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Add a movement speed Cap.


Muto
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Muck like weapon speed, movement speed also should have a maximum allowed speed. In many games, particularly with Vergil and Voltron I have found that people can stack enough movement speed to be virtually untouchable, often getting to easily double the movement speed as normal people. While I wouldn't necessarily suggest removing movement speed bonuses entirely, I do feel that at the moment they can stack to high and need to have, at the very least, a limit to how fast you can run.

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the max movement u can get is 6.2 on voltron with shinobi active. While i guess if you stacked enough arcbounds this could be passed you would be totally worthless with very low dps and no hp, spell res, and low armor. which hero is giving you trouble that has high range? Both Voltron and Vergil are melee.

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Not to mention there is Force of entropy and Nitrogen.

 

They may be untouchable, but having a huge amount of movement speed means massive sacrificing in their DPS most of the time. IF you get FoE and Nitrogen, it slows their movement speed by 50% or so. Get a time splitter and its slightly more too. Because of this, you got 2 (or 3 because of pyre) items that counter what is needed to be usually 5 - 6 speed items.

 

You can also use Small Halldron Collider to stun and teleport on them. A person with movement speed that gets caught, normally can't escape in a lot of situations.

 

P.S. I believe the maximum movement speed I've gotten was about 42 or something like that. Was able to run from mid to inside enemy heal to mid within 4 seconds or so :D

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There is a Movement Speed cap: 200 Movement Speed.

 

[[[The fastest possible Movement Speed would be Grunty in the River with a Phantom Menace, Fully-Stacked Masamune, Agressor's Guise activated, Silver Soul activated, 2x Arcbound Ravager

 

Grunty has X Movement Speed. River Racer grants +70% Movement Speed at level 18 [iIRC!!]

 

X * 1.7 * 1.18 * 1.08 * 1.25 * 1.5 * 1.15 * 1.1 * 1.1 = 5.65248 * X Movement Speed [+ 0.5 after all that]]]]

I'm dead-wrong and Itsthatguy is right

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I completely agree,

chasing down people with high movement speed means that you need either a slow or as much movement speed as they have.

 

Phantom Menace alone is one underrated/-used item, although it'll save you from many deaths and make ganking a lot easier.

 

It's possible on heroes like for example brine to go for phantom as first, gravity as second, ravenger as a third item and still (although you lack Weapon damage and are not as tanky as you could be) not die.

 

@Eliwan:

 

I think you forgot Hand of Mengsk. Its active gives +18% Movement speed if I'm right.

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Highest Movement Speed Items that can be convient are

Masamune: 8% and Unique gives +5% which stacks 5 times

Yamato Reactor: +25% Active

Silver Soul: Unique +15%

Shinobi : Active +20%

Phantom Menace: +8% Unique +18%

HoM : +15%

 

I guess u could replace Aggrssors with HoM as it gives +50%

 

I completely agree,

chasing down people with high movement speed means that you need either a slow or as much movement speed as they have.

 

Phantom Menace alone is one underrated/-used item, although it'll save you from many deaths and make ganking a lot easier.

 

It's possible on heroes like for example brine to go for phantom as first, gravity as second, ravenger as a third item and still (although you lack Weapon damage and are not as tanky as you could be) not die.

 

@Eliwan:

 

I think you forgot Hand of Mengsk. Its active gives +18% Movement speed if I'm right.

 

If you are in a team battle. I highly doubt Movement Speed is really going to help you. I mean honestly, you have nearly no damage. And you say you HAVE to get slow to catch them. Hello it is item countering.

 

It is your fault for not getting slow items to stop the enemy. Just like it is your fault, if none of your team has shrapnel cloaks vs a team of AA AGI Heroes. If movement speed isn't very powerful as a matter of fact. Leo and grunty are probably one the only heroes who is super good with movement speed. Other Heroes lose to many things if you get movement speed. I like movement speed to troll around. Issue with going movement speed is the fact i deal 0 damage.

 

Counters To Movement Speed:

Force of Entropy

Phantom Menace

Nitrogen Retrofit

Dark Steel Titan

Eletrical Mantle (Stuns)

Small Haldron Collider

 

You know what counters Leech?

Executioner Axe

Shrapnel Cloak

 

Notice the difference to available counters. Also the fact that the counters to Movement Speed actually give you more Favorable stats.

 

Other Counters To movement speed?

Any Stun

Any Immoblize

Teleports

Any Slow (Which half the heroes in the game have)

Blockades (Force field, cow's wall)

Ranged Abilities

 

Movement Speed isn't very good. Best movement speed can do is confuse your enemy or Pull as brine. (Which you can just taser him or stun him).

Honestly, nearly every single hero has a counter to movement speed too.

 

It bothers me when i have 6 movement speed items, and 1 Item actually can counter ALL of it fairly well. You sacrifice so much for Movement speed since most of them don't really give decent stats for mid // late game. Movement speed has so much counters compared to other things =/.

 

If movement speed gets nerfed

Slow has to be nerfed too then.

 

Example:

Enemy has Force of entropy, I can never escape him, and if i try to attakc him, he can easily out run me since i am slowed.

Heroes with Dark Titan, i can never chase down because they slow so much

=/

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Imo, Ekco could take the time to change all movespeed buffs into additive buffs, which the editor now allows for. Debuffs can remain multiplicative so that they scale well, but they'd have to be nerfed so that one slow no longer completely screws over the person being slowed.

 

Or they can be made into powerful subtractive debuffs.

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If you had a Speedy and Leo w/ Silver Soul active and you replaced your SS with a currently-active Agressor's Guise you would have 119.88 MS if I did my math right [i probably didn't, though]

 

Edit: And if we're going to assume we have allies, let's throw in some more crap into that mix:

 

MAAR's +11% Time aura, Geneva's +35% Movement Speed Q, Null's +3% Time aura = * 1.11 * 1.35 * 1.03 more = 185.03 Movement Speed

 

Edit of edit: I forgot-- Nova has a +100% Movement Speed buff E, so she would actually move faster I think...

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Yeah, I tried that too. Obviously it will never happen in a real game, but it is cool to know. Can you screen shot it plz? I'm not quick enough in the game lol.

 

Slows in this game own movement speed buffs. If you feel like movement speed is too much, perhaps this is the balancing factor.

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I will concede to the two points made that a movement speed cap would ruin ultimate and it's a trade-off for damage. However, saying that a slow will counter movement speed is something I would have to disagree with, especially given the difficulty it takes to hit someone moving at 6+ movement speed. This is especially true on many melee heroes with a slower base movement

 

I personally still don't support having movement speed as a part of items, but I will agree that it is not a balance issue.

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All i say to this learn to use the slowing items or heros.

The move speed is fine the way it is, if some 1 is to fast get a slowing item theres 1 for spell damage an phy damage.

 

As for Vergil and Voltron theres many other heros that shut them down on the run away such as drake,micro.cain,ling,tosh ect.... learn play others heros that can do control effects as said before for vs fast heros.

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If you had a Speedy and Leo w/ Silver Soul active and you replaced your SS with a currently-active Agressor's Guise you would have 119.88 MS if I did my math right [i probably didn't, though]

 

Edit: And if we're going to assume we have allies, let's throw in some more crap into that mix:

 

MAAR's +11% Time aura, Geneva's +35% Movement Speed Q, Null's +3% Time aura = * 1.11 * 1.35 * 1.03 more = 185.03 Movement Speed

 

Edit of edit: I forgot-- Nova has a +100% Movement Speed buff E, so she would actually move faster I think...

 

No, Nova wouldn't make it, not even close, what i was doing was something that involved stacking gruntys movement Speed (+40% +60% and +80%). You can currently Stack River Racer once per game (or twice). Altho, with Shadow's Vortex +66% too, by then we have maxed movement speed cap. IT IS POSSIBLE! assuming ur calculations are correct :D

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Oh right the River Racer 'bug' to get both +60% and +80%. That would be more.

 

Oh yes, Shadow would be better than Null...

 

This is so silly b/c that's like... what, 6 1-second buffs?

but if you have 200 movement speed, its enough to get across the entire map within 1 second xD

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