Eliwan Posted December 27, 2012 Report Share Posted December 27, 2012 Item statistics: Lightning Rod: 2300 +25 Strength +25% Weapon Speed [unique] 125 Spell Damage to up to 4 targets every 3rd attack Stun Baton: 2200 +1 Energy Regeneration +250 Energy +20% Weapon Speed [unique] Every 5th attack on the same target deals 150 bonus Spell Damage and stuns for 0.8 seconds. Sliptide Scythe: 4100 +50 Agility +18% Spell Resistance [unique] Your auto-attacks grant you +10% Movement Speed and +15% Spell Resistance for 3 seconds and deal 50 additional Spell Damage. I'd like show some math, next. Added Spell Damage per attack [averaged] LRod: 42 (125 / 3) Stun Baton: 30 (150 / 5) Sliptide: 50 (50 / 1) For Stun Baton, the low bonus Spell damage and not-so-good stats are made up for with the actual stun itself; but I feel that the stun breaks certain fights-- like, say, any AA carry versus any channeler causes the channeler to be incapable of using their spells. Perhaps that could be replaced with a root instead? It would still give the AA-carry the advantage in a fight without destroying the matchup-- and then create an upgrade of the Stun Baton that would return the stunning functionality. And for Sliptide Scythe, I feel that the bonus Spell Damage is too low for the price-- compared to Lightning Rod-- perhaps it could be tried with 70 or so Spell Damage? Oh, and why don't we have a Physical-Damage Splash or Bonus True Damage item? Why don't we, seriously? What could possibly go wrong with THAT? o_0 No, seriously. Why don't we? I'm actually curious on this one. I know it looks like I'm being sarcastic, but I can't see why we don't have an item like: [unique] Every Nth Attack your attacks deal XX bonus Physical Damage to up to Y additional targets. [unique] Your attacks deal X bonus True Damage. FruitNinja 1 Quote Link to comment Share on other sites More sharing options...
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