LikeWhoa Posted December 3, 2012 Report Share Posted December 3, 2012 I really hate how the new update requires you to AA neutral creeps. I nvr really had a problem before since they were covered by the fog. What I really enjoyed was being able to use the "control" command and hit up all the creeps then go afk for 5 mins. Whats the general consensus on this update? I haven't heard anyone's opinion. Quote Link to comment Share on other sites More sharing options...
sTeveN Posted December 3, 2012 Report Share Posted December 3, 2012 no don't do that :) last time before the patch i did so and got killed by creeps :( and btw, i noticed that runes remain no longer neutral, ur cursor turns red when clicking it. Quote Link to comment Share on other sites More sharing options...
lOvOl Posted December 3, 2012 Report Share Posted December 3, 2012 Yah it is annoying, but you get used to it and at you don't get owned by creeps accidentally anymore. Nevertheless, the most annoying thing I think is when beam farming creeps with Jackson you have to AA them and aggro them first or else the beam cancels immediately upon attacking. Not sure if this has been reported to the bug section, but it is a small bug you just have to adapt to when playing him and farming neutrals. Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted December 3, 2012 Report Share Posted December 3, 2012 believe the change was made in part so aeon and levi can now only be attacked within the little pit of theirs Quote Link to comment Share on other sites More sharing options...
Rem Posted December 4, 2012 Report Share Posted December 4, 2012 raynor can stil AA aeon at least from the ledge. Not from everywhere, but it works. Quote Link to comment Share on other sites More sharing options...
EterNity Posted December 4, 2012 Report Share Posted December 4, 2012 The change on neutral creeps are for accurate experience calculation. Before this patch, everyone around the dying neutral creeps gain experience, as long as they are within the range. Many experienced players will keep themselves close to the neutral creep while enemy is killing them to gain extra experience. With this patch, if you do not hit the creeps, you will not gain experience since they are considered friendly unit to you. It may not sounds like a lot; however, every bit helps in a competitive setting. Quote Link to comment Share on other sites More sharing options...
Destroyer Posted December 4, 2012 Report Share Posted December 4, 2012 The change on neutral creeps are for accurate experience calculation. Before this patch, everyone around the dying neutral creeps gain experience, as long as they are within the range. Many experienced players will keep themselves close to the neutral creep while enemy is killing them to gain extra experience. With this patch, if you do not hit the creeps, you will not gain experience since they are considered friendly unit to you. It may not sounds like a lot; however, every bit helps in a competitive setting. I abused this everytime I was in a 4v5, and volunteered to solo the long lane. What sucks about this though is certain abilities don't work now unless creeps are aggroed. Quote Link to comment Share on other sites More sharing options...
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