Itsthatguy Posted January 6, 2013 Report Share Posted January 6, 2013 Changelog:[/size] Date - Began creation ^-^ Name: Spectater.TriSight Portrait: Observer Unit Base: Observer Type: INT//Support Script: An Observer that can manipulate Eye Sight in many and mutiple ways. Usually 3 Different ways, in Increasing sight, Directional Sight, and Losing Sight. Starting Stats: Base Health – 250 Movement Speed – 2.9 Attack Range – 3.75 Attack Speed – 1.9 Base Damage – 42 Attack Name | Animation - Optical Burn Base Armor – 1 Strength – 19 + 4 Agility – 21 + 5 Intelligence – 27 + 7 -- Heroic Passive: Blind Spot "Trisight causes enemies in a 15-unit Radius to lose 7 units of Sight from behind them in a Cone like way." Effect: This makes it so enemies lose vision from the way they aren't looking making Ganks very good. The way they are looking, they still have full sight. -- Ability One: Optical Flare "TriSight shoots a flash in an AoE 0.5 unit Radius burning an enemy causing theirs eyes to flash and take spell damage. They gain a Flash debuff that causes them to gain a debuff every 2 seconds for 0.8 seconds, reducing their Sight to 1 and losing all ally Vision." Energy Cost: 50//60//70//80 Cooldown: 25 Range: 10 Level 1: Deals 50[+50%int] Spell Damage. Flash debuff lasts 6 seconds. Level 2: Deals 90[+50%int] Spell Damage. Flash debuff lasts 8 seconds. Level 3: Deals 130[+50%int] Spell Damage. Flash debuff lasts 10 seconds. Level 4: Deals 170[+50%int] Spell Damage. Flash debuff lasts 12 seconds. Effect: (Works simialr to how Tosh's old Concussive round use to work, except with sight and AoE.) -- Ability Two: Stare "TriSight stares at a targeted location causing all enemies in a line hit by the stare to Look at TriSight (and silence) for a short duration. 1 second Channel. During the stare, the target can be moved by pushes but can not command himself to move or use abilities." Energy Cost: 70//80//90//100 Cooldown: 20 Range: 12 Level 1: Enemy stares for 1.25 seconds. Level 2: Enemy stares for 1.50 seconds. Level 3: Enemy stares for 1.75 seconds. Level 4: Enemy stares for 2.00 seconds. Effect: An ability that stuns the enemy and forces them to turn around. Good for both chasing and pulling. You can easily set up a pull with this ability, and not only that but it also allows you to pull them yourself. If you get an Impact Dial, using this ability and Impact Dial them as they stare at you can act like a pull. -- Ability Three: Emergancy Cloaking [Passive] "When TriSight is under 30% Max Hp, he becomes Cloaked with Detection immunity for a short duration which allows him to make an escape. Reveals still work (like stuns) but detection is ineffect for seeing his cloak." Energy Cost: None Cooldown: 60//50//40//30 Range: Self Level 1: Cloaks for 1.5 seconds with Detection Immunity. Level 2: Cloaks for 2.0 seconds with Detection Immunity. Level 3: Cloaks for 2.5 seconds with Detection Immunity. Level 4: Cloaks for 3.0 seconds with Detection Immunity. Effect: An escape ability. If TriSight is taking heavy damage, he auto-maticly cloaks for a very short duration, giving himself a chance to escape and do something to escape. -- Ultimate Ability: Critical Blast "TriSight, with his amazing Sight, shoots a Burning Laser at an enemy dealing True Damage and stunning them for 1 second. This Beam also gives sight to said enemies Weak Spots, causes them to lose Spell and Physical Resistance for 10 seconds." Energy Cost: 100//150//200 Cooldown: 40//30//20 Range: 10 Level 1: Deals 100[+80%int] True Damage. Lowers target's Physical and Spell Resistance by 20%. Level 2: Deals 150[+80%int] True Damage. Lowers target's Physical and Spell Resistance by 30%. Level 3: Deals 200[+80%int] True Damage. Lowers target's Physical and Spell Resistance by 40%. Effect: An ability that really supports allies in taking down an enemy effectively. It is an ability that also deals damage, so that TriSight has at least another Damaging ability with decent scaling. This ability is fairly spamable too. -- Additional Information GET AN IMPACT DIAL! YOU NEED IT! (Good for escaping too) -- Closing statement Thanks for reading Quote Link to comment Share on other sites More sharing options...
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