FruitNinja Posted December 25, 2012 Report Share Posted December 25, 2012 I'm just wondering, because at a price of 150 per point of armor (3% physical resist) and 425 per 8% spell resist (stacking mirror platings), it seems cost-ineffective to buy either over hp until 2000 hp, judging from two spreadsheets I've made of effective hp. Resistances make EVERYTHING, including health and more resistances, add more effective hp. After 2000 hp, however, it seems like stacking hp is now always less cost-effective against either spell or physical damage, so stacking armor at this point against physical damage dealers is always more effective than building hp to counter it, although hp DOES protect you from both types of damage. Armor/SR stacking is twice as effective as hp stacking at around the 3k hp point--so unless your enemy is Dustin or a bunch of crit stackers, I think having more than 3k hp might be cost-ineffective. This could help with tanky/DPS builds that try to find a balance between damage and defensive stats. What do you guys think? https://www.dropbox....k00k/armor.xlsx https://www.dropbox....6ukq359/sr.xlsx Yaldi 1 Quote Link to comment Share on other sites More sharing options...
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