NoWaterJustIce Posted December 27, 2012 Report Share Posted December 27, 2012 Changelog: 12/27/2012 - Hero creation began Name: Justine.Gloria Unit Base: Tempest Unit Portrait:Tempest Type: ranged int aa/caster carry Script: Gloria Starting Stats: Base Health –  Base Energy –  Movement Speed – [2.8] Attack Range –  Attack Speed –  Base Damage –  Base Armor –  Strength –  +  Agility –  +  Intelligence –  +  -- Abilities: Heroic Passive: Kinetic Overload Every time Gloria attacks she stores some residual energy in her Ships Weapon batteries. After 10 auto attacks her batteries will overload causing her next attack to have double her base auto attack range and deal an additional (+50%int) spell dmg to the target and enemies within 1.5 units of the target. Each time Gloria uses an ability the number of auto attacks needed to proc the next Kinetic Overload goes down by one. -- Ability One: Kinetic Storm Gloria fires a shot from her Weapon battery that is altered to stop at a target location. Kinetic storm is 2.5 units i diameter, travels to its destination at a speed of 3.5, and deals dmg to all enemies it travels through. Once it reaches its destination it will stop for a few seconds and deal dmg per second to any enemies standing in it. Energy Cost: 70/80/90/100 Cooldown: 15 Range: 8 Level 1: deals 50(+80%int) spell dmg and stays at target location for 1 seconds dealing 25(+50%int) per second Level 2: deals 70(+80%int) spell dmg and stays at target location for 2 seconds dealing 35(+50%int) per second Level 3: deals 90(+80%int) spell dmg and stays at target location for 3 seconds dealing 45(+50%int) per second Level 4: deals 110(+80%int) spell dmg and stays at target location for 4 seconds dealing 55(+50%int) per second -- Ability two: Scanner Lock Gloria takes a 2 second channel time to gain a lock on a target enemy with her scanners. For the duration of Scanner Lock the target enemy cannot cloak and gives vision to Gloria and her allies. Energy Cost: 60/75/90/105 Cooldown: 30/25/20/15 Range: 12 Level 1: Scanner lock lasts 6 seconds and target gives vision in a 4 unit area around itself. Level 2: Scanner lock lasts 8 seconds and target gives vision in a 6 unit area around itself. Level 3: Scanner lock lasts 10 seconds and target gives vision in a 8 unit area around itself. Level 4: Scanner lock lasts 12 seconds and target gives vision in a 10 unit area around itself. -- Ability Three: Electromagnetic Bomb Gloria fires an E. Bomb at a target locaion. The bomb travels at a speed of 4 and explodes in a 3 unit circle slowing enemies by 25% and causing their next ability to cost extra energy. If an enemy uses an ability they will also take spell dmg equal to the energy it cost. Debuffs from E. bomb last 3.5 seconds or until the unit casts an ability. Energy Cost: 100/120/140/160 Cooldown: 18 Range: 10 Level 1: Next ability cast will require (+50%int) more energy Level 2: Next ability cast will require (+60%int) more energy Level 3: Next ability cast will require (+70%int) more energy Level 4: Next ability cast will require (+80%int) more energy Note: When taking dmg from using an ability, an enemy will take [(X%int) + (+Abilities base energy cost)] in spell dmg -- Ultimate Ability: Kinetic Barrage Gloria draws power from all of her ships systems and funnels them into her weapon batteries to unleash her final symphony of destruction. When Kinetic Barrage is activated Gloria is unable to move for 3 seconds , but her base weapon range is increased to 14, she gains increased attack speed, and her attacks deal an additional (50%int) spell dmg to the target and enemies within 1.5 units of the target. If Kinetic Overload procs within the duraion of Kinetic Barrage Gloria's base attack range will be increased to 28 for that 1 auto attack and the explosion will deal (100%int) spell dmg to the target and enemies within 3 units of the target. Energy Cost: 250/350/450 Cooldown: 105/90/75 Range: self Level 1: Gloria gains 80% attack speed Level 2: Gloria gains 120% attack speed Level 3: Gloria gains 160% attack speed -- Additional Information - An int aa carry Gloria relies on her range to stay alive and can be built int, aa, or a mix. -Suggested items build +Pyre +Gravity edge +Explosive retrofit +Nitrogen +Cerebro +Khali +BHM/Star Fury +Reactor +Masamune -- Closing statement Thanks for reading, and please make a constructive comment \ suggestion! Quote Link to comment Share on other sites More sharing options...
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