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[Hero] Eradicate.Downfall


Itsthatguy
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Changelog:[/size]

Date 12//25//2012 Christmas!

- Began creation ^-^

 

1/4/2013

- Added the type of damage on Passive (It deals Spell Damage).

 

Name: Eradicate.Downfall

Portrait: Dark Templar

Unit Base: Dark Templar

Type: AGI

Script: A Darktemplar that owns enemies with his powers of death. Duh...

 

Starting Stats:

Base Health 300

Movement Speed 2.65

Attack Range – 1.25

Attack Speed – 2

Base Damage – 54

Attack Name | Animation - Death Blade

Base Armor 3

Strength – 21 + 5

Agility – 33 + 7 Primary

Intelligence – 26 + 6

 

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Heroic Passive: Doom

"Downfall's attacks apply a Doom debuff on the enemy. For every stack he has it applies 0.5% stacking up to 40 times for 3 seconds (refreshing per attack). If the enemy's Max Hp % ever falls below the total % of all the Doom debuffs added together, the target will auto-maticly Die. [it will say DEATH if this happens]."

 

Effect: Auto-Kill. OP. Altho, this only saves you a few strikes, unless it takes you 40 hits to get the enemy down to 20% his max hp. Nice and useful when enemies are getting low Hp to about 5 - 10% their Max Hp.

 

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Ability One: Reape

"Target a location, causing 10 Dark templars (that kinda look like shadow), to appear in a circle around the location, 8 units away from it. Each Dark templar approaches the center, moving at a speed of 6, and will slash the targeted location (all at the same time) when they reach it, and continue running in the direction they were moving for 1 more second, before disappearing. (This ability is all about da looks). Each slash deals damage in an AoE 1.5 unit Radius."

Energy Cost: 70//80//90//100

Cooldown: 19//17//15//13

Range: 10

 

Level 1: Each Dark Templar deals 10[+10% Weap] Spell Damage. [Total: 100[+100% Weap]]

Level 2: Each Dark Templar deals 15[+10% Weap] Spell Damage. [Total: 150[+100% Weap]]

Level 3: Each Dark Templar deals 20[+10% Weap] Spell Damage. [Total: 200[+100% Weap]]

Level 4: Each Dark Templar deals 25[+10% Weap] Spell Damage. [Total: 250[+100% Weap]]

 

Effect: It looks cool, like death is coming from all directions. The templar can move threw enemies and terrain too.

 

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Ability Two: Touch of Death [Passive]

"Enemies lose a % of their current Hp per second if they have at least 1 Doom debuff. Deals Spell Damage"

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: Lose 0.75% Current Hp per second.

Level 2: Lose 1.50% Current Hp per second.

Level 3: Lose 2.25% Current Hp per second.

Level 4: Lose 3.00% Current Hp per second.

 

Effect: Having 1 or 50 doom stacks have the same effect. The passive works only if the enemy has a doom stack.

 

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Ability Three: Near Death

"Eradicate gains Weapon damage and movement speed depending on how much missing hp he has for 4 seconds."

Energy Cost: 70//80//90//100

Cooldown: 24//22//20//18

Range: Self

 

Level 1: Gain +1% Weapon damage and movement speed per 7% Missing Hp.

Level 2: Gain +2% Weapon damage and movement speed per 7% Missing Hp.

Level 3: Gain +3% Weapon damage and movement speed per 7% Missing Hp.

Level 4: Gain +4% Weapon damage and movement speed per 7% Missing Hp.

 

Effect: Use it when low hp. Win.

 

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Ultimate Ability: Reaper's Toll

"Eradicate slashes an area around him, dealing Spell damage equal to a % of his missing Hp and applying Doom debuffs to the target. Eradicate will also auto-kill any enemy that is below a certain amount of Hp. Deals Spell damage in a a 3 unit radius around him. 1 second channel."

Energy Cost: 100//150//200

Cooldown: 60//50//40

Range: 3

 

Level 1: Deals 15% Eradicate's Missing Hp + [100%int] Spell Damage. Auto-Kills enemies with less than 11% Max Hp. Enemy gains +10 Doom Stacks and refreshes all Doom Stacks.

Level 2: Deals 20% Eradicate's Missing Hp + [100%int] Spell Damage. Auto-Kills enemies with less than 13% Max Hp. Enemy gains +15 Doom Stacks and refreshes all Doom Stacks.

Level 3: Deals 25% Eradicate's Missing Hp + [100%int] Spell Damage. Auto-Kills enemies with less than 15% Max Hp. Enemy gains +20 Doom Stacks and refreshes all Doom Stacks.

 

Effect: A spammable final. Not really good unless you have low Hp. Also good vs enemies with super low Hp. While an Auto-Death ability may seem OP, the fact it is so low, it isn't really as effective as you would think.

 

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Additional Information

A Hero that revolves around % of Max Hp. I feel Pyre would be good :)

 

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Closing statement

Thanks for reading. Another quickly made hero without really thinking to much about balancing :P

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