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New User Interface Showcase!


RedHydra
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Will burrow be an ability or heroic passive?

 

Heroic passive, he can't attack unless he is burrowed

 

@OP NONO WHY THE MAP ON THE RIGHT! WHYYYY

 

you should put the mana/hp bar on the mip, above the items, and you should also show your mana/hp regen, that could make you know more about your mana/hp sustain, and it would be much more clearn

 

I dont want to use glasses to see how much hp I have >_>

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Thought it looked familiar. Didn't the old Blizzard-Allstars use a similar UI ? (blue castle-ish theme, and knight chess-pieces at the sides of the ability command card)

 

Nah, but lol does:

http://mmoparadise.c...19_original.JPG

 

What a bullshap. In starcraft minimap is in left side of screen, and everyone is used to it, so move it!

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RNG: Your argument about minimap is invalid. Because of this (what you're speaking about) you should rework map, not rework minimap.

 

There is much more things to be fixed that just flobing up what's good (for instance make sure that when I buy item I'll get it, not only loose minerals and subitems).

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Yea, I suggest in the next full version when you almost totally rework the map like usual that you just change the map to go from the top left to the bottom right so that the minimap can be in the bottom left like it is meant to be in SC.

 

On a side note, i like the game clock being in the UI and the unicorns in the middle. Also like the items not being in the middle, as someone else said, I would often drop them on accident. Though now I will actually have to hotkey my item actives...

 

To fix the buying items while silenced and losing them... could just add debuff to the pool like others have suggested...

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interesting. i like the visual analogy to chess.

i really would like a "bigger" health and energy bar direct in the mid - under the abilities.

for example with the armor lines - when you buy a agiity item that gives armor - you can see

it directly in the health bar on the interface etc.

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I think it would be better if you swap the item placement and skill placement, It makes more sense to have your items centered on the bottom since your skills never really change (and therefore can be off to one side like they always have been)

Plus everyone is used to having an "item bar" already

 

It would also be nice to have an overlaid health/energy/xp bar in the top left corner (with numbers of course)

 

Not sure on the logic behind the swap of minimap and char data, seems to me they take up the same space in the new UI and everyone is already used to watching bot left, I suspect there will be lots of complaints on that

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I think this is a very bad idea because, for example in ladder, ppl is used to the left minimap, so we also will loose new ppl. And items icons are very close of the leaderboard and changing minimap position will not accept this, because they are used of any other mob or casual ladder.

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