EKCO Posted January 6, 2013 Report Share Posted January 6, 2013 The minimap was moved so that we could open up more real estate in the orientation at which the game is built. The map is designed to run from the upper right to the lower left. By moving the minimap to the lower right, the game space in the lower left is no longer obstructed, and players will now have an equal amount of space to navigate their cursors in the upper right and lower left diagonal. An example of the obstruction we're talking about is, say you're in the heat of battle on the protoss side. As your health drops, your motion to exit combat is often to click in the lower right space. With the minimap in the lower right, this space is about 45% smaller than it would be otherwise. Now that the minimap has been moved, the space it had occupied is now clickable (with the new UI, you can click the map through the UI, an exception being the minimap). Now that the minimap is positioned to the lower right, the only time the minimap obstructs control space is during upper left to lower right migration, which usually happens in less response-intensive situations. Other reasons include the way that text flows from left to right, thus making the lower left a more natural placement for text properties (such as attributes and combat properties). We realize that for some, the lower left simply feels like a more "natural" placement for the minimap. While this is a reasonable sentiment, we feel that given some time, the same can be said for the minimap being on the other side. If you have any technical concerns about the minimap placement, or justifications for it being on the other side, let us know. iatebambi and Wrath 2 Quote Link to comment Share on other sites More sharing options...
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