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Skyhawk.Jupiter


NoWaterJustIce

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Changelog:

11/1/2012

 

 

Banshee_SC2-WoL_Story1.jpg

 

Name: Skyhawk.Jupiter

Unit Base: Banshee

Unit Portrait: Banshee

Type: Ranged support

Script: Jupiter is one of Raynor's finest banshee pilot know across the sector for her Increadible flying technique and the number of successful mission she has run. Always high in the sky, She watches over her allies from above raining down destruction on their enemies.

 

Starting Stats:

Base Health [220]

Movement Speed [2.8]

Attack Range [5]

Attack Speed [1.8]

Base Damage [30]

Base Armor [2]

Strength – [20] + [3]

Agility – [35] + [7]

Intelligence – [30] + [5]

 

 

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Abilities:

 

 

Heroic Passive: Support Fire

Jupiter assists her allies take down their targets with additional weapons fire. Whenever a Heroic ally within 10 units auto attacks an enemy Heroic unit Jupiter will fire an additional rocket at that target dealing 20(+5*Lv) spell dmg. Support Fire missles have a 1 second internal Cd.

Energy Cost: Passive

Cooldown: 1 second

 

 

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Ability One: Carpet Bomb

Jupider Calls in on of the Banshess from her squadren to carpet bomb an area on the map 4 units in diameter. The Banshee bomber will appear next to Jupiter and move towards the target location at a movement speed of 3(+3 per 5 units traveled with a maximum of 10 movement speed) and bomb the area when they pass above it. Units hit by the Bombs take spell dmg and are stunned for 2 seconds.

Energy Cost: 70/80/90/100

Cooldown: 20/19/18/17

Range: Global

 

Level 1: Deals 60(+50%int) dmg

Level 2: Deals 100(+50%int) dmg

Level 3: Deals 140(+50%int) dmg

Level 4: Deals 180(+50%int) dmg

 

 

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Ability two: Calling the Shots

With Jupiter is Calling the shots theres no time for dilly dallying, It's time to move out and do so quickly. When activated all allies in a 6 unit radius of Jupiter gain movement speed for 1.5 seconds

Energy Cost: 50/60/70/80

Cooldown: 7/6/5/4

Range: 6

 

Level 1: +8%movement speed

Level 2: +12%movement speed

Level 3: +16%movement speed

Level 4: +20%movement speed

 

 

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Ability Three: Shockwave Missle

Jupiter launches a Shockwave missle at a target location and all units in a 4 unit radius are pushed away from the center of the blast.

Energy Cost: 120

Cooldown: 24/22/20/18

Range: 12

 

Level 1: 1.5 unit push

Level 2: 2.25 unit push

Level 3: 3 unit push

Level 4: 3.75 unit push

 

 

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Ultimate Ability: Shrapnel Grenade

Jupiter Fires off one of her personal creations at a target location. The grenade explodes dealing dmg in a 5 unit area, removes all buffs from enemy heros, and reduces enemies current physical and spell resist for 5 seconds.

Energy Cost: 175/250/325

Cooldown: 65/55/45

Range: 10

 

Level 1: Deals 75(+60%int) and reduces Enemies current physical and spell resist by 40%

Level 2: Deals 150(+60%int) and reduces Enemies current physical and spell resist by 55%

Level 3: Deals 225(+60%int) and reduces Enemies current physical and spell resist by 70%

 

 

Note: The dmg and buff remove are single occurences that happen on impact. the resist reduction is the only thing that lasts for 5 seconds.

 

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Additional Information

- Jupiter is a support caster that helps her team position with the use of her w and then wreaks havoc on the enemy team with her stun push and ulti. having her lane with a ranged aa hero her passive will make every aa harass hurt a little more while sending her Q to help other lanes if nessesarry.

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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dat r. 70% damage amp. woweeeeeeeeeeeeeeeeeeeeeee. maybe a bit too stronk. otherwise works.

 

why such high agi?

 

cuz its an agi hero bro ;) the first ever agi support :D and its not a 70% dmg amp. it takes their resist and reduces it. if they have low resist say like an int hero this ability wont have much of an effect but say a micro that has spell buffer, life tech, korhal, and a shrapnel it will have a huge effect.

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Support Fire seems overpowered as every second an enemy will take a bit much extra damage. Maybe it could just a tiny bit less?

 

W could afford to have a lower cost but I feel you should have the CD at 5 at all levels. Maybe 10/15/20/25.

It does not last long and does not increase speed by much.

 

Otther than that I love it. XD

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I meant early-game. XD

25 damage is quite a bit given that it can happen every second-- every auto-attack.

 

Though what makes me sad is that the Heroic Passive only works if there are nearby allies-- which means that if Skyhawk has no allies nearby, has no Heroic Passive =[

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