USAFzombie Posted January 3, 2013 Report Share Posted January 3, 2013 Enough of this tower diving at level 4 and being able to survive. Towers should do 20% total health per hit to avoid this crap. It's ridiculous how an agi hero can just jump right in and kill you, and the tower just sits there like "Meh, whatever". Quote Link to comment Share on other sites More sharing options...
thomulf Posted January 3, 2013 Report Share Posted January 3, 2013 How about a set damage + 10% Quote Link to comment Share on other sites More sharing options...
Midknight Posted January 3, 2013 Report Share Posted January 3, 2013 So basically you want to make tower shagging an unbeatable strategy? Towers are there so that the opposition has resistance in trying to jump in to start fighting you. If you let them hammer you down to one hit away from death and you fail to adequately juke them, then they've earned their kill. It's never as simple as "Oh, they just killed me effortlessly." It took a combination of effort on their part and a failure on your part when they kill you. Ironsights 1 Quote Link to comment Share on other sites More sharing options...
USAFzombie Posted January 3, 2013 Author Report Share Posted January 3, 2013 So basically you want to make tower shagging an unbeatable strategy? Towers are there so that the opposition has resistance in trying to jump in to start fighting you. If you let them hammer you down to one hit away from death and you fail to adequately juke them, then they've earned their kill. It's never as simple as "Oh, they just killed me effortlessly." It took a combination of effort on their part and a failure on your part when they kill you. Dude, what you just said makes no sense. If I'm playing conservative next to my tower, a level 4 should not be able to tower dive taking no damage from it, kill me, then run out with minimal damage from the tower. It's down right stupid. Quote Link to comment Share on other sites More sharing options...
Doom Posted January 3, 2013 Report Share Posted January 3, 2013 Tower ai is dumb, and could use a buff in the form of improving it to target heroes, at appropriate times, but other than that, it is fine. Eliwan, ShadowFlame, Misantrophy and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 3, 2013 Report Share Posted January 3, 2013 Suggestion: Enhance Aggro radius. As it stands right now, enemy must be within 7 units of said enemy being attakced. I think they also must be a certain distance for the tower to (which is why a final tower may not even get aggroed). Meh, as it stands, I'd like Towers to do slightly extra to Non-heroics, or Reduce Healing slightly (by 35 - 50% or so on attack), so you can't just stack leech and actually heal faster than cannon deals damage. Quote Link to comment Share on other sites More sharing options...
Muto Posted January 3, 2013 Report Share Posted January 3, 2013 I disagree with this, as it would make it extremely difficult to beat a turtle. Honestly, I think cannons are fine as they are. Usually when you are getting killed by the tower it is because you are way behind in level, not because the towers don't do enough damage. Rem 1 Quote Link to comment Share on other sites More sharing options...
USAFzombie Posted January 3, 2013 Author Report Share Posted January 3, 2013 Usually when you are getting killed by the tower it is because you are way behind in level, not because the towers don't do enough damage. I don't agree. It's usually because somebody is already fed, or nova/shadow and it just doesn't matter. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted January 3, 2013 Report Share Posted January 3, 2013 I don't agree. It's usually because somebody is already fed, or nova/shadow and it just doesn't matter. Meh. It is usually when someone has a Lot Of Hp, Has range so Aggro won't effect because of distance, or the person has enough leech and attack speed and damage that the healing from Lifesteal is greater than tower damage (which is actually fairly often). Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted January 3, 2013 Report Share Posted January 3, 2013 lol. no. Quote Link to comment Share on other sites More sharing options...
residente Posted January 3, 2013 Report Share Posted January 3, 2013 Imo towers are very powerful right now, it's not that easy to tower dive... when I went Dota I was like wtf, this towers are retarded, because it was easier to tower dive, and towers didnt hit that hurt when 2-3 ppl are killing you there. Destroyer 1 Quote Link to comment Share on other sites More sharing options...
Takeray Posted January 3, 2013 Report Share Posted January 3, 2013 Towers are ok. Quote Link to comment Share on other sites More sharing options...
residente Posted January 3, 2013 Report Share Posted January 3, 2013 Towers are ok. Yes Takeray yes and go to bed! Quote Link to comment Share on other sites More sharing options...
Ironsights Posted January 3, 2013 Report Share Posted January 3, 2013 It is already absurdly hard to root out a dedicated tower hugger, and now you want ALL towers to 4-shot ALL heroes no matter what? Absolutely not. Try purchasing some health potions, they work wonders early game. Quote Link to comment Share on other sites More sharing options...
Legacy Posted January 3, 2013 Report Share Posted January 3, 2013 As what residente said, in dota 2 towers deal NO DAMAGE, so our towers will wipe us out easily compared to dota 2's towers. Also take note of this, a lvl 2 shadow can deal more damage a second then a t1 tower soo there isnt really a problem. Quote Link to comment Share on other sites More sharing options...
ShadowFlame Posted January 13, 2013 Report Share Posted January 13, 2013 I don't think the problem lies in the fact that towers dont do enough damage, it is just that their aggro is a bit messed up. Sometimes people tower dive me, I die, and they start running. After 2 shots the tower stops shooting them and they survive from dumb towers. It seems like if I tower dive towers keep targetting me forever. Is there something I don't know, or do towers just need to have a smarter ai? Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted January 13, 2013 Report Share Posted January 13, 2013 Nope. If you want to hide behind your tower with enemy creeps at your door, you should pick a good bait hero who can lock down the enemy hero underneath the tower. Rory, Tassadar (kind of), Micro, Drake, etc. If you go with two heroes in a lane with no CC you deserve to get dived. Quote Link to comment Share on other sites More sharing options...
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