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[Hero] Archic.Frost


Itsthatguy
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Changelog

Date 12/19/2012

- forgot to change Heroic passve, Changed from 90% to 80%.

 

Name: Archic.Frost

Portrait: Archon

Unit Base: Archon (Blue archon)

Type: Caster//Chaser//Ranged

Script: An archon with special magics in the ways of Ice and cold.

 

Starting Stats:

Base Health - 200 [+210 from STR at Lv1]

Movement Speed - 2.75

Attack Range – 4.5

Attack Speed – 2

Base Damage – 43

Attack Name | Animation - Psionic Frost (Standard Archon attack)

Base Armor – 2

Strength - 18 + [3]

Agility - 19 + [4] Secondary

Intelligence - 31 + [7] Primary

 

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Heroic Passive: Ice Armor

"Archic develops an ice barrior around him, granting him 80% Physical and Spell Resistance. If he takes any damage, it will be removed. Archic will then recieve this buff again once he hasn't taken damage in 15 seconds."

Cooldown: 15

 

Effect: [Means that if someone hits Archic, only the 1st attack will be reduced but everything else won't unless he hasn't been damage in 15 seconds.]

 

--

 

Ability One: Frosty Wind

"Archic blows frost in the targeted direction, damaging enemies in a line [Line is 2 units in diameter] and slowing them per second. Channel ability. Can channel up to 6 seconds."

Energy Cost: 75//90//105//120

Cooldown: 32//28//24//20

Range: 15

 

Level 1: Deals 40[+35%int] Spell Damage per second. Lowers Movement Speed and Attack Speed for 1 second by 35%

Level 2: Deals 60[+35%int] Spell Damage per second. Lowers Movement Speed and Attack Speed for 1 second by 40%

Level 3: Deals 80[+35%int] Spell Damage per second. Lowers Movement Speed and Attack Speed for 1 second by 45%

Level 4: Deals 100[+35%int] Spell Damage per second. Lowers Movement Speed and Attack Speed for 1 second by 50%

 

Effect: Slow enemy for your allies to chase. This can be related to Maar's old fire wall, except you have to channel it so you can't cast other abilities. Good for splitting enemies in half or blocking a path. Animation of Blue wind blowing down path. The line when casting is instant.

 

--

 

Ability Two: Arctic Aura [Passive]

"When an enemy comes in a certain Radius of Archic, they will be Silenced and unable to attack for a short duration or until they take ANY damage from ANY source. If a target has been effected by Archic's passive, they can not be effected again until a given amount of time"

Energy Cost: None

Cooldown: 45//40//35//30

Range: 3//4//5//6

 

Level 1: Enemy will be silence//disable weapons for up to 1.5 seconds or until they take ANY damage in a 3 unit radius from Archic once at most every 45 seconds.

Level 2: Enemy will be silence//disable weapons for up to 2 seconds or until they take ANY damage in a 4 unit radius from Archic once at most every 40 seconds.

Level 3: Enemy will be silence//disable weapons for up to 2.5 seconds or until they take ANY damage in a 5 unit radius from Archic once at most every 35 seconds.

Level 4: Enemy will be silence//disable weapons for up to 3 seconds or until they take ANY damage in a 6 unit radius from Archic once at most every 30 seconds.

 

Effect: This ability is primarily allowing Archic a great chance to escape. This will primarily stop enemies from an insta-kill gank on you from close range. Beaware, since the enemy can still chase you as it doesn't stop movement speed AND if you accidently damage or allies damage said enemy, the passive will immediately be removed. Even if target takes only 1 true damage, the debuff will be removed. The long CD duration makes it so that it primarily wouldn't be useful in a chase unless it is abnormally long. It also usually provides it one use per enemy. It Cooldown applies to the specific hero. If you have 5 different enemies charging Archic, each will be silenced//disabled weapons.

 

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Ability Three: Blizzard Shock

"Shoot a wave of heavy snow towards an area. The first enemy hit the the projectile will take Spell damage and then will be frozen (Stunned) for a duration until the duration passes or they take ANY damage from ANY source except Blizzard Smash itself or if the target is being healed (Exclude HP Regen). Projectile will melt and disappear after 50 units and moves at a speed of 12."

Energy Cost: 70//100//130//160

Cooldown: 24//22//20//18

Range: 25

 

Level 1: Deals 50[+50%int] Spell Damage. Stun lasts up to 2 seconds or until said target takes any damage from any source.

Level 2: Deals 90[+50%int] Spell Damage. Stun lasts up to 3 seconds or until said target takes any damage from any source.

Level 3: Deals 130[+50%int] Spell Damage. Stun lasts up to 4 seconds or until said target takes any damage from any source.

Level 4:Deals 170[+50%int] Spell Damage. Stun lasts up to 5 seconds or until said target takes any damage from any source.

 

Effect: A very long range skill shot. Extremely good versus people who are running. Can be countered by a healer or debuff immunity. Hp Regen will not remove the stun.

 

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Ultimate Ability: Glaciate

"Cause a glacier to come from the earth and damage all enemies in a 3-unit Radius causing each to be push at least 3.5 units from the center, take spell damage and then stunned for 0.5 seconds. The glacier will last for 5 seconds inwhich is blocks all units trying to get past it. After the 5 seconds, it shatters, and deals additional spell damage and stuns 1 second to enemies in a 1.5 unit radius from it. Takes 1 second to channel."

Energy Cost: 175//250//325

Cooldown: 110//90//70

Range: 12

 

Level 1: Deals 100[+35%int] Spell Damage. When it shatters, deals 200[+65%int] Spell Damage.

Level 2: Deals 150[+35%int] Spell Damage. When it shatters, deals 300[+65%int] Spell Damage.

Level 3: Deals 200[+35%int] Spell Damage. When it shatters, deals 400[+65%int] Spell Damage.

 

Effect: This ability is ment to block-off narrow paths or seperate a group of enemies together. Since it basicly blocks a 6 units in diameter, it is hard to get around and blocks enemies. While it is strong, it also is a final. It doesn't deal much damage, unless you stay near it for a long duration. Note: The hero has to be 2 units within any part of the glacier to take damage from shatter.

 

--

 

Additional Information

 

Recommended Item Build:

 

Starting Items: DuransPendant.png Pendant (Standard stats) FlareGun.png (Flare Gun, gives you good weap//leech. Active gives you close range damage too) TwinParadoxIsolator.png Timescale (For channeling ability).

 

Core Items: ArgusCrystal.png Argus (Great INT and Damage) , NitrogenRetrofit.png Nitrogen (Good INT, HP, and slows for support) , SunflareGun.png Sunflare (You already had Flaregun, and gives good close range damage) , GravityEdgeMini.png Gravity (High int, movement speed, and also True damage) , YamatoReactor.png Yamato (Timescale + damage + Stats very good.) StarsFuryMini.png Starfury (High damage, and nice attack speed. Another way to deal close range damage).

 

Optional Items: ShrapnelCloak.png Shrapnel (Good team fights if you get close and trap enemies with final. Also good with passive if you need to escape). DarksteelTitan.png Dark Steel (Make it even harder to kill you after passive). MossbergTaser.png Mossberg (Good in general. Also if a caster gets to close, since they are silence altho not that long, you can taser to enhance the duration of silence) SmallHadronColliderMini.png Small Halldron Collider (Use to teleport so you can lay down a final in a perfect spot that was unreachable before because of dangers. If an AA hero jumps on you, and you can't escape even after standard ability passive, you can warp out as it gives you the time to.

 

Item DONT GET: SuperheatedMantle.png (This will basicly make your ability passive [silence//disable weap if near you] useless)

Items that counter Archic: SmallHadronColliderMini.png Halldron Collider (Enemies can jump over your final) - LifeTechNanosuit.png Life Tech (If you get low hp, this regenerates your Hp passive, which will remove Blizzard Shock). EternalDriveMini.png Eternal Drive (Regenerate HP for ALL allies, which will basicly remove Blizzard Shock stun on all allies). ParallaxGenerator.png Parallax (Removes Debuffs. Simple) , SpellBuffer.png Spell Buffer (Counters generally all Casters). HiveSymbiosisMini.png Hive Symbiosis (Heals you from allies removing Blizzard Shock. Gasp, it would be useful vs a hero!)

--

This is a ranged heavy support. While he barely has any HP, his mutiple passives protect. His heroic passive protects him from 1 shot range bursts like Rancor and cyprus, while his ability passive protects him from AA heroes that gank him. This hero is countered by ranged heroes (6.5 atk range) OR heroes that deal DoM (Damage over time), since he will most likely take a lot of damage from it. Harassment abilities or spamming abilities are also very good vs him. Final is also a good way to escape, to block enemies chasing you.

 

Closing statement

Thanks for reading

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