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[Items] Itsthatguy's List of items


Itsthatguy
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Changelog:

-11/25/2012

-List created

-Changed Healing Box to Health Box (changing effects and items).

-Fixed Components (required items) for Spoiler items (From previous post).

-Buffed True Armor Slight (Added +1 armor//+2% more spell resistance and +100 more HP)

Magical Armor

Recipe Cost: 750

Total Cost: 4800

Components of: ShrapnelCloak.png (Shrapnel Cloak), MetalGear.png (Metal Gear)

 

+700 Energy

+11 Armor

+20% Spell Resistance

+15% Cooldown Reduction

[Active] Deal Spell damage in a 10-unit Radius, causing all enemies that are hit to take 400 spell damage, and disabling Weapons for 3.5 seconds. Cooldown 60 seconds. Shares cooldown with shrapnel cloak and Shrapnel Taser (other item below)

 

Note: A much better version of shrapnel cloak, giving more resistance and armor, and a lot of energy. It deals slightly more spell damage, and lasts slightly longer.

 

 

Warping Dial

Recipe Cost: 1110

Total Cost: 4600

Components of: ImpactDial.png (Impact Dial), WarpShard.png (Warp Shard)

 

+30 Intelligence

+5 Armor

[Active] Teleport to an area in a 9-unit Radius. Units in an AoE of 2 units from the area you teleported to will be pushed towards the spot you previously were for 0.5 seconds up to 6 units. Cooldownn 30 seconds. Shares a cooldown with Small Halldron Collider, and Warp Shard

 

Note: Good for chasers or trappers like Cow, although it wouldn't be ideal for heroes like Micro who throw right after teleport.

 

 

True Armor

Recipe Cost: 910

Total Cost: 4100

Components of: KorhalVanguard.png (Korhal Vanguard), CrystalBark.png (Crystal Bark), MirrorPlating.png (Mirror Plating)

 

+18% Spell Resistance

+8 Armor

+380 Hp

[unique] You gain +12% Damage Resistance

 

Note: While you have lower resistance and armor, the unique makes up for this, as you gain +12% Damage resistance (4% more than previous one which is about equal to the items). Also the damage resistance also gives you damage resistance towards true damage. This would make the item a decent counter for Gravity Edge. As it is not Aura, you must choose if you want this, and can't support team with this or it would be to strong.

 

 

Shrapnel Taser

Recipe Cost: 300

Total Cost: 5000

Components of: MossbergTaser.png (Mossberg Taser), ShrapnelCloak.png (Shrapnel Cloak)

 

+380 Hp

+25% Spell Resistance

+7 Armor

+650 Energy

[Active] Deal 200 Spell damage in a 8-unit radius causing all enemies in it to take spell damage. In addition, units hit will be silenced and will disable Weapons for 2 seconds. Shares cooldown with Shrapnel Cloak and Magic Armor.

 

Note: It would be to powerful if mossberg taser and shrapnel cloaks spell resistance stacked. As a result, it gives some Hp to help. The hit radius is lower and debuff doesn't last as long, but as a result, it both silenced and disables weapons for very short while causing a major difference.

 

 

Assassin Cape

Recipe Cost: 485

Total Cost: 5000

Components of: PhantomMenaceMini.png (Phantom Menace), SerratedCleaver.png (Serrated Cleaver)

 

+12% Movement Speed

+15% Weapon Speed

+10% Crit Chance

+50 Agility

[unique] You and Allies in a 6-Unit Radius gain +10% Movement Speed.

 

Note: You lose movement speed if you convert from phantom menace, but you and allies gain movement speed. Also it helps you with some slight buffs that phantom menace doesn't have like weap and crit.

P.S. You can troll with this item: Step 1: Get Leo, Step 2: Get this item, Step 3: Get Silver soul. Step 4: Stay near allies as you give them +10% +10% +15% Movement Speed FTW.

 

 

Symbiosis Flag

Recipe Cost: 800

Total Cost: 3900

Components of: DominionStandard.png (Dominion Standard), ZergSymbiosis.png (Zerg Symbiosis), PsionicRavager.png (Psionic Ravager)

 

+25 Agility

+25 Strength

+15% Life Steal

[unique] Your allies (not including self) restore Hp equal to 8% of Physical damage you deal in an 10-unit radius (before mitigation).

 

Note: This is basicly the opposite of Hive Symbiosis. It restores 8% to ALL allies, and not evenly.

 

 

Shadow Gun

Recipe Cost: 1160

Total Cost: 5000

Components of: FlareGun.png (Flare Gun), SerratedCleaver.png (Serrated Cleaver), StormPauldrons.png (Storm Pauldrons)

 

+25 Intelligence

+15% Weapon Speed

+10% Crit Chance

+15% Life Steal

+40 Weapon Damage

+5% Movement Speed

[Active] Shoot a projectile at the enemy. If the projectile hits, the enemy will take 200 Spell damage, and will clone the targeted Enemy. Clones have 0% Physical//Spell//Damage Resistance, take 200% Damage from all sources, and the clone deals 50% Weapon damage of the target. The clone is controllable and can last up to 30 seconds. Cooldown 60 seconds. Shares cooldown with flare gun and Sunflare Gun.

 

Note: This is like a halfway merge of Shadowmourne, and Bandit's Artifice.

 

 

Health Locker

Recipe Cost: 600

Total Cost: 5000

Components of: SchrodingersLockbox.png (Schrodinger's Lockbox), ExecutionersAxe.png (Executioner's Axe)

 

+5% Movement Speed

+35 Intelligence

+35 Agility

+35 Strength

+1.5 Energy Regen

[Active] The Targeted unit is removed from the game for 2.5 seconds. The targeted unit will restore 10% their Max hp if it is an Ally, or will lose 90% of their healing for 6 seconds if it is an Enemy (Lose healing right when enemy is removed)

 

Note: A better version of the Lock Box, but it is more useful to use on allies. It is also useful it the sense that it reduces enemy healing. Since it removes 2.5 seconds, the person can not be healed for an additional 3.5 seconds after they come back. (You can actually heal inside of lockbox).

 

Other items from previous post:

 

Well there are some items I just think of and they some may be useful to add to game, and others may be totally broken (XD). Either way, here are my ideas.

I will try my best to have pictures on all the required items, or vice versa.

 

 

I will label if the item seems broken with (broken?) sign, stating the item is either OP, or questionable.

Change Log: 11/3/12 (Started this), Added a few items : Duran's Stash; Accelerators ; Wind Cape

11/4/12: Added 5 mega items: Crystal of Khali, Corrupted spear, Gravity Crystal, Titan's Armor, Shredder Blade. Also Added 2 standard items: Vampire's Wrath, Limited Staff

Reduced, Runic Time Watch Ally Effect Radius to 4 from 5.

11/6/12: Added 8 standard items, Blood dagger, Power Hammer, Blood Hunger, Steel Fangs, Extension Blade, Demon's Seal, chrono dagger, Paradox Orb

Duran's Jewel

Recipe Cost: 1235

Total Cost: 3500

Required Items: DuransMachette.pngDuransBuckler.pngDuransPendant.pngBalancer.png

+20 Strength

+20 Agility

+20 Intelligence

+1 Energy Regen

+2.5 Hp Regen

+380 Hp

+16 Atk

+60 Energy

+5% Life Steal

+3 Armor

 

Note: This item would be to have a balance of, energy, hp, hp regen, energy regen, and stats. It provides a small bit of everything. To ppl who like the starting duran items.

 

 

Cursed Blade

Recipe Cost: 1125

Total Cost: 4500

Required Items: Sledgehammer.pngPneumatizedCloak.pngZergSymbiosis.png

+50 Agility

+40 Atk

+12% Life Steal

[unique] Your attacks lower the enemies Life Steal up to 15% for 2 seconds.

 

Note: It lowers up to 15%, meaning if the enemy only has 11% life steal, his leech will be turned to 0%, not -4%. But an enemy with 30% once attacked will only have 15% then.

 

Runic Time Watch

Recipe Cost: 1425

Total Cost: 5000

Required Items: TwinParadoxIsolator.pngLostTreasureMini.pngStormPauldrons.png

+60 Intelligence

+6 Hp Regen

+2 Energy Regen

+15% Cooldown Reduction

[unique] You and allies in a Radius of 4 gain +8% Timescale.

 

Note: It doesn't give as much timescale as paradox, but it is it is always on you, and effects allies who are really close. It does not stack.

 

 

Galaxy Armor (Broken?)

Recipe Cost: 835

Total Cost: 4900

Required Items: KorhalVanguard.pngStabilizer.png

Component of: Legendary Armor

+25 Strength

+25 Agility

+25 Intelligence

+5 Armor

+15% Spell Resist

+280 Hp

[unique] You gain +35% Physical and Spell Resist if your hero is under 30% it's Max Hp

 

Note: A Good tank item and balance item. It is good to use this time on a tank, especially one that can heal. Primarily, Egon, Mandrake, tychus, or other heros. It is also a good idea to combo this item with Life tech, since you will be restoring hp constantly too.

 

 

Light Mace

Recipe: 400

Total Cost: 4750

Required Items: HiggBosonCapacitor.pngEyeofDuran.pngStormPauldrons.png

+80 Intelligence

+20% Lifesteal

+20 Attack

+5 Hp Regen

[Active] Reveal all units for 8 seconds in a 20 unit Radius. 60 second Cooldown.

 

Note: This item would be good if your chasing someone threw bushes or chasing a cloaked unit and just need to see him a small duration. This is similar to a Boundary Scanner, except a higher CD, non-consumable, larger radius, and only reveals half the duration. This item would also help to counter shadow's final, but shadow's final would still be effect to the point, that if he mossberg silence, or gets the jump inwhich it may be to late. Since this item would be primarily towards spell casters, it wouldn't be an ideal item to counter a shadow if you were AA or especially if your a tank.

 

 

Magic Blade

Recipe: 925

Total Cost: 4300

Required Items: RunicGavel.pngKineticBatteryMini.png

+30 Agility

+15% Cooldown Reduction

+50 Weapon Damage

+4 Energy Regen

[unique] You gain +5% Spell Damage when you use an ability for 8 seconds. Can stack 4 times.

 

Note: This is similar in opposite way of cerebro. Cerebro gives massive int(caster) and some crit (AA) and an unique more towards AA. Magic blade gives alot of damage and some CDR (for the caster), but its unique is more towards casters. (each one stacks meaning 5% x4 wouldn't give you 20% Spell damge but more than that. Refresh upon each ability) The +5% would be granted 0.1 second before the spell damage done, so casting the ability for first stack will do +5% spell damage then. Of course this would be good with Pyre and Blackhole.

 

 

Wind Cape

Cost: 700

Component of: Accelorators ; PhantomMenaceMini.png (Phantom menace recipe cost would then go to 1250 to 550)

+5% Movement Speed

[Active] Gain +15% Movement Speed for 2 seconds. Cooldown: 45 seconds.

 

Note: If you like movement speed this is your item. It is also useful to have a small boost of speed for that engagement. [Notice: This item has an active at a very low level, while most items that have an active would usually cost 1500+ minerals).

 

Accelorators

Recipe: 850

Cost: 2800

Required Items: [Wind Cap] FocusPrism.pngAnabolicCirculator.pngPulseRegenerator.png

Component of: Wind Cape

+10% Timescale

+1 Energy Regen

+4 Hp Regen

[Active] Gain +40% Movement Speed for 2 seconds. Cooldown: 35 seconds

 

Note: Good at initiation. Gives timescale too. (This is my type of item ^^, cough get, 5 accelorators and a Yamato Reactor).

 

 

Duran's Stash

Recipe: 1575

Cost: 4000

Required Items: LostTreasureMini.pngMinersGogglesMini.pngLeechingSaberMini.png

Component of: Corrupted Spear

 

[unique] Every second, gain +2 Minerals. In additional, you gain +25% Lifesteal, +420 Hp, and +7 Hp Regen, +3 Energy Regen.

 

Note: If for some reason you like money, this is your item. Altho it would not be suggested to keep this item, as late game XD.

 

Vampire's Wrath (This Item might not pass because of a removal of a specific leech)

Recipe: 725

Cost: 4500

Required Items: EyeofDuran.pngGluttonsBite.pngEmeraldMox.png

+280 Hp

+30 Weapon Damage

+30% Life Steal

+5 Hp Regen

[unique] You gain +8% Spell Leech

 

Note: This item grants spell leech, possibly disqualifying it, but grants alot of leech to those who want it. Since it is primarily a DPS item, it may be risky for a caster to get it. Since it is also a unique, it is not stackable

 

 

Limited Staff

Recipe: 425

Total Cost: 3800

Required Items: LeechingSaberMini.pngHiggBosonCapacitor.pngStormPauldrons.png

+65 Intelligence

+20% Life Steal

+10 Weapon Damage

+10% Cooldown Reduction

[unique] Your attacks limits the enemy's Healing for 5 seconds, causing the enemy to heal only a maximum of 100 Hp.

 

Note: This item is primarily towards leech. If a person with 50% Leech deals 500 Damage, instead of healing 250 Hp, it only heals 100 Hp. This item is like a worst version of Executioner Axe, but its stats are much more favorable, and more toward Casters. It still has uses to be a late game item to get. The item, is ment to limit a unit with very high Life Steal, not to destroy it all together. Works on other healings then just leech, (but it wouldn't be effective vs over time heals.)

 

Blood Dagger

Recipe: 925

Total Cost: 3400

Required Items: ZergSymbiosis.pngLeechingSaberMini.pngEmeraldMox.pngCyberneticImplants.png

+23 Strength

+250 Hp

+15% Life Steal

[unique] You gain +2% Lifesteal per attack for 3 seconds. Can Stack 25 times. Refresh per attack.

 

Note: This item is more towards lifesteal in the long run, attacking for a duration, having to build it up

 

Power Hammer

Recipe: 1425

Total Cost: 4250

Required Items: QuantumSpade.pngSledgehammer.pngHyperionIncinerator.png

+85 Weapon Damage

[unique] Gain +15% Weapon Damage.

 

Note: This item sets Weapon damage to 115% Weapon damage, meaning the unique doesn't grant bonus to blackhole. It also means that debuff weapon damage, are less effective. Example: Shrink ray would lower ur Weapon damage from 115% to 80%, instead of 100% to 65%.)

 

Blood Hunger

Recipe: 1625

Total Cost: 4100

Required Items: GluttonsBite.pngSledgehammer.png

+50 Weapon Damage

+20% Life Steal

[Active] Gain Debuff immunity, and +30% Life Steal for 2 seconds. Cooldown: 60 seconds

 

Note: This item would be a primary counter towards, axe, and leech counters, enabling leech not entirely useless, if enemy has executioner axe. Of course, with this time, you would have to time it for the exact moment you need it, and it doesn't last long, and has a rather long Cooldown compared to the other leech actives. It is also a counter towards other heros that have debuffs.

 

Steel Fangs

Recipe: 710

Total Cost: 3900

Required Items: NeosteelVestments.pngCrystalBark.pngZergSymbiosis.pngHyperionIncinerator.png

+50 Weapon Damage

+7 Armor

+10% Life Steal

[unique] You gain Lifesteal equal to 40% of the Lifesteal of the target you are attacking, up to +50% Life Steal. Switching targets will immediately change the leech to amount of the new target. The buff lasts 2 seconds. This unique doesn't work on enemies with this item. (To prevent infinite looping).

 

Note: An indirect way to counter leech, by having superior leech. xD. If an enemy has 100% Leech, you gain +40% Leech from that.

 

Extension Blade

Recipe: 800

Total Cost: 3700

Required Items: Sledgehammer.pngPneumatizedCloak.png

+50 Agility

+30 Weapon Damage

[unique] Gain +0.5 Weapon Range.

 

Note: The largest range unit would then be Starscream in flight mode with a range of 8.5, [8+0.5] the same as a tower, any increase of weapon range would make a hero able to hit a tower out of range, unfairly.

 

Demon's Seal (I'm not entirely shur about this item)

Total Cost: 1800

+25 Weapon Damage

+10% Attack Speed

-20% Physical Resistance

-15% Spell Resistance

[unique] +15% Xp Gain

 

Note: An early game item, for gaining extra experience at a cost. Is it worth the risk?

 

Chrono Dagger (Broken?)

Recipe Cost: 2900

Total Cost: 3600

Required Items: [Wind Cap]

+8% timescale

[Active] All units except your specific hero lose 30% time, 50% Movement Speed, and 50% Attack Speed for 3 seconds in a 15 Unit Radius. (Does not Silence.) Cooldown: 45

 

Note: There was a pervious item called chrono dagger (this is a remake of it) This item is like a very nerfed version of zeratuls final in a larger radius. Enemies hit will be affect for 3 seconds, regardless if they move out of a 3 second range. This item could be powerful, and would lean more favorable towards casters, and aiming. (If you include all the debuffs together, u lose about 65% movement speed and attack speed.)

 

Paradox Orb (Broken?)

Total Cost: 3000

[Active] For 3 seconds, switch damage you take as healing, and healing you take, as damage. Cooldown: 45 seconds.

 

Note: This means that, if you have this buff on, and you take 1500 damage, you will heal 1500 HP instead of take 1500 damage, but if an ally heals you 500 hp, you take 500 damage instead. This will cause a reverse in lifesteal too. Making an enemy with 500 weapon damage and 50% lifesteal, the enemy will actually take 250 damage, as you heal 500 hp (less because of your armor). Barb armor will reverse tho, causing enemies to attack you to heal hp equal to the amount of damage barb armor is doing. The animation of this effect will have to be obvious, or else it would be over powered. Also this item isn't a good idea to have lifesteal with it, since if you activate it, and you try to attack, your lifesteal will actually damage you instead.

 

Mega Items:

These items will be items that are not worth the money, but are considered "Super Items", being nearly double the amount of what they are worth, it is suggested for heroes to buy them once, they have nearly full items, thus making money not completely useless late game, having an extra 15K Minerals, but not having any use for it. Of course, this may break the game, so it might not be the best idea, but i just feel like typing down the items, (and some recipes went over 5K so yea i just called it mega items and major high cost and added more stuff) I'd write more, but it is time consuming and, I'm horrible at coming up with names.

 

 

Scrap Yard Generator (Broken?)

Recipe Cost: 10325

Total Cost: 18000

Required Items: LifeTechNanosuit.pngEternalDriveMini.pngVibraniumShield.png

+850 Hp

+25% Spell Resistance

+60 Attack

+6 Hp Regen

+4 Energy Regen

+300 Energy

[unique] Whenever you take damage, 40% of the damage done will be restored as Hp over 8 seconds and 40% of the damage done will also be restored as Shields over 4 seconds. Shields last 6 seconds.

Note: Meaning if you take 1000 damage instantly, you will restore 400 over 8 seconds and 400 shields over 4 seconds. The healing stacks.

 

 

Legendary Defender (Broken?)

Recipe Cost: 8150

Total Cost: 21000

Required Items: (Galaxy Armor, [my item], and GalacticDefenderMini.pngElectricMantle.png

+60 Strength

+30 Agility

+30 Intelligence

+6 Armor

+30% Spell Resist

+400 Hp

+20% Cooldown Reduction

+80 Weapon

[unique] When you are under 30% Max Hp, you gain a buff for 10 seconds which gives: 1250 Shields; 45% Physical and Spell Resist and Enemies that attack you will be stunned for 1 second and will take 100 Spell Damage. Cooldown : 25 seconds.

 

 

Lightning Blade (Broken?)

Recipe Cost: 9850

Total Cost: 18250

Required Items:LightningRod.pngStunBaton.pngForceofEntropy.png

+40 Strength

+800 Hp

+30 Attack

+35% Attack Speed

+350 Energy

+2 Energy Regen

[unique] Your next attack deals 300 Spell Damage to primary target, and 3 other targets, stunning them for 1.25 seconds and slowing their Movement Speed and attack speed by 50% for 4 seconds. Cooldown: 8 seconds

 

Cloning Blade (Broken?)

Recipe Cost: 7050

Total Cost: 17000

Required Items: BanditsArtifice.pngShadowmourneMini.png

+50 Strength

+50 Agility

+50 Intelligence

+25% Attack Speed

+25% Crit Chance

+500 Energy

+8% Movement Speed

[unique] Every 5th attack, you create a clone of yourself, which deals 20% your weapon damage, and deals 20% Spell damage (for pyre and other items) and 20% True damage (incase grunty gets). Clones are vulnerable, inwhich they take 400% More damage from all sources, and will always have 0% Resistance to anything. Clones proc items, and can last up to 10 seconds. You can have a maximum of 4 clones. Clones can not cast abilities, but do have the heroic passive (won't work if activate).

 

 

Crystal of Khali (Broken?)

Recipe Cost: 10000

Total Cost: 19000

Required Items: KhaliBlade.pngArgusCrystal.png

+120 Intelligence

+25% Crit Chance

+90 Weapon

+10% Attack Speed

[unique] Your Critical Strikes deal bonus Physical Damage equal to 60% of Intelligence

 

 

Corrupted Spear (Broken?)

Recipe: 10100

Total Cost: 19000

Required Items: DominionStandard.pngCoatofArms.png [Duran's Stash]

+500 Hp

+60 Strength

+35% Weapon Speed

+20% Cooldown Reduction

+25% Life Steal

+3 Energy Regen

+7 Hp Regen

+30 Weapon Damage

[unique] Enemies in a Radius of 10 lose 10% Weapon damage and Spell Damage.

[Active] You gain control on Non-Heroic (excluding Massive [boss creeps]) enemies for 20 seconds in a Radius of 15 upon activation, before they return to enemies. Cooldown: 60 seconds

 

 

Gravity Crystal (Broken?)

Recipe: 11300

Total Cost: 20000

Required Items: ArgusCrystal.pngGravityEdgeMini.pngHiggBosonCapacitor.png

+220 Intelligence

+8% Movement Speed

+40 Attack

[unique] You spell damage, deals 35% more damage as True damage.

(Means if you you deal 1000 spell damage, you will deal 1000 spell damage +350 true damage) [i'm not sure if you can get more OP than this]

 

 

Titan's Armor (Broken?)

Recipe: 7835

Total Cost: 17000

Required Items: OrganicCarapace.pngBarbedPlating.pngDarksteelTitan.png

+65 Strength

+1350 Hp

+18 Armor

+4% Spell Resistance

-15% Movement Speed

[unique] Restore 1% of your Missing hp per second.

[Active] Go into Shell mode, stunning you for 10 seconds, but gaining 50% Cooldown Reduction (CDR does work if your stunned//silenced),+70% Damage Resistance, and heal 5% Your max Hp per second. Cooldown: 60

 

Shredder Blade (Broken?)

Recipe: 8000

Total Cost: 19000

Required Items: ContaminationShard.pngTimeSplitter.pngShrinkRayMini.png

+80 Agility

+70 Intelligence

+35% Attack Speed

+100 Weapon Damage

[unique] Your Attacks causes enemies to lose 3% Timescale, Physical and Spell resist, Weapon damage, and Spell Damage for 6 seconds. Refresh upon new stack. Can stack up to 25 times.

 

Consumable

 

Defence Tower

Cost: 1800

Duration: 20 minutes

Placement Range: 5

 

Place a tower which has

Hp: 2000

50% Damage Resistance and an additional 70% Spell Resistance. (meaning 50% true damage resist, 50% physical damage resist, and 85% spell resist total.)

Atk: 100 True Damage [Deals a bonus 20% of non-heroics enemies Max Hp as True Damage]

Attack Speed: 1

Range: 8.5

This tower can be targeted by Spells

[unique] Structures that can't attack in a Radius of 6 from tower will gain +90% Damage Resistance, and +10 Hp and Shield Regen.

 

Note: Tower acts like a standard CPU tower and once placed, will be controled by CPU. It can be targeted by abilities since AA heros would have a significant advantage at killing these towers. It also would help prevent anti-backdooring from occuring, giving time for heroes to kill creeps, instead of creeps attacking the tower regardless of enemies nearby. These towers would die fast tho, only giving enough time to just stall and prevent anti-door since low DPS.

 

 

Sealing Orb (Broken?)

Cost: 1900

Upon using this item, 2 Creep waves (Current amount of creeps) and 1 Tank, will spawn which will head straight towards the enemy artifact base (regardless of invince towers or not). The Creeps have +50% Max Hp and +50% Attack. It would also help to push vs towers.

 

 

Imagines on these items are now fixed (In the spoiler)

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