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Remove or make Zeratul weaker


Smuma
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Can you read? Answer yes - and i can still prove you wrong.

 

-There has just recently been another thread, which was unnecessary, as there are two others already. Please contribute there, instead of spreading the discussion to ~4 different Threads in which the arguments will be repeated endlessly.

-It's the wrong Forum. Balance Issues/concerns should be posted in the Balance Forum, where people look when they want to see whether they're the only ones struggling or not.

-If you wan't to be taken serious post a replay (in which you play well and still get owned) or arguments.

 

Anyway, I think you're right. Zeratul can be beaten only by teamwork outside the bubble and/or by a custom-counter-Zeratul build.

 

EDIT: The other Zeratul thread still is in the five recently created topics, wow.

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Barbed, Mantle, Shrap, Axe, and Health. Simply put Zera has two options when using his ult when it comes to closing the distance on his target. One he can his chronosphere and then phase strike. The time to phase strike and then get behind his target to backstab is about 2 seconds, leaving him 4 seconds to kill you off, of which a second or two is wiped off using electric mantle. Another option is he can phase strike, then use his ultimate. If he does that, you use shrapnel cloak before he uses his ultimate giving you the time to counterattack or even silence him unless he uses his ultimate at which point another 4-5 seconds is burned off from shrap plus electric mantle.

 

If you build your hero pure int or pure DPS with no defense or utility, then you deserve to get owned by Zeratul as he is an assassin hero and his role in a competitive game is to take out the squishies. I always build Zera tanky with pyre as my only real DPS itemon him because of how easy it is for a little bit of teamwork to own you if you rely solely on getting cheese kills in your ult with HoM, Masamune, etc. with a melee hero. Any ally can also lockbox you or him or else use shrap as well in case you get bubbled first. And if your whole team gets bubbled that means the Zera did a good job and your team was a bunch of idiots who attack moved and paid no attention to spacing.

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I almost never have a problem beating zera in pub games with any hero. If I don't have a hero set to 1v1 him, I send a quick map ping telling my teams he's there while headed deeper to my side of the map. Pubs almost always build him squishy and if you have team support it's like a free kill, otherwise he blows his ult and runs.

 

When I play tosh or another hero who can 1v1 heroes It's a different story. Pretty easy to shrap and stun lock him. If I have the specters up he's the one runnin from me :p

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Barbed, Mantle, Shrap, Axe, and Health. Simply put Zera has two options when using his ult when it comes to closing the distance on his target. One he can his chronosphere and then phase strike. The time to phase strike and then get behind his target to backstab is about 2 seconds, leaving him 4 seconds to kill you off, of which a second or two is wiped off using electric mantle. Another option is he can phase strike, then use his ultimate. If he does that, you use shrapnel cloak before he uses his ultimate giving you the time to counterattack or even silence him unless he uses his ultimate at which point another 4-5 seconds is burned off from shrap plus electric mantle.

 

If you build your hero pure int or pure DPS with no defense or utility, then you deserve to get owned by Zeratul as he is an assassin hero and his role in a competitive game is to take out the squishies. I always build Zera tanky with pyre as my only real DPS itemon him because of how easy it is for a little bit of teamwork to own you if you rely solely on getting cheese kills in your ult with HoM, Masamune, etc. with a melee hero. Any ally can also lockbox you or him or else use shrap as well in case you get bubbled first. And if your whole team gets bubbled that means the Zera did a good job and your team was a bunch of idiots who attack moved and paid no attention to spacing.

 

Sometimes I don't understand or I really don't like your builds but no care opinions are just opinions, but by other hand u clearly understand concepts of moba games and how they work and this is, in my opinion more important than just controlling a hero.

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The easiest way to dispatch a zera is to lure him out with like another melee hero like Shadow and then have someone like Raynor, Rancor, or DARPA waiting for him to ulti, then blast him to shreds while he's trying to kill the shade.

 

Works 99.9% of the time, unless you're with idiot teammates.

@Owl: If he builds tanky, then he's going to have to struggle a bit to kill said squishies. That means more time to save said victim or simply kill the Zera.

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The easiest way to dispatch a zera is to lure him out with like another melee hero like Shadow and then have someone like Raynor, Rancor, or DARPA waiting for him to ulti, then blast him to shreds while he's trying to kill the shade.

 

Works 99.9% of the time, unless you're with idiot teammates.

@Owl: If he builds tanky, then he's going to have to struggle a bit to kill said squishies. That means more time to save said victim or simply kill the Zera.

 

No, because if you build Zera tanky you use skill with phase strike and planar void and other utility items like parallax (has a lot of utility on Zera because of cloaking) and SHC to wear down your target and then you finish them off with chronosphere when you can or even if you need to. You just constantly pull and harass with planar and well you have to be very confident with its use or else the build I use won't really work as it is an attrition build that takes a lot more work than simply hitting R and attacking behind a target after phase striking them.

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Zeratul is just not good in a 5v5 team fight. This hero will get a lot of kills when you find one or two of enemy alone, but if against a good team, zeratul's team will not win.. Many time will get ur own team killed.

 

Also if your a zeratul.. always use E then R if possible. Never use Q for the ult combo. use it when u kno the enemy is too far away, or has no shrapnel or electric mantle. It is also good for chasing if u fail to kill in the bubble. The point is to win the game and not get like 20-5 kd.. thats why i never touch it in IH anymore cuz is just a huge gamble to play this hero.

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