Doom Posted December 31, 2012 Report Share Posted December 31, 2012 This is not a debate about whether lockbox is overpowered, or underpowered. This is a debate about the very purpose of this item, and if it should be in the game at all. Lockbox is used to help land skill shots or keep a target in position for other reasons such as escaping, chasing, etc. However, there are only a few heroes that actually truly benefit from it, and thus make it a worthwhile. Rory, Jakk, Boros are the main three, although there are some other that can find effective use of this item in unconventional builds. This item removes the little skill required for Rory to land molotov, or Boros to land Bola. Jakk's E mines stop being an area denial/farming spell, and become an effective mechanism for taking 80% of a squishy target's life. None of these heroes NEED this item, it makes their job so much easier, but they are not underpowered without it. I used to main Rory in 3.0, where you actually needed skill to land a Molotov. Every version since late v4 changed that, and what we have now is not even the best support item for it. Moltov and Bola are not hard to land at all.... they have a fairly large AoE, and besides, the point of some dissable heroes is to provide the stun needed for the pluck. Lockbox makes what used to be a 70% shot for the very best players, a 100% for even the worst. I am not going to discuss the balance of this item, because it doesn't matter. The item should not exist. The skill required to do well in the game has lessened. In the past, a significantly better player could carry 99% of the games with any hero. Right now, I simply don't pick certain heroes, because I know that I have 0 chance of winning with them. AA heroes dominate, a pub team of 5 AA carries are theoretically easy to counter, blah, blah, blah, and I can do it, when I outskill a vast majority of players in public games, but the more, and the better (herowise, not skillwise) the AA carries in the game of roughly equally skilled pubbers, the tinier the chance of that team losing. There are some other heroes, not AA, that in the right hands overpower, and destroy everything, mainly being Rancor, Null, Vergil, and Mandrake, but they are rare exceptions, that are also overpowed in pubs (I don't play Rancor often, but I think out of all the games since last 3 months, which were about 20, I didn't get more than 2 deaths with Rancor, and never less than 25 total assist + kills, except those games where other team rqed within minutes). As I was saying in the above paragraph (I got a little carried away), there is very little skill needed in this game now. Removing lockbox would increase the skill needed for some heroes without necessarily nerfing them directly. I don't understand why Rory, in theory a team-fight only hero, can go 1v1 vs the average hero, lockbox combo them, and then force them to back off, or get stevied/flared and die. Its not OP, that concept, but the fact that I cannot dodge an aparent "skillshot" with a hero that has strong mobility, further amplified by items, and used by a player that has ten times the skill of the other team combined...... that's wrong. Remove lockbox, pls. Wrath, Rem, Sciifighter and 3 others 6 Quote Link to comment Share on other sites More sharing options...
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