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Rory Flaming true damge


miracle
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If it did Spell Damage, Rory would of have benefits OF = Nitrogen Slow, Argus Crystal Unique, Yamato Reactor Unique, Gravity Edge (Which converts the amplified damage into True damage). This would mean you would have to have at least 50% Spell Resistance, just to make it deal less damage than the True Damage Turret. The nitrogen slow would be hell for some players too. Not to mention his Passive too for another +10% More damage.

Argus:

1 x 1.2 = 1.2

1.2 x 1.25 = 1.5

1.5 x 1.1 (Passive) = 1.65 of normal spell damage.

With Gravity Edge: 57.75% True damage from Norm Spell Damage and 107.25% Spell damage from norm spell damage.

 

I like the true damage better :D

 

-edit- How to counter with Low Hp? You don't or you avoid it. It is like saying, How do i counter Cyprus if i have no Hp and has full items. I guess your best shot is, Silence him so that they can't kill you. But an ideal person would get Both Hp and damage at same time. You got many things to do that. Expect to die fast if you have low Hp... I suppose 100% Life steal and restoring hp faster than taking damage works too which is actually very possible as I've seen it before vs a person with only half the life steal.

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does yamato make molo tick faster and deal more spell damage?

Yes and no.

 

Using Yamato on the person hit will make it tick faster. Using yamato on the Rory who casted it will make it deal more spell damage.

 

Example: If Garamond has +100% Timesacle and gets hit by Molotov. Molotov will now tick every 2 seconds instead of 4 seconds (Or however it works).

If Rory has +100% Timescale and hits an enemy Crackling with Molotov. The duration will still be same if Crackling has no timescale. It was one nice thing i liked about timesacle that counted Molotov without parallax, you could stack up to 150% TImescale, and Molotov will only last 3 seconds or so.

 

P.S. If you hit an enemy with Molotov and the person already has Molotov debuff on. Molotov debuff will last 12 seconds from reapplication BUT the +40% will stay the same and continue to grow from previous molotov debuff too.

Example: If you hit a enemy 10 secs into molo, it will now be an 12 seconds, meaning it lasts 22 seconds total, and since it ticks every 4 seconds, will tick 5 times. :) Although this will rarely happen unless someone gets pure Cooldown Reduction, Timescale, and Cerebros. :)

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If it did Spell Damage, Rory would of have benefits OF = Nitrogen Slow, Argus Crystal Unique, Yamato Reactor Unique, Gravity Edge (Which converts the amplified damage into True damage). This would mean you would have to have at least 50% Spell Resistance, just to make it deal less damage than the True Damage Turret. The nitrogen slow would be hell for some players too. Not to mention his Passive too for another +10% More damage.

Argus:

1 x 1.2 = 1.2

1.2 x 1.25 = 1.5

1.5 x 1.1 (Passive) = 1.65 of normal spell damage.

With Gravity Edge: 57.75% True damage from Norm Spell Damage and 107.25% Spell damage from norm spell damage.

 

I like the true damage better :D

 

-edit- How to counter with Low Hp? You don't or you avoid it. It is like saying, How do i counter Cyprus if i have no Hp and has full items. I guess your best shot is, Silence him so that they can't kill you. But an ideal person would get Both Hp and damage at same time. You got many things to do that. Expect to die fast if you have low Hp... I suppose 100% Life steal and restoring hp faster than taking damage works too which is actually very possible as I've seen it before vs a person with only half the life steal.

 

I build my hero about 2k heal (with electric and shrapne), rory use lockbox and stun me about 3s in his flame

I dead before can attack or run !

 

Hard to build decent aa hero over 2k heal (early and mid)

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I build my hero about 2k heal (with electric and shrapne), rory use lockbox and stun me about 3s in his flame

I dead before can attack or run !

 

Hard to build decent aa hero over 2k heal (early and mid)

 

why u buying shrapnel on an AA hero? thats a supports job, replace that with a warp shard or parlax problem solved

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@Ironsights: However it won't setup. As soon as it lands it is considered a UNIT and not a PROJECTILE; so it won't go *FOOM FOOM FOOM*. d=

 

HOWEVER, if you throw it JUST AS THE BUBBLE ENDS... ;D

 

Also Stevie can't be Vortex'd last time I saw it; but if you Vortex on it it stops attacking for ~1 second.

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hmmm....

 

I know ive roasted an enemy zera in his own bubble...maybe I "missed" and stevie landed right on the edge? I dunno.

 

I know I've done it though. =/

 

Or hell, maybe I was retarded and did it through an ally zera bubble thinking it was the enemy...by jebus I need to sleep more often. Brain just no workings right.

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