RedHydra Posted January 5, 2013 Report Share Posted January 5, 2013 Thanks to Wrath and RNG for their hard work! The UI will be ready for the next major update: NOTE: The presentation here is not final. Baggins, Wrath, Phyresis and 4 others 7 Link to comment Share on other sites More sharing options...
Takeray Posted January 5, 2013 Report Share Posted January 5, 2013 amazing as hell. Link to comment Share on other sites More sharing options...
CosmicChaos Posted January 5, 2013 Report Share Posted January 5, 2013 Will burrow be an ability or heroic passive? Link to comment Share on other sites More sharing options...
residente Posted January 5, 2013 Report Share Posted January 5, 2013 Will burrow be an ability or heroic passive? Heroic passive, he can't attack unless he is burrowed @OP NONO WHY THE MAP ON THE RIGHT! WHYYYY you should put the mana/hp bar on the mip, above the items, and you should also show your mana/hp regen, that could make you know more about your mana/hp sustain, and it would be much more clearn I dont want to use glasses to see how much hp I have >_> Rem 1 Link to comment Share on other sites More sharing options...
LightZOut Posted January 5, 2013 Report Share Posted January 5, 2013 Thought it looked familiar. Didn't the old Blizzard-Allstars use a similar UI ? (blue castle-ish theme, and knight chess-pieces at the sides of the ability command card) Link to comment Share on other sites More sharing options...
Eliwan Posted January 5, 2013 Report Share Posted January 5, 2013 Whooo! I'm in the screenshot of the mumble overlay! Link to comment Share on other sites More sharing options...
CosmicChaos Posted January 5, 2013 Report Share Posted January 5, 2013 Would you become visible when you attack? Link to comment Share on other sites More sharing options...
ShadowDancer Posted January 6, 2013 Report Share Posted January 6, 2013 Thought it looked familiar. Didn't the old Blizzard-Allstars use a similar UI ? (blue castle-ish theme, and knight chess-pieces at the sides of the ability command card) Nah, but lol does: http://mmoparadise.c...19_original.JPG What a bullshap. In starcraft minimap is in left side of screen, and everyone is used to it, so move it! Misantrophy, JohnRipley and Rem 3 Link to comment Share on other sites More sharing options...
EterNity Posted January 6, 2013 Report Share Posted January 6, 2013 The new UI is the reassemble of Blizzard DotA according to Eko. Link to comment Share on other sites More sharing options...
JohnRipley Posted January 6, 2013 Report Share Posted January 6, 2013 Thanks for moving items from the middle as i found myself dropping them by accident few times already. But no Nobel prize for moving minimap from where it supposed to be in SC to the right side. Ideas should be justified with arguments. Link to comment Share on other sites More sharing options...
EKCO Posted January 6, 2013 Report Share Posted January 6, 2013 There a blurb on minimap placement here: http://www.aeonofstorms.com/index.php?/topic/2502-minimap-placement/#entry41872 Link to comment Share on other sites More sharing options...
Qlx Posted January 6, 2013 Report Share Posted January 6, 2013 Very nice indeed. How hard would it be to leave the user the decision where the minimap is? Link to comment Share on other sites More sharing options...
Wrath Posted January 6, 2013 Report Share Posted January 6, 2013 Very nice indeed. How hard would it be to leave the user the decision where the minimap is? Impossible. Link to comment Share on other sites More sharing options...
Wrath Posted January 6, 2013 Report Share Posted January 6, 2013 Thanks to Wraith and RNG for their hard work! The UI will be ready for the next major update: Who's Wraith? lol Link to comment Share on other sites More sharing options...
WhaleTits Posted January 6, 2013 Report Share Posted January 6, 2013 lolgggggg Link to comment Share on other sites More sharing options...
Zorua Posted January 6, 2013 Report Share Posted January 6, 2013 Will the UI change if I choose different races? Link to comment Share on other sites More sharing options...
Eliwan Posted January 6, 2013 Report Share Posted January 6, 2013 I TOLD YOU; RED! You misspelled his name! So nyeh-heh-heh ;) Also can the castle stuff around the card be removed...? It clutters up space and I think it would just look sweet if it had that whole "no tethers" look to it; it'd look more futuristic ;d Link to comment Share on other sites More sharing options...
ShadowDancer Posted January 6, 2013 Report Share Posted January 6, 2013 RNG: Your argument about minimap is invalid. Because of this (what you're speaking about) you should rework map, not rework minimap. There is much more things to be fixed that just flobing up what's good (for instance make sure that when I buy item I'll get it, not only loose minerals and subitems). Link to comment Share on other sites More sharing options...
WhaleTits Posted January 6, 2013 Report Share Posted January 6, 2013 thats a pretty unfixable bug... something about silences, and the game engine derping with being able to remove them. Link to comment Share on other sites More sharing options...
Jaysi Posted January 6, 2013 Report Share Posted January 6, 2013 Yea, I suggest in the next full version when you almost totally rework the map like usual that you just change the map to go from the top left to the bottom right so that the minimap can be in the bottom left like it is meant to be in SC. On a side note, i like the game clock being in the UI and the unicorns in the middle. Also like the items not being in the middle, as someone else said, I would often drop them on accident. Though now I will actually have to hotkey my item actives... To fix the buying items while silenced and losing them... could just add debuff to the pool like others have suggested... Wrath 1 Link to comment Share on other sites More sharing options...
Ironsights Posted January 6, 2013 Report Share Posted January 6, 2013 no no no! do not move the minimap! =/ Misantrophy 1 Link to comment Share on other sites More sharing options...
neogeo Posted January 6, 2013 Report Share Posted January 6, 2013 interesting. i like the visual analogy to chess. i really would like a "bigger" health and energy bar direct in the mid - under the abilities. for example with the armor lines - when you buy a agiity item that gives armor - you can see it directly in the health bar on the interface etc. Link to comment Share on other sites More sharing options...
akanna Posted January 6, 2013 Report Share Posted January 6, 2013 I think it would be better if you swap the item placement and skill placement, It makes more sense to have your items centered on the bottom since your skills never really change (and therefore can be off to one side like they always have been) Plus everyone is used to having an "item bar" already It would also be nice to have an overlaid health/energy/xp bar in the top left corner (with numbers of course) Not sure on the logic behind the swap of minimap and char data, seems to me they take up the same space in the new UI and everyone is already used to watching bot left, I suspect there will be lots of complaints on that Link to comment Share on other sites More sharing options...
Misantrophy Posted January 6, 2013 Report Share Posted January 6, 2013 And we are a step closer to become a cheap copy of LoL residente, BestZeratul, TungVu and 1 other 4 Link to comment Share on other sites More sharing options...
Snacky Posted January 6, 2013 Report Share Posted January 6, 2013 I think this is a very bad idea because, for example in ladder, ppl is used to the left minimap, so we also will loose new ppl. And items icons are very close of the leaderboard and changing minimap position will not accept this, because they are used of any other mob or casual ladder. Link to comment Share on other sites More sharing options...
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