lOvOl Posted December 31, 2012 Report Share Posted December 31, 2012 Just lost a game as my computer went to 0 FPS where the other team was pretty much completely dominated and then the retort of one of their players was "buy a better computer" (the worst player on their team). Other team had all their towers down but their base tower but were able to more efficiently blast creeps away long enough (due to their heroes) that eventually lag got pretty bad and microing became bad enough that you could not target enemy heroes, and eventually so bad I could not even scroll the screen AT ALL. Long games get like this, but this is the first in a while I got 0 FPS. So besides the ridiculous number of lane creeps late game causing massive performance problems for a lot of players there are other serious balance problems with the creep spawning fetish that I really just wish would go away. The suppressor creeps are cool, but just please keep the count of the primary lane creeps the same throughout the game and just buff their stats and make them give off more income. Here are some obvious balance problems: (1) You need a superheated mantle (not great but better than nothing) on a tanky hero without great AoE, a great AoE spell with high int scaling, or an AA hero with explosive retrofit (don't get it late game you lose in these situations). If you don't have that you lose the game from the other team not even having to attack you, just pushing lane creeps passively and letting them stack up. I think there is mostly a consensus among those I have talked to that this is super lame that you are forced to do this. (2) Some heroes are rendered useless from the giant creep waves. Boros in particular (yah I know people love to hate on him) as it is impossible to clear all the lane creeps efficiently enough in a push to ever use your ultimate. Even if you bola a guy away from their towers there are still gonna be 50 creeps around you no matter what. Any hero without serious health and/or lifesteal is just gonna get owned by the creeps as well just trying to kill enemies due to creep aggro and the sheer number of creeps. This makes any build without carapace or lifesteal pointless late game because you can never sustain a push. (3) Items like hive symbiosis become one of the most broken and overpowered items in the history of the game when there are 20000000000000 creeps around. You just never ever die past the hour mark if you have this item. Even with executioner's axe hitting you, you are still leeching like crazy and this is all due to the ridicuous numbers of creeps as well as the damage your allies are doing to enemy creeps. This item would be fine if creep madness were not a problem, but since it is a problem this really needs to be looked at. Also, Khaydarin absorber (yah a rarely used item I know) becomes extremely overpowered in the very late game (not as OP as symbiosis but still ridiculous), as you gain health so fast when pushing with creeps that its like you have a permanent lifetech nanosuit buff on all the time. In fact, hive symbiosis, lifetech nanosuit, and khaydarin with some other health items and unless you get completely bursted down, you will just be regenerating your health in an almost insane way. At the very least, I am just wondering why there have to be more and more and more creeps as the game goes on because if I wanted to play tower defense, I could just click on the game two slots to the left on the custom game screen. Sciifighter 1 Quote Link to comment Share on other sites More sharing options...
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