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Get rid of leaver's bonus!


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Leaver's bonus in this game makes no sense. A team could be losing badly, then their one or two weaker players leave and all of a sudden the remainder of the team get not only an instant increase in money, but 7% stronger for each hero too? This makes no sense at all. Now you have a team of 5 who have been doing better all game, but all of a sudden the 5 are at a disadvantage because the 2-3 players left have not only caught up a bit in items, but do way more damage too. This game is balanced as a 5v5, and adding 14 or 21% more damage to a hero like Cyprus just breaks them. Of course, late game the team will probably win if they can turtle well enough, but why is this necessary? Now for the team with 5, they have to be super-careful, they generally can't 1v1 heroes any more, and have to play very well as a team, while the team with less people get to derp around with their leaver bonus. Of course the team with 5 will usually win if they can turtle properly, just because they can push more effectively, but why is this necessary at all? Why force the 5 people to stick around and play a harder game, that isn't fun at all just to win a match that they should have won anyways? It simply doesn't make sense, and just makes for a one hour long waste of time. If you ask me, if somebody leaves their team should get their money and that's it. If the team with less people is ahead enough to win the game on their own then congratulations, and if not then they can always surrender and start a new game 5v5. Just don't punish a team that doesn't have leavers because somebody on the other team left.

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The five are not at a disadvantage at all, unless they are poor playeres and not working together.

 

The leaver bonus does nothing except marginally compensate for the loss of a teammate.

 

In the instance of a 5v5 where all 10 players are of equal skill, the team that drops a player will most likely lose even with that 7% bonus.

 

however, in pubs, it is often beneficial for a feeder to leave. If I am running with 3 of my friends (ie a 4 man-premade) and we get a gods awful feeder on our team, then hell yes we are better off once they leave and stop feeding cash to the enemy. That has less to do with teh 7% and more to do with the enemy no longer getting free money.

 

Also note, if TWO people leave, your team of 5 should be in great shape if you work together. The problem is teams of 5 pubs often work in small clusters, liek the laning phase, all game long and never group up. Trying to 1v1 a hero that is 14% stronger than you is just silly, work together and the three man will topple.

 

Oh, and look at their items. Get coutner items. If they have have barbed and axe, your agi leech hero is going to die, leaver bonus or not.

 

Also, with fewer heroes leveling, they level faster. Are your levels equal? Levels and gear mean a lot.

 

tl;dr

Leaver bonus is fine.

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Moslty no one likes that bonus but this is necessary since there's no ban punish for leavers due mechanics restrictions I guess. This is a way to equilibrate the game, maybe not the best, but just one.

 

I said before if there's a way to ban/kick/punish leavers ( Reiteration of this) then add no bonus to team, even no money.

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I never noticed the difference with leaver bonus. The only thing i notice is that the person gains more Hp. And it seems evenly split too. Like if someone has 4000 Hp, and someone leaves, he doesn't gain +7% Max Hp, but it seems like the 7% is split evenly between all the team mates. I never noticed the higher Attack Damage or Spell Damage either.

 

I can tell you one thing. I played a game of Hero attack 1 year ago, and their leaver bonus system was insane. If there was 1 enemy left, he would have +90% Damage, Damage Resist, Hp, Healing Regeneration. At least it isn't as bad as Hero Attack.

The only thing I notice from leaver thing is that the Higher Hp, and Higher Items.

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All I see in your post is "Omg the enemy got stronger when their players left and now my team actually has to play like a team in a team game. Teamwork to hard. Having to use it is unfair. QQ"

 

Teamwork in a team game? Unheard of.

 

My point is why does the team without a leaver suddenly need MORE teamwork to win then the team without? "Teamwork in a team game? Unheard of." It takes no teamwork to just use your leavers bonus to start 1v2ing

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To expand on what Aellectris said [because sometimes he doesn't go far enough with this]:

 

Because you only have 4 heroes, you have fewer abilities and Item Actives [due to shared cooldowns] at your disposal.

Crowd Control comes from... where? ABILITIES AND ITEMS!

 

So because you have 20% less Crowd Control, you do need the bonus so that your team stands a chance-- and even then? You still don't really, even.

 

--

 

Now, of course, nobody I know likes playing against people who have the full +28% and afaik nobody likes playing that; but because of the Leaver Bonus 4v5 [which happens too often] is not unfun for the teams at all, just a bit unfair early-game [~2-17 minutes] for the team of 5 and unfair mid-game [~15-31 minutes] for the team of 4-- but that's okay; it all actually balances out late-game [~30+ minutes].

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to be fair it could be a lot worse / better depending on your perspective

 

At present all money in their bank goes poof, so you get screwed when someone leaves early game (which is bs)

its only in the late game that the money bonus from leaving is kind of redic at times

 

Anytime you face a team thats equally good you will eventually get trounced being down in players.

There is never an advantage to being down in players unless the team of 5 you are playing against plays retarded and stays in clumps of 1-2 for easy feeding. In theory you should easily be able to push all 3 lanes against a team of 3 in no time at all, and you should always win the teamfights if everyone works together well.

 

I will admit in pubs I kind of like being down a player or 2 if my teammates are solid because we can often pick people off with smart play, and I get more chances to improve my KD for the game to make up for the loss that will likely come. Being down in players forces you to play smarter and often causes the enemy team to get overconfident/greedy and make stupid moves (towers are awesome for that). And if you happen to be playing an initiator its much easier to rack up kills on defense by pulling people into towers, because you spend most of the game with 1-2 heros charging at your tower (till you are strong enough to push back). But I have also been roflstomped by 5 man push teams (MK bio unix gara null etc) simply because you dont have enough CC to stop them from pushing. (even with explosive retro)

 

In all honesty the only thing that needs to change about the leaver system is you need to split the money in someones bank if they leave in the first 5-10 minutes of the game. Its kinda bs to get nothing when someone drops during loading....

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My point is why does the team without a leaver suddenly need MORE teamwork to win then the team without? "Teamwork in a team game? Unheard of." It takes no teamwork to just use your leavers bonus to start 1v2ing

 

A 7% bonus in no way allows you to start winning fights 1v2 unless you were already ahead. Collectively, when one person leaves, their team gets a 28 percent buff. While some players are worth less than 28 percent of an average player, we still aren't talking about a huge buff. In the extreme, if four players leave, the remaining player gets a 28 percent buff individually--28 percent isn't going to allow that player to 1v2 unless he is already well ahead or you are horrible.

 

Also, just FYI, it's "fewer" players, not "less" players (see http://en.wikipedia.org/wiki/Fewer_vs._less).

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Everybody buys a utility item on the team with more players. Just lockbox/shrap/taser their remaining players and they can't do squat no matter what hero they are. When you have more people, just rush utility items to disable individual heroes and you usually will have an ez win, especially since they really can't counter because they have less inventory available to stack utility items.

 

For example, say you have a 1v5 situation with Shadow running around. Just have everyone on your team get shrapnel cloak, axe, and barbed plating in that order. One or two heros buy a boundary scanner and he can't do squat no matter how fed he is if you all stick together and push straight down the mid once you all have shrapnel cloak and scanners.

 

If they have casters like erekul, everybody just needs to buy taser and erekul dies pretty easily. Same with MAAR or any other caster that needs to spam his skills to stay alive.

 

I will say that it is very annoying when you have a bunch of new players on your team who won't buy utility items in these situations, then complain about Shadow or Boros or Zera being overpowered and rage quit leaving you far less fed and with a build not suited for 1v1 play. Of course, it is pretty annoying when players leave and you have a 2v5 in the first 15 minutes as well.

 

I think the leaver bonus is fine, but the real problem is leavers in general as they ruin games for both teams.

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^ I think it has more to do with the fact that the giant super nexus has like 20000000000 hp. It's like fighting sephiroth from ff7 with that much health. You should be able to just win the game if you get that far, not have it go on for another 20 or 30 minutes.

 

I can't complain about leavers bonus... I won a 2v5 yesterday by just waiting for zera to get op and catching a bunch of noobs who tried to push the main tower (forcing them to rq). If you don't want to push the tower as 5 (is that what a team is) and rather dick around for extra kills/farm the entire map for 50 minutes then go right ahead. You have no one to blame but yourself for not rallying the men and winning right then.

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Late-game the team without the leaver bonus has the advantage unless their 5th teammate is abysmally bad.

 

Early game is the same.

 

Mid-Game, however, the sudden influx of money and the leaver bonus can cause the carries on the smaller team's side to enter their late-game stages much faster, causing the smaller team to have an advantage during which they can win teamfights more easily with less coordination due to better stats.

 

imo the team with fewer players should always be disadvantaged because it's not fair to the larger team otherwise. There is no real way to balance it as some heroes will benefit more from the money than others--giving a team of carries guaranteed income makes them much stronger.

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to be fair it could be a lot worse / better depending on your perspective

 

At present all money in their bank goes poof, so you get screwed when someone leaves early game (which is bs)

its only in the late game that the money bonus from leaving is kind of redic at times

 

Anytime you face a team thats equally good you will eventually get trounced being down in players.

There is never an advantage to being down in players unless the team of 5 you are playing against plays retarded and stays in clumps of 1-2 for easy feeding. In theory you should easily be able to push all 3 lanes against a team of 3 in no time at all, and you should always win the teamfights if everyone works together well.

 

I will admit in pubs I kind of like being down a player or 2 if my teammates are solid because we can often pick people off with smart play, and I get more chances to improve my KD for the game to make up for the loss that will likely come. Being down in players forces you to play smarter and often causes the enemy team to get overconfident/greedy and make stupid moves (towers are awesome for that). And if you happen to be playing an initiator its much easier to rack up kills on defense by pulling people into towers, because you spend most of the game with 1-2 heros charging at your tower (till you are strong enough to push back). But I have also been roflstomped by 5 man push teams (MK bio unix gara null etc) simply because you dont have enough CC to stop them from pushing. (even with explosive retro)

 

In all honesty the only thing that needs to change about the leaver system is you need to split the money in someones bank if they leave in the first 5-10 minutes of the game. Its kinda bs to get nothing when someone drops during loading....

im not sure but i think that when a person drops and u get %7 stronger the rate at which u gain minerals goes up..if 2 drop..thats kinda like having a leeching saber without even buying one lol..well the 5mins per 10sec thing. i dunno tho i could be mistaken.
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It could be that the enemy team was stupid? You simply can't defend 3 lanes at once with one hero. All the other team needs to do is kill lane creeps and let their own lane creeps knock down the base.

 

except that the spawn rate is such that as soon as your lane gets to tower, the enemy lane creeps spawn, and tank most of their damage. The only damage done on the tower is actually the hero attacking, unless you have a super-effective AoE hero like Vergil, or Cow that can nuke the entire enemy creep away and have their creeps do something productive. if you have limited AoE, you will be pushing down t3 towers at the speed of snail, even if you are a darpa attacking at 500 damage per attack, over the attack speed.

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thats why u let the creep wave build up into a massive creep wave instead of trying to push them super fast. And darpa would kill said tower in about 12 seconds :X

 

Even without it only takes about 10-15 creep waves to push down a tower if your opponent cant defend it due to split pushes. IE 5-7 minutes to break towers in this scenario.

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Theres nothing you can do against a cyprus with leaver bonus, seriously, i have parallax, spell buffer, organic carapace, shrap cloak, and he was still easily 1 shotting me, cause of the leaver bonus, that just shouldnt happe, i built 100% to counter cyprus and he was still flobing my shap. its just too unbalanced mid game, i dont think they should get a buff because they had teamates that sucked. cause its more than likely in a pub that your gonna have bad teamates too, that arent going to know how to counter the leaver bonus, i seriously think it needs to be reworked and nerfed. just a waste of time. I mean if you turtle and farm your going to win when they have 2-3 leavers, but its stupid that you have to do that when the games already over, just becuase the other team has a hard on for their kds. seriously makes me want to stop playing this game sometimes.

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