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Move tower damage to 20% per strike


USAFzombie
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So basically you want to make tower shagging an unbeatable strategy? Towers are there so that the opposition has resistance in trying to jump in to start fighting you. If you let them hammer you down to one hit away from death and you fail to adequately juke them, then they've earned their kill. It's never as simple as "Oh, they just killed me effortlessly." It took a combination of effort on their part and a failure on your part when they kill you.

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So basically you want to make tower shagging an unbeatable strategy? Towers are there so that the opposition has resistance in trying to jump in to start fighting you. If you let them hammer you down to one hit away from death and you fail to adequately juke them, then they've earned their kill. It's never as simple as "Oh, they just killed me effortlessly." It took a combination of effort on their part and a failure on your part when they kill you.

 

Dude, what you just said makes no sense. If I'm playing conservative next to my tower, a level 4 should not be able to tower dive taking no damage from it, kill me, then run out with minimal damage from the tower. It's down right stupid.

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Suggestion: Enhance Aggro radius. As it stands right now, enemy must be within 7 units of said enemy being attakced. I think they also must be a certain distance for the tower to (which is why a final tower may not even get aggroed). Meh, as it stands, I'd like Towers to do slightly extra to Non-heroics, or Reduce Healing slightly (by 35 - 50% or so on attack), so you can't just stack leech and actually heal faster than cannon deals damage.

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I disagree with this, as it would make it extremely difficult to beat a turtle. Honestly, I think cannons are fine as they are. Usually when you are getting killed by the tower it is because you are way behind in level, not because the towers don't do enough damage.

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I don't agree. It's usually because somebody is already fed, or nova/shadow and it just doesn't matter.

 

Meh. It is usually when someone has a Lot Of Hp, Has range so Aggro won't effect because of distance, or the person has enough leech and attack speed and damage that the healing from Lifesteal is greater than tower damage (which is actually fairly often).

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As what residente said, in dota 2 towers deal NO DAMAGE, so our towers will wipe us out easily compared to dota 2's towers. Also take note of this, a lvl 2 shadow can deal more damage a second then a t1 tower soo there isnt really a problem.

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  • 2 weeks later...

I don't think the problem lies in the fact that towers dont do enough damage, it is just that their aggro is a bit messed up. Sometimes people tower dive me, I die, and they start running. After 2 shots the tower stops shooting them and they survive from dumb towers. It seems like if I tower dive towers keep targetting me forever. Is there something I don't know, or do towers just need to have a smarter ai?

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