Eliwan Posted December 27, 2012 Report Share Posted December 27, 2012 Item statistics: Lightning Rod: 2300 +25 Strength +25% Weapon Speed [unique] 125 Spell Damage to up to 4 targets every 3rd attack Stun Baton: 2200 +1 Energy Regeneration +250 Energy +20% Weapon Speed [unique] Every 5th attack on the same target deals 150 bonus Spell Damage and stuns for 0.8 seconds. Sliptide Scythe: 4100 +50 Agility +18% Spell Resistance [unique] Your auto-attacks grant you +10% Movement Speed and +15% Spell Resistance for 3 seconds and deal 50 additional Spell Damage. I'd like show some math, next. Added Spell Damage per attack [averaged] LRod: 42 (125 / 3) Stun Baton: 30 (150 / 5) Sliptide: 50 (50 / 1) For Stun Baton, the low bonus Spell damage and not-so-good stats are made up for with the actual stun itself; but I feel that the stun breaks certain fights-- like, say, any AA carry versus any channeler causes the channeler to be incapable of using their spells. Perhaps that could be replaced with a root instead? It would still give the AA-carry the advantage in a fight without destroying the matchup-- and then create an upgrade of the Stun Baton that would return the stunning functionality. And for Sliptide Scythe, I feel that the bonus Spell Damage is too low for the price-- compared to Lightning Rod-- perhaps it could be tried with 70 or so Spell Damage? Oh, and why don't we have a Physical-Damage Splash or Bonus True Damage item? Why don't we, seriously? What could possibly go wrong with THAT? o_0 No, seriously. Why don't we? I'm actually curious on this one. I know it looks like I'm being sarcastic, but I can't see why we don't have an item like: [unique] Every Nth Attack your attacks deal XX bonus Physical Damage to up to Y additional targets. [unique] Your attacks deal X bonus True Damage. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
Midknight Posted December 27, 2012 Report Share Posted December 27, 2012 Well, Physical Damage AoE gives us the same problem that we had with Spell Leech interacting with AoE spell damage. The only source of AoE physical damage right now is Grunty's Shawtgun and it's fairly reasonably limited by charges. But if you have a source of AoE physical damage limited only by your AA attack rate, it is very easily gamebreaking. Edge 1 Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 28, 2012 Report Share Posted December 28, 2012 B U F F S L I P T I D E S C Y T H E Quote Link to comment Share on other sites More sharing options...
pchacker Posted December 28, 2012 Report Share Posted December 28, 2012 B U F F S L I P T I D E S C Y T H E Sliptyde scythe is balanced how it is, just think about what it gives you, you get armor/weapon speed/spell resist/spell damage on attack/move speed and if your an agi hero you get extra attack as well. Its a very good item I think. Quote Link to comment Share on other sites More sharing options...
MarXX Posted December 28, 2012 Report Share Posted December 28, 2012 does the unique of sliptide stack? Quote Link to comment Share on other sites More sharing options...
Midknight Posted December 28, 2012 Report Share Posted December 28, 2012 does the unique of sliptide stack? I'm reasonably sure it doesn't. Effects that stack say so explicitly. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 28, 2012 Report Share Posted December 28, 2012 Unique means they do not stack between items. And as Midknight said, certain stacks like Masamunes TS bonus specifically say so. Quote Link to comment Share on other sites More sharing options...
lOvOl Posted December 28, 2012 Report Share Posted December 28, 2012 You don't get sliptyde scythe for the spell damage it provides, rather you get it for everything it gives you, most importantly a lot of spell resist and some decent offensive stats as well, not to mention 7.5 armor thanks to the 50 agility. I think it is a really good item and a must have on any AA hero going up against tanks with barbed plating and electric mantle because the item alone reduces barbed damage from 50% to a more manageable 33% (not exact but close). Quote Link to comment Share on other sites More sharing options...
Takeray Posted December 28, 2012 Report Share Posted December 28, 2012 Sliptide is one of my favourite items not because its damage, good but not the best, but it is one of the most full items for AA carries, it provides you speed/Armor/Mres/Damage. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 28, 2012 Report Share Posted December 28, 2012 Sliptyde scythe is balanced how it is, just think about what it gives you, you get armor/weapon speed/spell resist/spell damage on attack/move speed and if your an agi hero you get extra attack as well. Its a very good item I think. The Spell damage on Sliptide is newby. Pyre can easily do triple the damage. PYre gives more attack speed, gives some weapon damage, and costs quite a bit less. In majority of cases, People would rather have a Pyre, even if they would cost the same amount. That to me, doesn't make sense. Quote Link to comment Share on other sites More sharing options...
Revolution Posted December 28, 2012 Report Share Posted December 28, 2012 We have explosive retrofit, which is basically what you want eliwan, but better because its spell damage. Also i believe the old masamune's unique was it converted a percentage of your weapon damage into true damage. Broken. Quote Link to comment Share on other sites More sharing options...
Takeray Posted December 28, 2012 Report Share Posted December 28, 2012 The Spell damage on Sliptide is newby. Pyre can easily do triple the damage. PYre gives more attack speed, gives some weapon damage, and costs quite a bit less. In majority of cases, People would rather have a Pyre, even if they would cost the same amount. That to me, doesn't make sense. In terms of damage pyre is absolutely one of the best items if not the best main core on most of AA builds with a really one specific function. But the Sliptide function is not covered by pyre neither inverse. Quote Link to comment Share on other sites More sharing options...
Firnefex Posted December 28, 2012 Report Share Posted December 28, 2012 Sliptide is ok, but too expensive for what it does. Reduce the price to 3500 minerals and I'm perfectly fine with it! akanna 1 Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted December 28, 2012 Report Share Posted December 28, 2012 Pyre gives way more spell damage per hit against almost anyone. If you're buying sliptide scythe for the damage, you're going to be disappointed. Not saying to nerf pyre, but that the purpose of sliptide scythe isn't solely to add damage. If that WAS the only purpose, it would indeed be underpowered. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 29, 2012 Report Share Posted December 29, 2012 One issue with sliptide, is you need to attack for the effect. Issue is, most the time, you need speed so you can charge the enemy, and you need the spell resistance long range, because you kill casters nearly instantly, meaning that casters usually can only kill you if you ain't attacking them. The only thing i can think sliptide would be good for is, close ranged casters and a enemy with Barb. And primarily lifesteal counters both of that much better. Quote Link to comment Share on other sites More sharing options...
Firnefex Posted December 29, 2012 Report Share Posted December 29, 2012 Not to forget, casters normally go for a Gravity Edge, so your Spell Resist doesn't help that much. Quote Link to comment Share on other sites More sharing options...
Yaldi Posted December 29, 2012 Report Share Posted December 29, 2012 you need the spell resistance long range, because you kill casters nearly instantly, meaning that casters usually can only kill you if you ain't attacking them. Team fights Quote Link to comment Share on other sites More sharing options...
lOvOl Posted December 29, 2012 Report Share Posted December 29, 2012 Not to forget, casters normally go for a Gravity Edge, so your Spell Resist doesn't help that much. It is 30% true damage, not the 50% true damage it used to be when Grav Edge was retardedly OP. Spell resist is still very good to have on heroes. Quote Link to comment Share on other sites More sharing options...
Rem Posted December 29, 2012 Report Share Posted December 29, 2012 Unless facing a boros I frequently don't even buy the gravity edge unless the enemy is stacking spell resist I've got items more important to me. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 30, 2012 Report Share Posted December 30, 2012 Team fights Movement Speed isn't entirely useful team fights. Only benefit is Spell Resistance, and if you ain't got an attack down, you could be in trouble, especially if they just shrapnel you. The main reason i want the item to deal more spell damage is so that bandit artifice has more use :P Sciifighter 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.