it.

 

On a completely different note i would switch your w and e around. there is a reason that in almost every moba game the passive is the w key and that's because a persons ring finger is the lease responsive/dexterous of all the fingers. It doesnt have to be this way it just normally is.

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@Heroic Passive: If your unit collision is 0; then you are immune to AoE effects. Therefore, instead of saying it has "0", it has the "flying" attribute. In terms of what the player SEES, it will be the same-- unless of course you have Starcheese in flight mode near you; then you two will have collision with eachother but with one another laone.

 

Will that allow him to fly over terrain and cliffs, and see over terrain, etc? Because I just want him to be able to phase through everything, not dodge AoE or fly.

 

@ Muto, you are perhaps right about second ability being too strong. I will change it somehow, I do not know yet. I want it to be a close range silence, but I don't know how to make it not conflict with Jackson link or Chronosphere so I will modify it when I can. I actually like the concept of an agility initiator, with rough similarities to Micro, Jackson, and Zeratul.

 

EDIT: minor changes here and there, some reworks, swapped skills 2 and 3, at Quistmann's suggestion.

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Will that allow him to fly over terrain and cliffs, and see over terrain, etc? Because I just want him to be able to phase through everything, not dodge AoE or fly.

It would.. hrm.

So maybe just give him almost no unit radisu-- except then he wouldn't be able to go through cow-walls and force-fields... hrm. =\

 

IS there any way to do that?

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