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[Hero] Temple.Archer


Itsthatguy
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Changelog:[/size]

11/23/2011

- Hero Created

 

 

 

 

Name: Temple.Archer

Portrait: Hydralisk

Unit Base: Hydralisk

Type: Int [AA/Caster]

Script: An archer that has mastered the crossbow and long bow, abling to support his allies with his rainning arrows and companions that help him.

 

Starting Stats:

Base Health [300]

Movement Speed [2.8]

Attack Range [5]

Attack Speed [1.8]

Base Damage [43]

Base Armor [2]

Strength – [20] + [4]

Agility – [29] + [7] Secondary

Intelligence – [29] + [7] Primary

 

 

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Abilities:

 

Heroic Passive: Precise Shot

"Archer's Arrows from his ability deal bonus damage (Physical) equal to a % of Archer's Weapon Damage. (Bonus Physical damage will not proc On attack Items like Pyre)"

 

 

Effect: This gives Archer the option not to just go AA or INT but also hybrid build. The amount of scaling will be listed in the ability below with (HP Grants:)

 

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Ability One: Burning Arrows

"Archer shoots 4 short ranged burning arrows towards a targeted spot. Each is shot in 0.15 second between each other, and can hit up to 3 targets each dealing less 30% Less damage per target hit [Linear]."

Energy Cost: 70//80//90//100

Cooldown: 21//19//17//15 [2 Charges with a 2 second CD interval between charges]

Range: 6

 

Level 1: Each Arrow deals 15[+15% Int] Spell Damage HP Grants: [+5% Weap per arrow as physical]

Level 2: Each Arrow deals 30[+15% Int] Spell Damage HP Grants: [+5% Weap per arrow as physical]

Level 3: Each Arrow deals 45[+15% Int] Spell Damage HP Grants: [+5% Weap per arrow as physical]

Level 4: Each Arrow deals 60[+15% Int] Spell Damage HP Grants: [+5% Weap per arrow as physical]

 

Effect: An arrow can hit 3 targets meaning the first target does 100% then deals 70% then deals 40% before ending. Arrows shoot at speed of 12

 

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Ability Two: Archer's Companion [Passive]

"When Archer hasn't been attacked within 8 seconds, he summons 1 Companion (resetting back to 8 seconds before another can be summoned) Each Companion has an ability to shoot an arrow at an enemy dealing spell damage and slowing enemy. They deal 40% damage vs Structures."

Energy Cost: None

Cooldown: 8

Range: Self

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Archer Companion Stats:

Hp: 90+15*lv. [360 Max] They are Controllable.

Atk: 10//15//20//25 [+15% INT] Physical Damage

Attack Speed: 1.8//1.7//1.6//1.5

Movement Speed: 3

Ability: Heavy Arrow [W]

" Shoot an Arrow at the enemy dealing Spell Damage and slowing Movement speed and Attack speed by 50% for 1 second. The Weapon damage scaling scales towards Archer's Weap, not Companion's Weap. "

Energy Cost: None

Cooldown: 30

Range: 7

Level 1: Deals 20[+10% Weap] Spell Damage

Level 2:Deals 30[+10% Weap] Spell Damage

Level 3: Deals 40[+10% Weap] Spell Damage

Level 4: Deals 50[+10% Weap] Spell Damage

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Summoning detail (Ability two continue)

Level 1: Can Summon 2 Companions

Level 2: Can Summon 3 Companions

Level 3: Can Summon 4 Companions

Level 4: Can Summon 5 Companions

 

Effect: A ability to help AA and chase enemies // = as it levels up, new change, If it was at Lv1//Lv2//Lv3//Lv4

 

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Ability Three: Long Bow Archer

"Archer temporarily auto-maticly shoots an Arrow every single second at enemies (Priortizes Enemy Heroes) for 7 seconds. During this duration, he loses 50% Attack Speed and 15% Movement Speed."

Energy Cost: 70//90//110//130

Cooldown: 28//24//20//16

Range: 8

 

Level 1: Deals 25[15%int] Spell Damage per arrow HP Grants: [+10% Weap Physical Damage per arrow]

Level 2: Deals 40[15%int] Spell Damage per arrow HP Grants: [+10% Weap Physical Damage per arrow]

Level 3: Deals 55[15%int] Spell Damage per arrow HP Grants: [+10% Weap Physical Damage per arrow]

Level 4: Deals 70[15%int] Spell Damage per arrow HP Grants: [+10% Weap Physical Damage per arrow]

 

Effect: I remember the effect of the ability, but not the Temple Siege Name of the ability. While it does ALOT of damage, the loss of speed will help people escape, and the loss of attack speed will really slow your AA during the ability. In temple siege this abilty was fairly strong (with high range) but random targeting and didn't slow self at all. The added debuffs are to balance this ability.

 

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Ultimate Ability: Arrow Rain

"Channel for 2 seconds. After the channel, archer shoots a mass of arrows in front of him (10 total), (60 degrees total, 30 degrees each side.) every 0.5 seconds for 2.5 seconds. It shoots up to 8 units ahead of Archer. Enemies can take damage from arrows once every 0.3 seconds. Arrows will disappear the first unit it hits."

Energy Cost: 160//280//400

Cooldown: 110//100//90

Range: 8

 

Level 1: Deals 50[+20%int] Spell Damage per arrow. HP Grants: [+15% Weap Physical Damage per arrow]

Level 2: Deals 75[+20%int] Spell Damage per arrow. HP Grants: [+15% Weap Physical Damage per arrow]

Level 3: Deals 100[+20%int] Spell Damage per arrow. HP Grants: [+15% Weap Physical Damage per arrow]

 

Effect: Arrows shoot at speed of 12 Shoots 5 waves of arrows in 2.5 seconds.

 

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Additional Information

Suggested Items: Argus Crystal, Gravity Edge, Yamato Reactor//Shrink Ray, Pyre, Nitrogens, StarFury.

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Closing statement

This hero is very good to get INT items that also help towards Attack Speed too.

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Your a machine with these hero suggestions :p

These specific hero suggested with the Temple in the name come easy, as I don't have to think of a Name or theme, just the effect of the ability, and try to make it somewhat familar to the Temple Siege Version. Different thing in Temple Siege is that base damage for most abilities are low, but Scaling effects usually with weapon damage (most the time). The level up system was different also, and involved getting 1 Stat point and you had to use it for either money for Upgrade damage//armor, or for increase hp, or increase energy//regen, or gain a new ability (3 Level talents) (going in order of Ability 1, then 2 then 3 then 4. Of course since they didn't have passives, I usually just make that up.

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