Midknight Posted October 28, 2012 Report Share Posted October 28, 2012 So how are other people building Crackling? What role do you see him filling. I can see him being a good pusher if he buffs up his adds or a good DPS if you focus more on his own power. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted October 28, 2012 Report Share Posted October 28, 2012 I feel he's a pushing / ganking hero; but I can't see anybody wanting to build anything besides Weapon Damage on him in the end... Though I haven't played him just yet. Quote Link to comment Share on other sites More sharing options...
residente Posted October 28, 2012 Report Share Posted October 28, 2012 I like the items Coat of Arms and Hive Symbiosis (not sure if spelled correctly) because with CoA that cute lings attack faster, and you also get some hp and armor, and with Symbiosis, you have leech, agi (more armor and ws) and your lings will also give you some leech, with your W, I don't know if zerglings also leech 200% damage dealt, but if they do that, Hive Symbiosis is even better imo :3 I also buy Time Splitter, and Contamination Shard, because they were buffed and they give very nice damage and tons of weapon speed from Splitter. FoE is also good when you dont have ulti because they will not scape. And... I don't know, maybe the leech from W is a little bit op, in one game today, in the enemy T2 tower, I raped a Tychus with ulti active, I had x2 Machette, Cont. Shard and nothing else. I don't think this is the best build because you will not reach 400 damage fully geared but I only played one game with this Zergling and I found this build nice. Quote Link to comment Share on other sites More sharing options...
Midknight Posted October 28, 2012 Author Report Share Posted October 28, 2012 I'm trying to nail down whether he'd do better with Pyre and Yamato for spell damage synergy, crit build with cerebro and energy regen for rapid-fire abilities, or just straight up damage, CoA, and Symbiosis with Explosive. What have people had success with? Quote Link to comment Share on other sites More sharing options...
lOvOl Posted October 28, 2012 Report Share Posted October 28, 2012 Well his heal ability is very strong which makes barbed plating a great item on him because healing/lifesteal increases your effective hit points and therefore can make barbed plating a great attrition item on him. So I would probably build him for attack damage (not necessarily speed as his W scales with weapon damage) and lifesteal plus barbed. So the build I have for him now with 2 points on offense for weapon speed and lifesteal and 4 points in defense is: (1) Flare Gun (2) Pyre (3) Ihan (sell once you get 10 stacks) (3) Barbed Plating (4) Sunflare Gun (5) Hand of Mengsk (6) Hive Symbiosis (7) Darwin's Might So you have a base of 82% lifesteal that is amplified to 132% with Darwin's active plus all the lifesteal you get with hive symbiosis' passive, and when HoM is active you also are near the attack speed cap, plus you have 44 armor and barbed plating which in effect means the physical damage dealt to you by enemies actually hurts them more than it hurts you since you have around 75% physical damage resist from armor (not including the base 15% damage resist for all heroes). On top of that, his heal is very strong in sustaining your health and making the damage dealt to the enemy via barbed plating go that much farther. Crackling seems like he could be a bit OP with the right build, but it is too early to say at this point. Quote Link to comment Share on other sites More sharing options...
Midknight Posted October 28, 2012 Author Report Share Posted October 28, 2012 Does selling Ihan work still? One person I asked said it doesn't anymore. edit: nvm, just tested and found it does still work. Quote Link to comment Share on other sites More sharing options...
Takeray Posted October 28, 2012 Report Share Posted October 28, 2012 Black Hole Magnum --> Works nice with W being on next hit ( 150% WD) Pyre--> Weapon Damage and Passive Darwin's Might --> Life steal and Weapond dmg or Hand of Mengsk Khali Blade --> Weapon Dmg Shinobi Style--> Utility/ Weapon dmg Gravity Edge---> Spamming spell damage --> Spamming True Dmg. Quote Link to comment Share on other sites More sharing options...
Hurricane Posted October 28, 2012 Report Share Posted October 28, 2012 Depends on the team ur facing, but if they have a lot of aoe i go just wep dmg. if they have less aoe ill get coa, hive symbiosis too Quote Link to comment Share on other sites More sharing options...
Doom Posted October 28, 2012 Report Share Posted October 28, 2012 I haven't played him yet, but I imagine that I would go for (in no particular order): HoM, Glactic Defender, FoE, Pyre, C Shard, BHM. Plenty of damge, surviabilty, leech, so on. mini's are nice, but with the amount of readily available AoE (I suspect that soon, most people will get explosive refit, for clearing creeps faster) I don't think that focusing on them will be a good and reliable strategy. Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted October 28, 2012 Report Share Posted October 28, 2012 he is played as a jungle AA carry. Talents: 5 offensive, 1 defensive (might, lifesteal, attackspeed, +1.5 lvl, haste, and then integrity for healthier jungling or utility +1.2energy regen for skill spamming) Start machette, 1 point in E, 1 point in Q Start firebat camp in short lane, then take tanks -> this should bring you to level 3, skill up E Gank short lane immediately. They should be in the middle of their first creepwave -> only lvl 1 unless they took veteran as well. Max E first, Grab W as needed for jungle sustain. Leave Q at lvl 1. Take ult whenever possible. Build 2 machettes. You should be able to take Aeon at ~6:30 minute mark with 2 machettes. Build a kinetic battery if your team has mana problems. Otherwise keep yourself stocked up on mana pots. Build pulse hammer for durability and the ability to chase along with ur E and R Rush a Masamune if you are doing really well. the raw damage works wonderfully with your W, the cooldown reduction helps as zergling is heavily casting based, and the 25% time always helps... with integrity/just being an Agi hero, you offset the -20% physical resist. Otherwise, a pyre or galactic defend is good Or you can go attackspeed build with stunbaton + lethal and khali blade Finish force of entropy whenever you feel like you need the health Grab Darwins if needed. Other items are on a as-needed basis Always finish off with a black hole magnum for amazing burst damage on your W Quote Link to comment Share on other sites More sharing options...
Climax Posted October 30, 2012 Report Share Posted October 30, 2012 lethal barb, khali , darwins , agressors, whatever u want = gg Wrath 1 Quote Link to comment Share on other sites More sharing options...
Wrath Posted October 30, 2012 Report Share Posted October 30, 2012 Contrary to what some people say, avoid building a Black Hole Magnum till you actually have decent Weapon Damage. Most of his abilities scale with Weapon Damage and while Black Hole's effect stacks well on top of his W, it provides little Weapon Damage. Edit: Also, Pyre is not that great of an item for him, since its damage does not come from Weapon Damage, it comes from a Spell Damage effect. Stick to Khali Blade and Galactic Defender first. Quote Link to comment Share on other sites More sharing options...
Doom Posted October 30, 2012 Report Share Posted October 30, 2012 Wrath ling = beast, I'd listen to what he says. Especially since it's similar to what I said about BHM and Galactic Defender. Quote Link to comment Share on other sites More sharing options...
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