lOvOl Posted January 3, 2013 Report Share Posted January 3, 2013 Well there are a lot of ways I suppose. Three ways off the top of my head that will actually make me mad at a player are: (1) Neutral creep stealing and neutral creep last hitting - OK so you are solo farming a creep camp and then one of your allies decides rather than go farm another camp himself or push a lane or gank a hero or do anything else, they come by and "assist" you in farming. WHY DO PEOPLE DO THIS? Sometimes people are on autopilot and not thinking in the later stages of the game and accidentally farm a neutral creep camp their allies are already farming just fine on their own, but most of the time people do this actively and without saying anything beforehand like "hey I need 100 minerals to get a lockbox, can I please have this thor", instead they just steal the thor then leave. Or if in the early stages of the game and both of you are farming a neutral creep camp because your heroes are both relatively weak, some jerk decides he will let you tank all the damage but purposefully uses an ability or just micro to last hit all 3 of the neutral creeps which is basically a big "FU" to you. My policy is that one guy gets the marauders, and the other guy gets the boss creep or if one guy has good laning mechanics for last hitting lane creeps (like Jax for example) and another guy has poor farming mechanics for last hitting lane creeps, you let the player such as an Egon take all three neutral creeps since he won't be getting many in lane, especially if he is focusing more on harassing, rather than last hitting. I mean is it too hard to just respect the fact that whoever gets to a creep camp first gets to farm those creeps unless you ask the player first because you need the minerals for an item you have been saving for? Do this in a game to me and I will not be terribly nice to you the rest of the game because besides being a very noob thing to do, you might as well be calling me a "noob" through your actions alone. (2) When a player pretends to engage in battle, and then runs away leaving you with your pants down - This is the most annoying when playing a tank hero and you set up a bunch of ez kills for your ally or allies and they won't jump into the thick of things after you have initiated. Even worse, after you die and injure the other team quite a bit, they pathetically often try and get a kill and often end up dying themselves. In the last week every fracking Vergil player for some reason has decided to use his R after I and other teammates have already died, probably because they figure once their teammates can no longer do any more damage to the enemy team (because they are dead), it is the best time to improve on that kill/death ratio. You also see this extremely often when players go for squishy pure int builds or likewise when playing against a team of good players playing caster heroes, they have a bunch of agility heroes and are too afraid of getting one shotted by Cyprus that their tank goes into intiiate and then they just watch the tank die and then retreat again and get picked off anyways. (3) People who have selfish builds for their heroes - Basically glass cannon or glass caster builds tick me off the most because while in an organized environment where the team settles on a mix of tank, support, and carry heroes, in pub games it is just terrible when you have to use ridiculous tank builds on certain heroes with at least two utility items that you would normally never use because your idiot teammates go pure DPS or pure int on their heroes and the other team has a nova or Shadow which is easy to deal with if your teammates each devotes an inventory slot to a utility item, but instead they use builds with zero mobility, zero utility, and zero defense or sometimes alternatively you have a team of tanky heroes that all go 100% tank builds with terrible farming mechanics (i.e. they are a melee tank hero and they don't go superheated first which is just idiotic not to because none of the other items in your build will matter if you have no way to farm them), and they basically can't contribute in battle in a useful way, especially because their lack of utility means more agile heroes just dance around them. In particular, I get really pissed everytime I see an int Rancor build because IT SUCKS SOOOOOOOO INCREDIBLY MUCH! Rancor can do so many things for a team, even a disorganized one but when a player is going straight int, you know they are going to be the last into the battle and first to leave and late game they will be totally useless anyways. Even worse, they are so concerned about kills and nothing else they refuse to ever use their nukes to push a lane or defend a lane even when your base towers are falling. Hard int builds only work when one team is idiotic and does not buy any health or spell resist items or tasers, or if your team is up several players because your allies can all end up dying over and over again and then you can jump in after your allies are dead and finish off an enemy injured hero. I see this with MAAR players a lot that go pure int. They fail hard with equal numbers of heroes on each team, but if one side has a few players drop and rage quit, then they can score some kills simply by the fact the team with less players only has enough inventory slots to counter either DPS heroes or int heroes well and still have decent offensive items, so they often get the tools to kill DPS heroes but don't have enough life after a battle to finish off the intelligence heroes as well (this is assuming you are not playing Shadow against a bunch of idiots who don't know what executioner's axe is). Anyways, so what else do your own allies do that tick you off in games? Quote Link to comment Share on other sites More sharing options...
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