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Do i have the responsibility to stay in a battle?


vooxio
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Hello Guys

 

I am new in this game :S

 

First, i am playing with nova since its easy to surive with this hero.

 

 

How should i act in a situation like this:

 

Hero ballte out of tower ranges ->

Me and a mate vs 2 enemys.

 

If i am not quite sure, if we may win the battle,

it is okay, to escape with the vanish ability?

Some heros do not have the ability to escape, so my mate may die.

 

so the question is:

Do i have the responsibility to stay in a Hero battle?

Or do my mates have to care for themselves?

 

i apologize for my bad english!

 

thank you!

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We can't conclude nothing if we can't see the real situation.

 

If you are new and you are not sure to win then it is ok. Maybe you could win if you were better or anything but you don't know so your decision is not te worst.

 

Engaging an enemy or even ganking must be done when you and your team will get a good advantatge from it. Never go in battle to " I am gonna try if I am enough strong" and more important, if you are dead by one, never go versus the same enemy or group of enemies to try killing them immediately.

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if you and your partner both have solid health and are similar in level to the enemy then stay your ass there and fight.

 

If your partner runs headlong into his own death, no you don't have to die with him.

 

But I can assure you that in a Pub game if I go in next to a nova who doesn't support me, I wont rush in later to save her. If you want your team supporting you, support them. If all you care about is a KD ratio, then do what you will, but know that it will resultin frequently bad games and will also result in your team refusing to help you if you over extend.

 

 

---

 

As a new player, do make sure you are buying items, trying not to die, and listening to criticism. However, don't mistake that 'trying not to die' with 'I should always run away'. Many times, your team will need you.

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If all you care about is a KD ratio, then do what you will, but know that it will resultin frequently bad games and will also result in your team refusing to help you if you over extend.

 

I do not really care about my KD, its only the aspect of "notfeeding the enemys"

 

You said something about items and i have a little question about that.

 

normaly, i go on "flare gun" first (dmg and health regeneration)

if i do not have to teleport back too often

i go for the "hands of menks" first

 

is this a valid "build"

or it is better to go for the cheaper items first?

 

thank you!

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normaly, i go on "flare gun" first (dmg and health regeneration)

if i do not have to teleport back too often

i go for the "hands of menks" first

HoM is a pretty solid base (Leech+very good active) for any AA hero.

All you need are balls and leech

Executioners Axe flobs leech :) BallZ win everything tho :D

is it nooblike, to last hit?

even, if i did not do a lot of dmg?

Would you like getting kill stealed?

However, if you're not entirely that the enemy will die, kill it. :)

okay, and the best late game items are

weap dmg + agility?

There are many good builds, but yes, wd + agility are the most common things to focus on. Not always the best but a solid base!

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The answer is: it depends. The main skill in games like Aos (MOBAs, action rts wtvr) is judging situations knowing all the heroes playstyles items hp levels in that situation. That and coordinating with your team are the 2 main skills. Because you have to judge what is the best thing to do, runnin away, harassing with long aa, fully engaging, wtvr. It all depends on the situation.

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In the extraordinarily rare times that I play nova, I go an assassin build for quick and mighty burst of AAs, usually killing the enemy.

 

goes like this: 2 duran's machete, leeching saber, Lethal Barb, Contamination Shard, Ocelot's Revolver, Masume, Pyre, Darwin's Might, BHM.

 

Minor changes and alternations based on enemy team comp. For example, if lots of casters, you for sure need a taser, since this build leaves you weak, and a caster can otherwise oneshot you in a 1v1. FoE if need more hp.

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(Pub game - no burst heroes on other team): Machete > (Machete - optional) > Kali blade > Leech item 475 min > Pyre or Lethal Barb > Force of Entropy > Pyre or Lethal Barb > Glutton > upgrade to dwarvin / (optional last item) > (optional last item) / upgrade to dwarvin

 

Sell machete along the way as you run out of item space. Optional item varies, but I prefer galactic defender or shadowmourne

 

(Pub game - burst enemy heroes present):

 

Machete > Pulse hammer / vibrant defender (? The component of galactic) > leech 475 min > Kali Blade / Galactic > Kali Blade / Galactic > Force of Entropy > Lethal Barb > Glutton > Dwarvin / optional item > dwarvin / optional item

 

I prefer pyre aa optional here for damage, but if they have no high-HP tanks and are primary focused on burst casters/squishy AA, you are better off with Organic Carapace or Electric mantle or even Executioner...

 

This is my general guide but your item choices and build order solely relies on enemy hero composition and which team is winning... Really

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I sometimes have this prob when im playing. It will b a 3v4 or 3v5 me being on the team with 3..one of out guys get focused down and melts immediately. Now I still stick around during all that seeing if we're putting out more dmg or not..by the time I realize he's not pulling back and is about to die...I just dip outa there. Then he ofcourse rages saying why did you leave me man! N I'm just like well it's stupid if we both die right? Am I right or am I right? Or wrong? Lol

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Well generally you will really upset your teammates if you abandon them in battle without good reason as many battles are more about who is the first to flinch in a game of chicken and the side that flinches ends up losing. The worst is when someone acts like they are going to engage the enemy and then they confuse you and then they run away because they don't want to die. But since you have an ability to escape, it means you can afford to stand your ground longer than a hero with no blinking ability and no item to escape (warp shard, impact dial, DST).

 

And only noobs care about kill/death ratio. If there was a stat that showed the number of times you saved an ally from dying, then that might have some merit, but really all a high KDR means to me is that the player probably only plays assassin heroes, probably kill steals, probably leaves games after they die once or twice and realize they can't feed on noobs that game, and is probably the last to enter a battle and first to leave.

 

Last but not least, wins and losses are all that matter if records matter at all, and some games where I have bad teammates I will solo farm long lanes and try and bait the enemy team to gank me and then portal out before I do get ganked. Sometimes I still get ganked, but the point is to buy time for my team because I would rather die myself than have my whole team die at once since relative skill matters later in the game once new players have a chance to catch up in items. I have won 2v5's with a totally new partner on my team because they stuck around and I could coach them to buy the right AA items (playing the tank takes a lot more skill and experience).

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K/D is nothing late-game if you get caught out of position and die. Your actions in a small-scale engagement could lead to your death even if you get a double kill and save your teammate.

 

You have to know where the enemy team is. If it is a 2v2 engagement and your team is not in a position to support you if you get ganked, then you should not ever initiate that kind of fight if you are a carry.

 

If there are two tanks and the enemy team is mia, don't chase them because they can just lead you into a trap.

 

If your carry dies, your team loses most of its damage for the next teamfight. If the enemy forces a teamfight (aeon, levi, or pushing a tower) then they will have the advantage seeing as it is now a 4v5, or 3v5 if you and your mate died.

 

So if your mate is entering a fight alone, you should get him to retreat OR have your entire team back him up. If only you back him up and you both die, the next fight can be a 3v5 if the enemy team moves quickly, and you will surely lose the game or come out seriously behind. If you're on a killing spree, the reward is not worth the risk as the enemy will get tons of minerals if you die.

 

The team needs to stay together late-game for else they can get caught out of position and die really easily.

 

 

If it's early game, then you should follow up on your lane partner's attacks if he is attacking a vulnerable target. If he is trying to towerdive a Vorpal... just ignore him. Don't get yourself killed.

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15+9 = 24 leech for 700 minerals

axe is 2400

 

untill the enemy get that item (if he rush it) you had enought time to rape him so idk what the hell are you talking about

 

En español... Si llevas sable no voy a ir a por el hacha para nada.

 

There's no reason for getting Axe vs only a sabre.

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