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Porky.Pine


Kizzer
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Name: Porky.Pine

Portrait: Lurker

Unit Base: Lurker

Type: Tank/support

Script: After being abandoned in Wings Of Liberty and having no hope to go into Heart Of The Swarm he decided to give up his life in Starcraft and spend the rest of his life battling at aeonofstorms.

Starting Stats:

Base Health 350

Movement Speed 2.5

Attack Range 1

Attack Speed – 2.5

Base Damage 50

Attack Name | Animation - roach melee when unburowed and lurker spikes when burrowed.

Base Armor 2

Strength – 43+8

Agility – 30+2

Intelligence – 28+2

 

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Heroic Active:Burrow

 

Being a lurker he is able to burrow and shoot spines instead of melee attacking granting him 20+(10%str) and +50 weapon speed and gains +3 range this attack goes through enemies. This also lowers his movement speed by -1 and takes 10% more physical and spell dmg. he can still be seen when burrowed

 

Effect: This ability is meant to be used when he is creeping or in big battles when his allies are there with him.

 

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Ability One: Bloody Spikes

Dishes out a thin but long line of spikes.

Energy Cost: 100,125,150,200

Cooldown: 30,25,20,15

Range: 7

 

Level 1: Porky dishes out bigger and sharper spikes in a line dealing 50+(20%int) the spikes stick on the enemies on that target area slowing their movement speed down by 15%

Level 2: Porky dishes out bigger and sharper spikes in a line dealing 70+(20%int) the spikes stick on the enemies on that target area slowing their movement speed down by 20%

Level 3:Porky dishes out bigger and sharper spikes in a line dealing 100+(20%int) the spikes stick on the enemies on that target area slowing their movement speed down by 25%

Level 4:Porky dishes out bigger and sharper spikes in a line dealing 120+(20%int) the spikes stick on the enemies on that target area slowing their movement speed down by 30%

 

Effect: Meant to last hit heros, and help to intercept heroes (slowing them down so your allies can catch up.) . The area of attack is going to be a thin but long line.

 

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Ability Two:Blood Love

whenever Porky attacks a unit while burrowed they take bleeding damage over time and halves health regeneration he also slightly gains hp up to 10 stacks. Stacks dissipate after 3 minuets

Energy Cost: Passive

Cooldown: Passive

Range: ----

 

Level 1: Deals 40+(15%int) damage over 50 sec(halves health regeneration during the duration of this ability) does not stack. gains 20 hp stacks.

Level 2: Deals 55+(15%int) damage over 50 sec(halves health regeneration during the duration of this ability) does not stack. gains 25 hp stacks.

Level 3: Deals 70+(15%int) damage over 50 sec(halves health regeneration during the duration of this ability) does not stack. gains 30 hp stacks.

Level 4:Deals 85+(15%int) damage over 50 sec(halves health regeneration during the duration of this ability) does not stack. gains 35 hp stacks.

 

Effect: Gives him more survivability and helps killing during interceptions and when chasing.

 

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Ability Three: Giant Spike of Death

Summons a giant spike under an enemy inflicting massive damage.

Energy Cost: 80,90,100,110

Cooldown: 35,30,25,20

Range: 5

 

Level 1:Launches a giant spike dealing 90+(50%int).

Level 2: Launches a giant spike dealing 140+(50%int).

Level 3: Launches a giant spike dealing 170+(50%int).

Level 4: Launches a giant spike dealing 220+(50%int).

Effect: Just meant to deal damage.

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Ultimate Ability: Death Spikes

Porky summons all the spikes he is able to at once creating a circle filled with spikes dealing damage and slows enemies down. Porky automatically burrows. Porky is disabled for 3 seconds when ability is active. 3 seconed cast time.

Energy Cost: 200,250,300

Cooldown: 180,135,90

Range:----

 

Level 1:deals 50 damage+(15%int) a second slowing enemies in the area down by 30%. Radius is 8.

Level 2: Deals 75 damage+(15%int) a second slowing enemies in the area down by 40%. Radius is 9

Level 3: Deals 100 damage+(15%int) a second slowing enemies in the area down by 50%. Radius is 10

 

Effect: Meant to be used in big engagements and forcing you to be near enemy hero before using ability. Or small engagements trapping your opponent while you deal more damage.

 

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Additional Information

my first hero creation please live suggestion bellow.

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Nerf his burrow's attack speed by about... 75%. That's super flobing overpowered to have a 100% attack speed buff.

 

There needs to be a limit to blood love- or else it's going to end up with the classic 4.0 drake 9000 HP problem.

 

His E is nice- RANDOM SPIKE BRO

 

His ulti is kind of weird- but with nitro, no one would escape which would lead to a monster kill if he got SHC. Remove the MS nerf or remove the damage...

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If your hero is a tank then your HP making you take more dmg is semi silly. Even if this hero is a tank the skills all need slightly better scaling(15% is way to low for abilities that only hit once.), his E that does "Massive dmg" 200(+15%int) is extremely weak. If it is just meant to do dmg then increase the scaling to 60-80% and increase base dmg scaling by maybe 20-30 per level. Or you could make it a knock up/stun and just slightly buff the scaling.

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