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Howler.Morch


NoWaterJustIce
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Changelog:

12/15/2012

- Hero creation began

12/17/2012

- Buff to to w

- Movement speed moved from e to q

- Cd on q increased

- Included added effect for E when HP is active

 

Mutalisk_SC2_Head1.jpg

 

Name: Howler.Morch

Unit Base: Mutalisk

Unit Portrait: Mutalisk

Type: Carry-Rangedish

Script: Morch

 

Starting Stats:

Base Health [220]

Base Energy [150]

Movement Speed [3]

Attack Range [3]

Attack Speed [1.7]

Base Damage [55]

Base Armor [1]

Strength – [22] + [3]

Agility – [40] + [8]

Intelligence – [26] + [4]

 

 

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Abilities:

 

 

Heroic Passive: Cornered Beast

Normally very agressive Morch goes into a heated frenzy when backed into a corner. When Morch gets below 20% health he will change out his usual glave wurm auto attack and start screeching instead, dealing 90%weapon dmg to all enemy units in a 3 unit radius on each auto attack.

 

 

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Ability One: Elusive Flier

Morch is able to fly right in his enemies blind spot at increased speeds causing him to turn invisible for a few seconds. If Morch attacks while invisible the attack will deal additional weapon dmg and then de-cloak him.

Energy Cost: 50/60/70/80

Cooldown: 20/18/16/14

Range: self

 

Level 1: Cloaks for 3 seconds and attack deals an additional 55% weapon dmg physical dmg, + 14% movement speed

Level 2: Cloaks for 3.5 seconds and attack deals an additional 70% weapon dmg physical dmg, + 21% movement speed

Level 3: Cloaks for 4 seconds and attack deals an additional 85% weapon dmg physical dmg, + 28% movement speed

Level 4: Cloaks for 4.5 seconds and attack deals an additional 100% weapon dmg physical dmg, + 35% movement speed

 

 

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Ability two: Survival of the fittest

Mutated to survive Morch is very observant of when he is getting weak. The weaker he becomes the greater he makes to dodge attacks and cover weak spots causing him to receive spell and physcial resist based on how much health he is missing. When below 20% health he gains leech as well as the spell and physical resist.

Energy Cost: n/a

Cooldown: passive

Range: self

Level 1: Gains 1% spell and physical resist for ever 5% of health he is missing, + 4% leech

Level 2: Gains 1.5% spell and physical resist for ever 5% of health he is missing, + 8% leech

Level 3: Gains 2% spell and physical resist for ever 5% of health he is missing, + 12% leech

Level 4: Gains 2.5% spell and physical resist for ever 5% of health he is missing, + 16% leech

 

 

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Ability Three: Stun Glave

Morch's next glave he fires will shoot out so fast, that not only will it travel farther but will stun the target on impact as well. If Morch is Below 20% health and uses this ability his next attack will be an aoe screech [3 unit radius(+.75 more units per level of this skill)] that stuns all targets that it hits for .4/.8/1.2/1.6 seconds.

Energy Cost: 80/90/100/110

Cooldown: 18 seconds

Range: self

 

Level 1: Next attack will have + 1 range and stun the target for .4 seconds.

Level 2: Next attack will have + 2 range and stun the target for .8 seconds.

Level 3: Next attack will have + 3 range and stun the target for 1.2 seconds.

Level 4: Next attack will have + 4 range and stun the target for 1.6 seconds.

 

 

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Ultimate Ability: Glave Storm

Morch becomes immobile and starts to spin rapidly firing off waves of glave wurms at all enemies in a 4 unit raidus circle around himself for 4 seconds. Glaves deal 35(+50%weapon dmg) physical dmg each. If Morch is below 20% health he can attack with his HP while using this ability.

Energy Cost: 200/300/400

Cooldown: 60/50/40

Range: 4

Level 1: Fires off 8 rounds of glaves

Level 2: Fires off 12 rounds of glaves

Level 3: Fires off 16 rounds of glaves

 

Note: Glaves from glave storm do not proc item effects.

 

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Additional Information

-First off i would like to thank Takeray as this is his hero suggestion but he didnt have the time to make it so i did it for him. the above mechanics and ideas are his and not mine, i just made them look pretty ^_^

 

 

-Morch is a powerful carry that scales very well into late game and gets stronger the lower hp he gets. As everything he does deals physical dmg a contam shard is almost a must in your build.

 

 

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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passive W is a bit weak. cooldown on Q might be a bit too low. consider shifting movespeed over to the cloak instead of the stun, so you stun them from long range, then close the distance with cloak. consider interacting more skills with heroic passive (make E into aoe stun, make the effect proc on glaives in ult (each target splashes 50% wpndmg in aoe instead of just taking 50% wpndmg). proper balance adjustments afterwards.

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passive W is a bit weak. cooldown on Q might be a bit too low. consider shifting movespeed over to the cloak instead of the stun, so you stun them from long range, then close the distance with cloak. consider interacting more skills with heroic passive (make E into aoe stun, make the effect proc on glaives in ult (each target splashes 50% wpndmg in aoe instead of just taking 50% wpndmg). proper balance adjustments afterwards.

 

It does effect his ulti already, while ulting (which has a range of 4) he can also attack with his range 3 aoe aa while under 20% health. even as physical dmg that is a shap-ton of dmg

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