miracle Posted December 25, 2012 Report Share Posted December 25, 2012 His Flaming do 300(+60%int) true damage too op vs other ultimate ? How to counter it with low heal hero ? Quote Link to comment Share on other sites More sharing options...
Takeray Posted December 25, 2012 Report Share Posted December 25, 2012 Position is the best counter. Specially avoid Molo. Parallx helps for that. Quote Link to comment Share on other sites More sharing options...
HiTnRuN Posted December 25, 2012 Report Share Posted December 25, 2012 His ult is fine hard to kill you unless your hit by Molotov or stunned even though it does true damage u can still get away from it. Quote Link to comment Share on other sites More sharing options...
Hurricane Posted December 25, 2012 Report Share Posted December 25, 2012 Like everyone said, easy to get away from. If youre not getting CCed (Which would kill you in pretty much any situation) you can use impact dial or warp shard too. Parallax gets rid of molo (which i think is unfair) Quote Link to comment Share on other sites More sharing options...
residente Posted December 25, 2012 Report Share Posted December 25, 2012 Its ok coz any competent Rory just buys lockbox and maybe retrofit/ihan as int items. Spell buffer, shc, sharpnel, e.mantle etc are the choices on almost every rory, and his ultimate is not as powerful, specially in late game, you only should care about molotov. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted December 25, 2012 Report Share Posted December 25, 2012 Predic where rory is gonna put it. Don't charge into a fight, you're just setting his ult up for him. Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 25, 2012 Report Share Posted December 25, 2012 If it did Spell Damage, Rory would of have benefits OF = Nitrogen Slow, Argus Crystal Unique, Yamato Reactor Unique, Gravity Edge (Which converts the amplified damage into True damage). This would mean you would have to have at least 50% Spell Resistance, just to make it deal less damage than the True Damage Turret. The nitrogen slow would be hell for some players too. Not to mention his Passive too for another +10% More damage. Argus: 1 x 1.2 = 1.2 1.2 x 1.25 = 1.5 1.5 x 1.1 (Passive) = 1.65 of normal spell damage. With Gravity Edge: 57.75% True damage from Norm Spell Damage and 107.25% Spell damage from norm spell damage. I like the true damage better :D -edit- How to counter with Low Hp? You don't or you avoid it. It is like saying, How do i counter Cyprus if i have no Hp and has full items. I guess your best shot is, Silence him so that they can't kill you. But an ideal person would get Both Hp and damage at same time. You got many things to do that. Expect to die fast if you have low Hp... I suppose 100% Life steal and restoring hp faster than taking damage works too which is actually very possible as I've seen it before vs a person with only half the life steal. Aellectris 1 Quote Link to comment Share on other sites More sharing options...
MarXX Posted December 26, 2012 Report Share Posted December 26, 2012 does yamato make molo tick faster and deal more spell damage? Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 26, 2012 Report Share Posted December 26, 2012 does yamato make molo tick faster and deal more spell damage? Yes and no. Using Yamato on the person hit will make it tick faster. Using yamato on the Rory who casted it will make it deal more spell damage. Example: If Garamond has +100% Timesacle and gets hit by Molotov. Molotov will now tick every 2 seconds instead of 4 seconds (Or however it works). If Rory has +100% Timescale and hits an enemy Crackling with Molotov. The duration will still be same if Crackling has no timescale. It was one nice thing i liked about timesacle that counted Molotov without parallax, you could stack up to 150% TImescale, and Molotov will only last 3 seconds or so. P.S. If you hit an enemy with Molotov and the person already has Molotov debuff on. Molotov debuff will last 12 seconds from reapplication BUT the +40% will stay the same and continue to grow from previous molotov debuff too. Example: If you hit a enemy 10 secs into molo, it will now be an 12 seconds, meaning it lasts 22 seconds total, and since it ticks every 4 seconds, will tick 5 times. :) Although this will rarely happen unless someone gets pure Cooldown Reduction, Timescale, and Cerebros. :) Quote Link to comment Share on other sites More sharing options...
miracle Posted December 26, 2012 Author Report Share Posted December 26, 2012 If it did Spell Damage, Rory would of have benefits OF = Nitrogen Slow, Argus Crystal Unique, Yamato Reactor Unique, Gravity Edge (Which converts the amplified damage into True damage). This would mean you would have to have at least 50% Spell Resistance, just to make it deal less damage than the True Damage Turret. The nitrogen slow would be hell for some players too. Not to mention his Passive too for another +10% More damage. Argus: 1 x 1.2 = 1.2 1.2 x 1.25 = 1.5 1.5 x 1.1 (Passive) = 1.65 of normal spell damage. With Gravity Edge: 57.75% True damage from Norm Spell Damage and 107.25% Spell damage from norm spell damage. I like the true damage better :D -edit- How to counter with Low Hp? You don't or you avoid it. It is like saying, How do i counter Cyprus if i have no Hp and has full items. I guess your best shot is, Silence him so that they can't kill you. But an ideal person would get Both Hp and damage at same time. You got many things to do that. Expect to die fast if you have low Hp... I suppose 100% Life steal and restoring hp faster than taking damage works too which is actually very possible as I've seen it before vs a person with only half the life steal. I build my hero about 2k heal (with electric and shrapne), rory use lockbox and stun me about 3s in his flame I dead before can attack or run ! Hard to build decent aa hero over 2k heal (early and mid) Quote Link to comment Share on other sites More sharing options...
Hogwarts Posted December 26, 2012 Report Share Posted December 26, 2012 I build my hero about 2k heal (with electric and shrapne), rory use lockbox and stun me about 3s in his flame I dead before can attack or run ! Hard to build decent aa hero over 2k heal (early and mid) why u buying shrapnel on an AA hero? thats a supports job, replace that with a warp shard or parlax problem solved Quote Link to comment Share on other sites More sharing options...
miracle Posted December 26, 2012 Author Report Share Posted December 26, 2012 why u buying shrapnel on an AA hero? thats a supports job, replace that with a warp shard or parlax problem solved Can you use warp shard when stuned and lockbox ? I'll try parallax, but I think it's less help for aa hero (cool down too long) Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted December 26, 2012 Report Share Posted December 26, 2012 Can you use warp shard when stuned and lockbox ? I'll try parallax, but I think it's less help for aa hero (cool down too long) You could get a mossberg taser too. That will screw him Stun baton can help i guess. Quote Link to comment Share on other sites More sharing options...
FruitNinja Posted December 26, 2012 Report Share Posted December 26, 2012 I wish you could lockbox the stevie. That would be fun. Or can you already? Quote Link to comment Share on other sites More sharing options...
Ironsights Posted December 27, 2012 Report Share Posted December 27, 2012 pretty sure it can be vortexed. And launching one into zera's bubble is always priceless. Quote Link to comment Share on other sites More sharing options...
Rem Posted December 27, 2012 Report Share Posted December 27, 2012 Putting it in the bubbles worthless putting it next to your own zeras bubble is hilarious :D akanna 1 Quote Link to comment Share on other sites More sharing options...
Ironsights Posted December 27, 2012 Report Share Posted December 27, 2012 projectiles, such as stevie, now move through the bubble. therefore, launching it into an enemy bubble can burn the enemy zera to death inside his own ultimate. its lol-worthy. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted December 27, 2012 Report Share Posted December 27, 2012 @Ironsights: However it won't setup. As soon as it lands it is considered a UNIT and not a PROJECTILE; so it won't go *FOOM FOOM FOOM*. d= HOWEVER, if you throw it JUST AS THE BUBBLE ENDS... ;D Also Stevie can't be Vortex'd last time I saw it; but if you Vortex on it it stops attacking for ~1 second. Quote Link to comment Share on other sites More sharing options...
Ironsights Posted December 27, 2012 Report Share Posted December 27, 2012 hmmm.... I know ive roasted an enemy zera in his own bubble...maybe I "missed" and stevie landed right on the edge? I dunno. I know I've done it though. =/ Or hell, maybe I was retarded and did it through an ally zera bubble thinking it was the enemy...by jebus I need to sleep more often. Brain just no workings right. Quote Link to comment Share on other sites More sharing options...
Yaldi Posted December 27, 2012 Report Share Posted December 27, 2012 His Flaming do 300(+60%int) true damage too op vs other ultimate ? How to counter it with low heal hero ? Get HP and run away from it. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted December 28, 2012 Report Share Posted December 28, 2012 Position is key. Avoid being close to creep or ally heroes so that his rebounder can only stun once and not bounce. If you see the rebounder come out, run back and away from ally units. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.