lOvOl Posted January 3, 2013 Report Share Posted January 3, 2013 Well there are a lot of ways I suppose. Three ways off the top of my head that will actually make me mad at a player are: (1) Neutral creep stealing and neutral creep last hitting - OK so you are solo farming a creep camp and then one of your allies decides rather than go farm another camp himself or push a lane or gank a hero or do anything else, they come by and "assist" you in farming. WHY DO PEOPLE DO THIS? Sometimes people are on autopilot and not thinking in the later stages of the game and accidentally farm a neutral creep camp their allies are already farming just fine on their own, but most of the time people do this actively and without saying anything beforehand like "hey I need 100 minerals to get a lockbox, can I please have this thor", instead they just steal the thor then leave. Or if in the early stages of the game and both of you are farming a neutral creep camp because your heroes are both relatively weak, some jerk decides he will let you tank all the damage but purposefully uses an ability or just micro to last hit all 3 of the neutral creeps which is basically a big "FU" to you. My policy is that one guy gets the marauders, and the other guy gets the boss creep or if one guy has good laning mechanics for last hitting lane creeps (like Jax for example) and another guy has poor farming mechanics for last hitting lane creeps, you let the player such as an Egon take all three neutral creeps since he won't be getting many in lane, especially if he is focusing more on harassing, rather than last hitting. I mean is it too hard to just respect the fact that whoever gets to a creep camp first gets to farm those creeps unless you ask the player first because you need the minerals for an item you have been saving for? Do this in a game to me and I will not be terribly nice to you the rest of the game because besides being a very noob thing to do, you might as well be calling me a "noob" through your actions alone. (2) When a player pretends to engage in battle, and then runs away leaving you with your pants down - This is the most annoying when playing a tank hero and you set up a bunch of ez kills for your ally or allies and they won't jump into the thick of things after you have initiated. Even worse, after you die and injure the other team quite a bit, they pathetically often try and get a kill and often end up dying themselves. In the last week every fracking Vergil player for some reason has decided to use his R after I and other teammates have already died, probably because they figure once their teammates can no longer do any more damage to the enemy team (because they are dead), it is the best time to improve on that kill/death ratio. You also see this extremely often when players go for squishy pure int builds or likewise when playing against a team of good players playing caster heroes, they have a bunch of agility heroes and are too afraid of getting one shotted by Cyprus that their tank goes into intiiate and then they just watch the tank die and then retreat again and get picked off anyways. (3) People who have selfish builds for their heroes - Basically glass cannon or glass caster builds tick me off the most because while in an organized environment where the team settles on a mix of tank, support, and carry heroes, in pub games it is just terrible when you have to use ridiculous tank builds on certain heroes with at least two utility items that you would normally never use because your idiot teammates go pure DPS or pure int on their heroes and the other team has a nova or Shadow which is easy to deal with if your teammates each devotes an inventory slot to a utility item, but instead they use builds with zero mobility, zero utility, and zero defense or sometimes alternatively you have a team of tanky heroes that all go 100% tank builds with terrible farming mechanics (i.e. they are a melee tank hero and they don't go superheated first which is just idiotic not to because none of the other items in your build will matter if you have no way to farm them), and they basically can't contribute in battle in a useful way, especially because their lack of utility means more agile heroes just dance around them. In particular, I get really pissed everytime I see an int Rancor build because IT SUCKS SOOOOOOOO INCREDIBLY MUCH! Rancor can do so many things for a team, even a disorganized one but when a player is going straight int, you know they are going to be the last into the battle and first to leave and late game they will be totally useless anyways. Even worse, they are so concerned about kills and nothing else they refuse to ever use their nukes to push a lane or defend a lane even when your base towers are falling. Hard int builds only work when one team is idiotic and does not buy any health or spell resist items or tasers, or if your team is up several players because your allies can all end up dying over and over again and then you can jump in after your allies are dead and finish off an enemy injured hero. I see this with MAAR players a lot that go pure int. They fail hard with equal numbers of heroes on each team, but if one side has a few players drop and rage quit, then they can score some kills simply by the fact the team with less players only has enough inventory slots to counter either DPS heroes or int heroes well and still have decent offensive items, so they often get the tools to kill DPS heroes but don't have enough life after a battle to finish off the intelligence heroes as well (this is assuming you are not playing Shadow against a bunch of idiots who don't know what executioner's axe is). Anyways, so what else do your own allies do that tick you off in games? Quote Link to comment Share on other sites More sharing options...
Legacy Posted January 3, 2013 Report Share Posted January 3, 2013 When you spawn, a maar teleporting you into pool by timing your spawn... Quote Link to comment Share on other sites More sharing options...
Eliwan Posted January 3, 2013 Report Share Posted January 3, 2013 What's wrong with INT Rancor? That's how he's played in IH-- and INT Rancor will be first to leave; but provides powerful damage out with 2-3 nukes every team-fight and a powerful CC that does tons of damage as well. 500(+) [+150% INT] AoE damage and a 1.6 second stun w/ 160 [+130% INT] [+60% Weapon Damage] Spell Damage is pretty powerful. You can pretty easily, as INT Rancor, snipe down any enemy and then fire down two nukes in the middle of the enemy team where they won't see them and thus rack up additional damage. Wrath and Doom 2 Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 3, 2013 Report Share Posted January 3, 2013 When i saw the title, I thought this was giving advice on how to Piss off an ally effectively, not criticizing it LOL residente, EterNity, iatebambi and 4 others 7 Quote Link to comment Share on other sites More sharing options...
Rem Posted January 3, 2013 Report Share Posted January 3, 2013 Actually as int rancor im usually the first to the fight and the last to leave because I show up invis ;) I Make it a point to get my team to kill whoever buys ts, And I put out about 4k aoe dmg while letting my team have a sight advantage Quote Link to comment Share on other sites More sharing options...
EasyD Posted January 3, 2013 Report Share Posted January 3, 2013 Really pisses me off when people rather finish the neutral creep than come help me in a 1v2 scenerio, when the creep is only 15 or so units away. People who use shapty builds against the heros were facing. Greedy teammates who blame their tower dive death on you. Quote Link to comment Share on other sites More sharing options...
GhostEU Posted January 3, 2013 Report Share Posted January 3, 2013 I get really pissed at teammates who tower dive to get a kill regardless of if they die in the process or not. And more often than not, the enemy they are trying to kill is lower level than them, thus resulting in a net feed to the enemy. Oh and need I mention griefers who try to get you killed for fun using character talents available to them or sulk and camp base because they feel they are superior, need to be listened to and everyone else sucks? Quote Link to comment Share on other sites More sharing options...
Wrath Posted January 3, 2013 Report Share Posted January 3, 2013 In particular, I get really pissed everytime I see an int Rancor build because IT SUCKS SOOOOOOOO INCREDIBLY MUCH! Rancor can do so many things for a team, even a disorganized one but when a player is going straight int, you know they are going to be the last into the battle and first to leave and late game they will be totally useless anyways. Even worse, they are so concerned about kills and nothing else they refuse to ever use their nukes to push a lane or defend a lane even when your base towers are falling. Hard int builds only work when one team is idiotic and does not buy any health or spell resist items or tasers, or if your team is up several players because your allies can all end up dying over and over again and then you can jump in after your allies are dead and finish off an enemy injured hero. Clearly, you don't understand Rancor. I went 21/3/29 in an in-house today as INT Rancor. My build was, in order: 3 potions, Ihan Crystal, Argus Crystal, Gravity Edge, Yamato Reactor. This was also against a spell-resist heavy team that had a Drake and a Vorpal. Rancor has excessive INT scaling, so he can perform the role of spell carry excessively well. Furthermore, you don't have to give up your support role just because you are building straight INT -- you can still support with excessive warding, snipes, and scans. You probably think you could easily handle a Rancor that doesn't get any tank items, but you don't play in a team setting. It's very hard to get to a Rancor who is cloaked and far to the back when you're fighting through a coordinated team with decent tanks to get there. Doom, WARBORN and Eliwan 3 Quote Link to comment Share on other sites More sharing options...
doxthefox Posted January 3, 2013 Report Share Posted January 3, 2013 Play an ih for 1.5 hours and troll away the game out of boredom. ;) Eliwan and Skydie 2 Quote Link to comment Share on other sites More sharing options...
VasyaKot Posted January 3, 2013 Report Share Posted January 3, 2013 Some shap tassadar goes to the pool towers and then swaps with you this is the ultimate trolling Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 3, 2013 Report Share Posted January 3, 2013 well. I agree with number 1 a lot, and number 2 quite a bit. With number 3....meh. Don't count on your teammates to know what the flob they are doing in a pub lol. If you want decent teamamates, group up and roll premade. Quote Link to comment Share on other sites More sharing options...
residente Posted January 3, 2013 Report Share Posted January 3, 2013 I hate when I carry with Egon and the typicall support Shadow steal my kill with shade pfft Eliwan 1 Quote Link to comment Share on other sites More sharing options...
Yaldi Posted January 3, 2013 Report Share Posted January 3, 2013 Speaking russian usually works. Quote Link to comment Share on other sites More sharing options...
IMBrew Posted January 3, 2013 Report Share Posted January 3, 2013 Hello i am Maar and welcome to jackass. Quote Link to comment Share on other sites More sharing options...
lOvOl Posted January 3, 2013 Author Report Share Posted January 3, 2013 What's wrong with INT Rancor? That's how he's played in IH-- and INT Rancor will be first to leave; but provides powerful damage out with 2-3 nukes every team-fight and a powerful CC that does tons of damage as well. 500(+) [+150% INT] AoE damage and a 1.6 second stun w/ 160 [+130% INT] [+60% Weapon Damage] Spell Damage is pretty powerful. You can pretty easily, as INT Rancor, snipe down any enemy and then fire down two nukes in the middle of the enemy team where they won't see them and thus rack up additional damage. Because int rancor's are: (1) Always squishy (2) Always let you die (3) Don't share the pain from attacks (4) Are useless late game unless the other team is a bunch of idiots and does not get health and spell resist, especially once the enemy team starts investing in truesight. (5) Int rancor players and Cyprus players are pretty much the most cowardly allies you can possibly have and fail hard when they can't feed on noobs. Only good thing about int rancor builds late game is that their int scaling allows them to efficiently push lanes and clear creep waves when assaulting a base, of course most Rancor's save their nukes for pathetically trying to kill 4k health heroes. Quote Link to comment Share on other sites More sharing options...
lOvOl Posted January 3, 2013 Author Report Share Posted January 3, 2013 Clearly, you don't understand Rancor. I went 21/3/29 in an in-house today as INT Rancor. My build was, in order: 3 potions, Ihan Crystal, Argus Crystal, Gravity Edge, Yamato Reactor. This was also against a spell-resist heavy team that had a Drake and a Vorpal. Rancor has excessive INT scaling, so he can perform the role of spell carry excessively well. Furthermore, you don't have to give up your support role just because you are building straight INT -- you can still support with excessive warding, snipes, and scans. You probably think you could easily handle a Rancor that doesn't get any tank items, but you don't play in a team setting. It's very hard to get to a Rancor who is cloaked and far to the back when you're fighting through a coordinated team with decent tanks to get there. Normally with any hero the 21-3-29 stats would sound awesome, but with Rancor and the nature of his skills any stats like these can be very misleading. The fact you got 21 kills means you could of KSed your allies multiple times and the 29 assists come passively in teamfights by firing one nuke off in the general area. Your 3 deaths probably means you never put yourself at risk with a very squishy hero, which means someone else on your team took all the pain and probably had the inverse stats you did. I have had games with terrrrrrrrrrrrrrible rancor players that get those stats in the game and we still lose because they never cross the river and are so passive about putting themselves at risk they would never even bother attacking a tower (not that it would matter because 100 weapon damage with no attack rate won't do anything anyways). Even worse, they never scan or even think about doing anything for their team other than kill stealing or the most annoying thing being to actually nuke neutral creeps you are farming (you would think this is the epitome of noob, but a lot of Rancor players do this regardless). As to his scaling His nukes scale 75% and his snipe scales 125% with int AND WEAPON DAMAGE (70% I think at the moment). I mean, that is decent int scaling but DARPA and BIotron scale wayyyyyyyyy better with int if you choose to build them that way. On top of that, you can actually cause his snipes to do comparable damage to int builds with scaling weapon damage (not weapon rate), which of course also makes him a DPS threat as well. I mean there are decent hybrid builds for Rancor, but going pure int is basically advertising yourself as a coward who expects everyone else on your team to shoulder all of the other responsibilities in a game. And last but not least, I made it clear that in organized games int builds on any hero can be good with a decent team strategy where everyone knows their role whether it be tank, support, or carry so I am talking about pub games here. Even then int Rancor builds are EXTREMELY MEDIOCRE in and of themselves. They were only really good when Grav Edge was a ridiculous item at 50% true damage (now that it has been toned down quite a bit, you can't just rush a grav edge and then stack pendants and buy a serum very early in the game and get 2000000 kills. Quote Link to comment Share on other sites More sharing options...
pallyiguana Posted January 3, 2013 Report Share Posted January 3, 2013 Normally with any hero the 21-3-29 stats would sound awesome, but with Rancor and the nature of his skills any stats like these can be very misleading. The fact you got 21 kills means you could of KSed your allies multiple times and the 29 assists come passively in teamfights by firing one nuke off in the general area. Your 3 deaths probably means you never put yourself at risk with a very squishy hero, which means someone else on your team took all the pain and probably had the inverse stats you did. I have had games with terrrrrrrrrrrrrrible rancor players that get those stats in the game and we still lose because they never cross the river and are so passive about putting themselves at risk they would never even bother attacking a tower (not that it would matter because 100 weapon damage with no attack rate won't do anything anyways). Even worse, they never scan or even think about doing anything for their team other than kill stealing or the most annoying thing being to actually nuke neutral creeps you are farming (you would think this is the epitome of noob, but a lot of Rancor players do this regardless). As to his scaling His nukes scale 75% and his snipe scales 125% with int AND WEAPON DAMAGE (70% I think at the moment). I mean, that is decent int scaling but DARPA and BIotron scale wayyyyyyyyy better with int if you choose to build them that way. On top of that, you can actually cause his snipes to do comparable damage to int builds with scaling weapon damage (not weapon rate), which of course also makes him a DPS threat as well. I mean there are decent hybrid builds for Rancor, but going pure int is basically advertising yourself as a coward who expects everyone else on your team to shoulder all of the other responsibilities in a game. And last but not least, I made it clear that in organized games int builds on any hero can be good with a decent team strategy where everyone knows their role whether it be tank, support, or carry so I am talking about pub games here. Even then int Rancor builds are EXTREMELY MEDIOCRE in and of themselves. They were only really good when Grav Edge was a ridiculous item at 50% true damage (now that it has been toned down quite a bit, you can't just rush a grav edge and then stack pendants and buy a serum very early in the game and get 2000000 kills. Im sorry but Owl sir you are retarded.... I played a 2 hour inhouse game, and what was my job? One shot the zeratul rancor doesnt have to be the one dealing all the damage rancor sits in the back and then kills that damn zeratul in the bubble when he jumps in. Plus thats not your only job owl I just dont see what u see is wrong with him, sure he sits cloaked and usually has the least damage taken in a game, but as far as utility, it is unmatched. In that 2 hour game alone I must have bought at least 1000 minerals worth of wards and 3 sets of chronos. But not only that I also ended the game with around 300 creep kills defending our towers with nukes. If you seriouisly think rancor is a scaredy cat hero then you need to man up and play an inhouse with one in it. But not a little pub inhouse a Mumble inhouse with a top tier rancor.... Wrath 1 Quote Link to comment Share on other sites More sharing options...
Legacy Posted January 3, 2013 Report Share Posted January 3, 2013 |OvO| Another hero to add to the list of crazy int scaling is Vorpal, his skills have pretty good int scaling, like his rq combo will deal about 200-400%INT? Quote Link to comment Share on other sites More sharing options...
Skydie Posted January 3, 2013 Report Share Posted January 3, 2013 First item you want on him is superheated. Besides giving good sustain, you really can't farm for diddly with Egon unless you get one. Even with a superheated Egon is a crappy farmer but you can at least keep pace. Second item should probably be barbed. This is because as people are trying to focus fire you down, you heal yourself and do damage to them. Both are cheap items and that is what I generally do for an opening and then get ihan and go from there in terms of whether to go full fledged tank or else pack on the int (usually int). Both routs synergize well with barbed because the more int you have the more you heal yourself with your Q, but the more health you have also accomplishes the same thing though raw health is better in situations where the enemy has a one skill kill hero like Cyprus or Zera that can burst you down unless you get at least 4k health. Other items you may want to consider are spell buffer and korhal on him as they both increase his survivability but provide good auras to your team as well. In terms of team fights his main assets are his silence and his ward so whether you go tank/support tank/int or pure tank depends a lot on who your allies happen to be and how they are building their heroes as you want your build to generalize around what they are doing, rather than following some cookie cutter build on him. Well there are a lot of ways I suppose. Three ways off the top of my head that will actually make me mad at a player are: alternatively you have a team of tanky heroes that all go 100% tank builds with terrible farming mechanics (i.e. they are a melee tank hero and they don't go superheated first which is just idiotic not to because none of the other items in your build will matter if you have no way to farm them), and they basically can't contribute in battle in a useful way, especially because their lack of utility means more agile heroes just dance around them. In particular, I get really pissed everytime I see an int Rancor build because IT SUCKS SOOOOOOOO INCREDIBLY MUCH! What pisses me off on the forums? When tryhards spew crap (not talk; SPEW) about a game they don't know anything about. PS: Use commas, hard for me to decide where to quote from. Continue. Wrath 1 Quote Link to comment Share on other sites More sharing options...
TungVu Posted January 3, 2013 Report Share Posted January 3, 2013 I don't even play the game and I will show u how pathetically limited your knowledge of the game is. All of the points u made about why an INT rancor is shap are stupid. Some heroes are inherently squishy and that is a game design. They are compensated by smth else: superior utility or superior DPS or superior burst. "Always let you die", I don't even know what ur talking about. "Don't share pain from attacks", ok how about u ask a tank to deal DPS? Didn't think so. I don't even... lol "Are useless late game unless the other team is a bunch of idiots and does not get health and spell resist, especially once the enemy team starts investing in true sight.", saying a hero is useless late game because stacking HP and resistance (be it armor or spell resist) counters them is... well stupid? Now you could argue that DPS build is better for late game and thats probably true but you won't even get to late game if an INT rancor rapes ur team left and right early-mid game. Each build has its pros and cons and the fact that a build falls off late game doesn't mean it is any less build-worthy, u just have to have the right strategy. Also building INT or DPS depends heavily on ur team comp. You don't wanna go DPS when u already have 4 physical damage dealers in ur team so the enemy can just stack HP and armor and be invincible? "Int rancor players and Cyprus players are pretty much the most cowardly allies you can possibly have and fail hard when they can't feed on noobs.", I'm not gonna argue this worthless point of a worthless pub player who promotes solo in a team game. "Only good thing about int rancor builds late game is that their int scaling allows them to efficiently push lanes and clear creep waves when assaulting a base, of course most Rancor's save their nukes for pathetically trying to kill 4k health heroes. ", as if being able to push lanes heavily isn't already a sign of a legit build/hero in and of itself. Games are won by killing buildings and acing the other is not the only way to do that. Basically what your saying here is that you want a hybrid build for every hero so that they can do equally good in every role, which in turn, makes your team the jack of all trades, the master of none. Normally with any hero the 21-3-29 stats would sound awesome, but with Rancor and the nature of his skills any stats like these can be very misleading. The fact you got 21 kills means you could of KSed your allies multiple times and the 29 assists come passively in teamfights by firing one nuke off in the general area. Your 3 deaths probably means you never put yourself at risk with a very squishy hero, which means someone else on your team took all the pain and probably had the inverse stats you did. I have had games with terrrrrrrrrrrrrrible rancor players that get those stats in the game and we still lose because they never cross the river and are so passive about putting themselves at risk they would never even bother attacking a tower (not that it would matter because 100 weapon damage with no attack rate won't do anything anyways). Even worse, they never scan or even think about doing anything for their team other than kill stealing or the most annoying thing being to actually nuke neutral creeps you are farming (you would think this is the epitome of noob, but a lot of Rancor players do this regardless).As to his scaling His nukes scale 75% and his snipe scales 125% with int AND WEAPON DAMAGE (70% I think at the moment). I mean, that is decent int scaling but DARPA and BIotron scale wayyyyyyyyy better with int if you choose to build them that way. On top of that, you can actually cause his snipes to do comparable damage to int builds with scaling weapon damage (not weapon rate), which of course also makes him a DPS threat as well. I mean there are decent hybrid builds for Rancor, but going pure int is basically advertising yourself as a coward who expects everyone else on your team to shoulder all of the other responsibilities in a game. And last but not least, I made it clear that in organized games int builds on any hero can be good with a decent team strategy where everyone knows their role whether it be tank, support, or carry so I am talking about pub games here. Even then int Rancor builds are EXTREMELY MEDIOCRE in and of themselves. They were only really good when Grav Edge was a ridiculous item at 50% true damage (now that it has been toned down quite a bit, you can't just rush a grav edge and then stack pendants and buy a serum very early in the game and get 2000000 kills. That 21-3-29 rancor is doing it right. He killed stuff, assisted in team fight and avoided dying. The choice to go DPS or INT is what you have to think considering your team comp and the enemy comp. AND NEITHER IS MORE LEGIT THAN THE OTHER. Going pure INT doesn't mean your a coward who expects everyone else on ur team to shoulder all of the other responsibilities in a game, it simply means your a rational player expecting everyone else on ur team to shoulder their share of responsibility, with urs being sniping/killing, cloak ganking and pushing lane. Pubs can be beat by any hero with any build. GG. Wrath and BestPlayer 2 Quote Link to comment Share on other sites More sharing options...
TungVu Posted January 3, 2013 Report Share Posted January 3, 2013 dafuq Quote Link to comment Share on other sites More sharing options...
BestPlayer Posted January 3, 2013 Report Share Posted January 3, 2013 dafuq reported double poster and flamer Quote Link to comment Share on other sites More sharing options...
doxthefox Posted January 3, 2013 Report Share Posted January 3, 2013 Who dafuq is this tungvu guy? I've never seen him in any ih. He's never played this game in his life I bet! I could beat this scrub in LoL 1v1 too.... darius vs karma? galio vs karma? a sack of potatoes vs karma? TungVu 1 Quote Link to comment Share on other sites More sharing options...
Takeray Posted January 3, 2013 Report Share Posted January 3, 2013 Int rancor is who he has to be. I never expected him in front of battle... Wrath 1 Quote Link to comment Share on other sites More sharing options...
residente Posted January 3, 2013 Report Share Posted January 3, 2013 Who dafuq is this tungvu guy? I've never seen him in any ih. He's never played this game in his life I bet! I could this scrub in LoL 1v1 too.... darius vs karma? galio vs karma? a sack of potatoes vs karma? he is some kind of pr0 asian player not like n00btube or mastercodes Quote Link to comment Share on other sites More sharing options...
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