Doom Posted November 27, 2012 Report Share Posted November 27, 2012 Smoke Screen is almost useless. Not even because of how cheap you can get detection for, how many reveal abilities there are, etc, but rather because it doesn't work. Period. Due to the bug where you do not cloak, if you attacked, you cannot use this item in any "oh shap" scenarios, which this item is really meant for. I'd also suggest that on use, you do not need to "aim" it. The range is not that long, anyway, and the projectile time and delay with smoke further hurts this item. My suggestion would be to have it blow up on use, meaning don't need to aim it, and it doesn't have a projectile time. I'm thinking the visual effect should be something similar to Shrapnel Cloak, only of smoke, and with a shorter radius. No projectile times, nothing. Another, totally separate idea, is that you still aim and throw it, but on explosion, it doesn't just cloak everything around you, it rather reduces vision radius, although not entirely. (Balance reasons). Somewhere in the range of ~2.5 should be great. This would change it to more of a "flashbang" role than a "smoke grenade" but it still would be cool. I, for one, would for sure want that kind of item, even if smoke screen was changed differently. Maybe a slightly more expensive, ~125 mineral per use consumable? What are everyone else's thoughts on the matter? Quote Link to comment Share on other sites More sharing options...
Itsthatguy Posted November 27, 2012 Report Share Posted November 27, 2012 Smoke Screen is almost useless. Not even because of how cheap you can get detection for, how many reveal abilities there are, etc, but rather because it doesn't work. Period. Due to the bug where you do not cloak, if you attacked, you cannot use this item in any "oh shap" scenarios, which this item is really meant for. I'd also suggest that on use, you do not need to "aim" it. The range is not that long, anyway, and the projectile time and delay with smoke further hurts this item. My suggestion would be to have it blow up on use, meaning don't need to aim it, and it doesn't have a projectile time. I'm thinking the visual effect should be something similar to Shrapnel Cloak, only of smoke, and with a shorter radius. No projectile times, nothing. Another, totally separate idea, is that you still aim and throw it, but on explosion, it doesn't just cloak everything around you, it rather reduces vision radius, although not entirely. (Balance reasons). Somewhere in the range of ~2.5 should be great. This would change it to more of a "flashbang" role than a "smoke grenade" but it still would be cool. I, for one, would for sure want that kind of item, even if smoke screen was changed differently. Maybe a slightly more expensive, ~125 mineral per use consumable? What are everyone else's thoughts on the matter? I have to agree with everything (Except the higher cost). Boundary scanner would still counter smoke screen. Not only that, but boundary scanner doesn't actually cost 120 minerals but it costs 40 minerals per use, (120 for 3 charges). The extra cost wouldn't be worth it for me, for a POSSIBLE save. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted November 28, 2012 Report Share Posted November 28, 2012 I'd rather just remove the projectile and delay, personally. Doom 1 Quote Link to comment Share on other sites More sharing options...
residente Posted November 28, 2012 Report Share Posted November 28, 2012 smoke+tp no longer viable, the tp channel time is just 2 long or the smoke duration 2 short Quote Link to comment Share on other sites More sharing options...
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