Legion Posted October 24, 2012 Report Share Posted October 24, 2012 I don't know how feasible this would be to do, but it would be cool to have an option in testmode of having no cooldowns. Chimera 1 Quote Link to comment Share on other sites More sharing options...
iatebambi Posted October 24, 2012 Report Share Posted October 24, 2012 I seem to recall in version 4.x there were games played like this. I think it was where everyone had one skill to with a ~1 second cooldown. Ex: Grunty chain stunning ppl from pool, Zera chain ultimates, the whole screen covered in Tosh's terrazine etc. I think it was called the WTF mode or something. One of the old school players might know better. Or they might even have a replay or link ^_^ But yes I think it is possible, and it'd be alot of fun to use in random premade games. Quote Link to comment Share on other sites More sharing options...
Phyresis Posted October 24, 2012 Report Share Posted October 24, 2012 Oh god. Null's swords across the sky. Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 24, 2012 Report Share Posted October 24, 2012 u can use -hero command again to refresh all ability/item cooldowns, remove item stacks, remove elixirs, etc. Quote Link to comment Share on other sites More sharing options...
akanna Posted October 24, 2012 Report Share Posted October 24, 2012 Hijacking this thread for a diff suggestion. Make TM enableable without every single players consent. sucks to be 5v1 against someone that refuses to surrender, and when you try to TM to speed things up they arent willing to budge... Quote Link to comment Share on other sites More sharing options...
residente Posted October 24, 2012 Report Share Posted October 24, 2012 Hijacking this thread for a diff suggestion. Make TM enableable without every single players consent. sucks to be 5v1 against someone that refuses to surrender, and when you try to TM to speed things up they arent willing to budge... gank him 10 times 5v1 and he will ragequit, tested and confirmed Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 24, 2012 Report Share Posted October 24, 2012 u can use -hero command again to refresh all ability/item cooldowns, remove item stacks, remove elixirs, etc. Yes, but it also starts you back off at level one. This did exist before in 4.0 and was called "WTF mode." Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 25, 2012 Report Share Posted October 25, 2012 no, u still at level u were before but u have to pick all abilities again. Anyway I don't agree with this suggestion - how u can test cd's in that case? However would be nice to have command which reduce item/ability cooldowns. Actually I would like to see some commands to have more control over obelisks. Like command which can give them some specific amount of spell/physical resist, ability to deal physical/spell damage and so on... Quote Link to comment Share on other sites More sharing options...
Francuz Posted October 25, 2012 Report Share Posted October 25, 2012 While we are on test mode topic I would like to eliminate the possibility to change heroes when dead to eliminate that bug with ppl running with no heal bar visible at all and not gaining kills from them just to watch them respawn 1 second later. Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 25, 2012 Report Share Posted October 25, 2012 It's test mode. It works just fine unless you try to break it. Quote Link to comment Share on other sites More sharing options...
Legion Posted October 26, 2012 Author Report Share Posted October 26, 2012 no, u still at level u were before but u have to pick all abilities again. Anyway I don't agree with this suggestion - how u can test cd's in that case? However would be nice to have command which reduce item/ability cooldowns. Actually I would like to see some commands to have more control over obelisks. Like command which can give them some specific amount of spell/physical resist, ability to deal physical/spell damage and so on... I was suggesting that an additional command, namely a no cooldown toggle, be added to test mode. It wouldn't be on automatically. WTF mode would be cool too. Quote Link to comment Share on other sites More sharing options...
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