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Happy New Years!

 

Just got back from snowboarding, and since i'm surprisingly intact, I'll be working with a few new developers on the following additions:

 

- New, miniaturized UI for command cards, unit info, and minimal displays. This will create more real estate on the screen, and present you with a clearer view of the battlefield.

- Map translations for KR.

- Fixes to v5.0.

- Additional Heroes and Items.

 

 

We're still looking for someone interested in working on the site with us to create databases, new skins, stat trackers, etc. Send me a PM if you're interested.

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Happy New Years!

 

Just got back from snowboarding, and since i'm surprisingly intact, I'll be working with a few new developers on the following additions:

 

- New, miniaturized UI for command cards, unit info, and minimal displays. This will create more real estate on the screen, and present you with a clearer view of the battlefield.

- Map translations for KR.

- Fixes to v5.0.

- Additional Heroes and Items.

 

 

We're still looking for someone interested in working on the site with us to create databases, new skins, stat trackers, etc. Send me a PM if you're interested.

 

Very nice to hear you're working with new developers.

 

To me, this means the game is expanding.

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- New, miniaturized UI for command cards, unit info, and minimal displays. This will create more real estate on the screen, and present you with a clearer view of the battlefield.

// That's good, maybe remove whole command panel and leave command card?

 

- Additional Heroes and Items.

// Hope that it won't look like

// 1. Open lol

// 2. Pick 4 random abilities from heroes

// 3. Bingo!

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actually, lol has done a bit of copying of aos if u wanna put it that way. syndra is very VERY similar to cyprus, for ex

 

Their playstyles are pretty different, tbh. Cyprus is a really mobile assassin/caster while syndra is an immobile burst mage.

The way they're used in-game are pretty different.

 

EDIT: oh I get your point now, their abilities are rather similar in that regard.

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- New, miniaturized UI for command cards, unit info, and minimal displays. This will create more real estate on the screen, and present you with a clearer view of the battlefield.

// That's good, maybe remove whole command panel and leave command card?

 

I hope this doesnt happen

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Happy New Years!

 

Just got back from snowboarding, and since i'm surprisingly intact, I'll be working with a few new developers on the following additions:

 

- New, miniaturized UI for command cards, unit info, and minimal displays. This will create more real estate on the screen, and present you with a clearer view of the battlefield.

- Map translations for KR.

- Fixes to v5.0.

- Additional Heroes and Items.

 

 

We're still looking for someone interested in working on the site with us to create databases, new skins, stat trackers, etc. Send me a PM if you're interested.

Need heros like Ritz whose spell damage is depending on his energy.

Need spell leech items.

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1. Spell leech, springcat, posed so many problems involving AoE spellcasters like Vergil and random superheals on Garamond from Kill Command that they needed it gone. It's more broken then AA leech.

 

2. I want some cool heroes who don't have super godly utility :/

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I want Problem.Solver to be implemented....... I am practicing on Rancor, but the trouble is that he looks similar and can have a similar playstyle, but he has way too much escape abilities, and nukes force me to deviate from the playstyle I want..... getting in position, waiting for passive, then using tracking shot and THEN FIRING DEADLY AA FROM 10 UNITS AWAY, and laughing as the enemy tries to figure out from where they are getting shot!!!!!

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