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[Hero] Probic.Deviser


Itsthatguy
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Changelog:[/size]

11/29/2012

- Hero Created

 

Name: Probic.Deviser

Portrait: Probe

Unit Base: Prob

Type: INT // Summoner // Caster

Script: A Robotic Probe that was modified for war efforts. Being able to warp and engineer robotics, he uses his utilities and skills to damage foes indirectly by using the things he created.

 

Starting Stats:

Base Health [250]

Movement Speed [2.9]

Attack Range [8]

Attack Speed [8]

Base Damage [50]

Base Armor [3]

Strength – [22] + [5]

Agility – [26] + [6]

Intelligence – [34] + [8]

 

Complicated Hero inwhich every single ability he has is a Summon, including his AA.

--

 

Abilities:

 

Heroic Passive: Robotic Minions

"Deviser's standard attack summons a Minion to deal damage for him. As it takes a duration to make, Probic's Attack speed is 4x longer than a standard units. Each Minion has the following stats listed below, and can last up to 15 seconds. Deviser deals 0 damage but will proc unique attack effects like pyre on the targeted unit."

-Crawler Bot: Hp: 100 + 10*lv. + 5% Probic's Max Hp.

Attack Speed: 2 Attack Range: 3

Movement Speed: 2.25 Attack: 20% Probic's Weapon Damage

 

Effect: A Summoning Ability. The summons have fairly decent HP, but an decent ability//AA hero can one shot them. They have slight range too so they don't have to surround their enemy. You could get Attack speed cap to summon a minion every 2 seconds too :P.

 

--

Note: Ability 1 enhances preformance of all Deviser's abilities. You may want to read Heroic passive, Ability 2, 3 and ultimate before you read Ability 1.

Ability One: Master Engineer [Passive]

"Deviser knows all the protoss engineering knowledge and now downloads engineering files from the Terran computers. He learns new ways to engineer and add on special components to improve ALL his summons upon creating them for a short duration."

Energy Cost: None

Cooldown: None

Range: None

 

Level 1: - Robotic Minions gain +40% Attack Speed//Movement Speed and +30% Damage Resistance for 5 seconds. - Thunder Cannon gains +40% Damage Resistance for 3 seconds.

- Bomber Drones gain +120% Movement Speed and 50% Damage Resist for 2 seconds. - Missile Cannon gains +100% Attack Speed and +60% Damage Resistance for 3 seconds

.

Level 2: - Robotic Minions gain +60% Attack Speed//Movement Speed and +40% Damage Resistance for 5 seconds. - Thunder Cannon gains +50% Damage Resistance for 4 seconds.

- Bomber Drones gain +180% Movement Speed and 60% Damage Resist for 2 seconds. - Missile Cannon gains +100% Attack Speed and +60% Damage Resistance for 4 seconds.

 

Level 3: - Robotic Minions gain +80% Attack Speed//Movement Speed and +50% Damage Resistance for 5 seconds. - Thunder Cannon gains +60% Damage Resistance for 5 seconds.

- Bomber Drones gain +240% Movement Speed and 70% Damage Resist for 2 seconds. - Missile Cannon gains +100% Attack Speed and +60% Damage Resistance for 5 seconds.

 

Level 4: - Robotic Minions gain +100% Attack Speed//Movement Speed and +60% Damage Resistance for 5 seconds. - Thunder Cannon gains +70% Damage Resistance for 6 seconds.

- Bomber Drones gain +300% Movement Speed and 80% Damage Resist for 2 seconds. - Missile Cannon gains +100% Attack Speed and +60% Damage Resistance for 6 seconds.

 

Effect: Summons are primarily weak late game. This passive is one of those passives that make summons more balanced. They are primarily way to strong early game, and way to weak late game. This makes it so they become stronger later game as you get this passive. If you get this passive first, you suffer the abilities you can get.

Note: The summons gain Damage resist temporarily. This is DAMAGE RESIST, meaning that it blocks true damage too.

 

--

 

Ability Two: Lightning Cannon

"Place a lightning cannon in a targeted spot. The lightning cannon has an attack speed of 2.5 (AS buffs Auras [CoA//Mob mentality] will not work on lightning cannon) and has 260+30*lv Hp and an attack range of 8.5. Each successful attack (lightning animation) by lightning cannon stuns the enemy for 0.25 seconds, deals 30[+20%int] spell damage, and also increase attack speed by 10% per attack (stacking 5 times) This ability has two charges. Thunder cannons take 1.5 second upon being placed to become active (activation time doesn't count towards time last till death). Turret Priortizes heroes. (Uncontrolable)"

Energy Cost: 80//110//140//170

Cooldown: 25 [2 Charges] [1 sec CD interval]

Range: 5 (Placement range)

 

Level 1: Lasts 6 seconds.

Level 2: Lasts 8 seconds.

Level 3: Lasts 10 seconds.

Level 4: Lasts 12 seconds.

 

Effect: Good for running or stopping an enemy that is escaping (blocking escape route off). Decent for defending a spot too. It is hard to destroy the turret late game, since the it has high hp, and high resist from Ability 1 passive. Max Hp on Thunder Cannon is 800 Hp.

Note: Doesn't attack Structures.

--

 

Ability Three: Bomber Drones

"Deviser creates a Suicide Drone to follow the targeted enemy and attack him. Drone has an attack speed of 2, a movement speed of 1.5, and has 60+5*lv Hp. The drone lasts up to 10 seconds before dieing. If the drone dies, it explodes, dealing spell damage in an AoE 1.5 unit radius of the drone. Every successful attack causes the drone to gain movement speed until it explodes (death). [stacking up to 5 times]. The drone is not selectable (uncontrolable)."

Energy Cost: 50//60//70//80

Cooldown: 18//16//14//12 [3 Charges] [1 sec CD interval]

Range: 10 (This is the range in which deviser can send the drone towards targeted unit.)

 

Level 1: Drone deals 15[+15%int] Physical Damage. Deals 50[+40%int] Spell Damage upon explosion. Drone Gains +15% Movement Speed per attack.

Level 2: Drone deals 20[+15%int] Physical Damage. Deals 90[+40%int] Spell Damage upon explosion. Drone Gains +20% Movement Speed per attack.

Level 3: Drone deals 25[+15%int] Physical Damage. Deals 130[+40%int] Spell Damage upon explosion. Drone Gains +25% Movement Speed per attack.

Level 4: Drone deals 30[+15%int] Physical Damage. Deals 170[+40%int] Spell Damage upon explosion. Drone Gains +30% Movement Speed per attack.

 

Effect: This drone is similar to Gara's Kill Command. Difference is that the summon is super low hp (easy to kill), although if the SCV gets a few successful attacks, it makes it hard to escape it. Killing it when it is close to you makes you take damage so it is ideal to try to kill it when it isn't close to you. This ability becomes hard to avoid once Ability 1 passive is leveled up, making it not entirely useless, yet still escapable late game. Max Hp on Bomber Drones is: 150 Hp.

Note: Drone can't damage structures. With Ability 1 passive fully leveled, [+300% movement speed for 2 seconds, that is a movement speed of 6 for 2 secs before being reduced to 1.5]

 

--

 

Ultimate Ability: Missile Cannon [Active//Passive]

"Deviser makes a Missile Cannon. Missile Cannon can attack immediately after it is builded. The Missile Cannon has an Attack speed: 2. Missile Cannon has an attack range of 250 [Map] and can only attack enemies with a Target debuff. Missile Cannon's attack shoots a missile per attack towards the enemy (Not homing) it targets (Missile speed is 10), dealing spell damage upon first enemy it comes in contact with in an AoE 2 unit radius. Primary target hit by missile will lose 60% Movement Speed for 1 second. Missile Cannon itself has Hp equal to 300+50*Lv. and lasts forever (Until destroyed or new constructed one). There can only be 1 Missile Cannon. Upon being builded, Enemy heroes in a 10-unit Radius gain the Target debuff. [Passive]: In addition, enemy heroics that attack Deviser will gain the Target debuff for a short duration. Takes 2 seconds channel."

Energy Cost: 200//350//500

Cooldown: 120//100//80

Range: 10

 

Level 1: Cannon deals 100[+50%int] Spell Damage per rocket. Target debuff lasts 4 seconds and causes enemies to lose 10% Physical Resistance and 4% Movement Speed.

Level 2: Cannon deals 150[+50%int] Spell Damage per rocket. Target debuff lasts 5 seconds and causes enemies to lose 20% Physical Resistance and 7% Movement Speed.

Level 3: Cannon deals 200[+50%int] Spell Damage per rocket. Target debuff lasts 6 seconds and causes enemies to lose 30% Physical Resistance and 10% Movement Speed.

 

Effect: This ability is a weird mix. This ability is primarily better at beginning, but is useful regardless if it was casted a long time ago, since it can still damage enemies. Primarily you can think of the turret this way. A Tower with infinate range but can't attack enemies. The projectile it shoots is basicly like Grunty's Rocket. The Tower CAN attack enemies if it was builded near enemies at beginning of ability (because they gain target debuff). The tower CAN attack if enemy Aggro's tower BY attacking Deviser too, even if the tower is across the entire map (Which the rockets would reach the area it first started attacking. If targeted enemy is 150 units away from turret and turret is aggroed, it would take about 15 seconds for rockets to reach the targeted area (and it may hit creeps OR miss the enemy since he has moved along the way.). Overall, this ability is useful in primarily defending your ground. You can use it to establish a mini Base and to help it protect you. It can be used offensively, but only upon building it, since it will be purely defensive after 6 seconds from cast, since it will only start attacking target if enemy is attacking Deviser.

Note: Cannon Max hp is 1200.

Note: While it can damage neutrals//creeps, it won't target them since they are not Heroes. The Cannon doesn't gain buff from mob mentality or CoA//Dominion Flag, ect. This ability also helps Probic to stand his ground better with summons vs a 1v1 with an enemy since they lose Physical Resistance and help escape enemies slightly, since it slightly lowers their movement speed.

--

 

Additional Information

Suggested Build: Coat of Arms, Dominion Flag, Nitrogen Retrofit, Silver Soul, Argus Crystal, Lock Box

 

What you do: Set some bomber drones on enemy, Lockbox, Place Thunder Cannons, and then place Missile Cannon. bomber drones will be able to get their movement speed stacks as Thunder turret stuns. As thunder turret annoys your enemy, Missile cannon shud start firing slow enemy, and letting bomber drones to get max stacks. Not to mention your Robotic Minions should be slashing at the enemy during this. Your silver soul buff will also allow your summons to chase enemies and Nitrogen will slow enemy too. Your target debuff will also slightly help is slowing enemy.

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Closing statement

Thanks for reading

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