Jump to content

[Hero] Rebel.Louis


Eliwan
 Share

Recommended Posts

Changelog:

08/02~03/2011

- Began Creation / Typed.

08/03/2011

- First round of edits:

-Buffed Metabolic Serum from +/- 5/9/12/15% movespeed and +/- 4/7/9/11% Time Scale to +/- 5/9/13/17% movespeed and +/- 4/7.5/10/12.5% Time Scale. Also changed it to cost 35 + 5 per level energy. It now inflicts 4% of current life in damage (up from 3%) and then heals/damages the target for 7% of Louis' INT (this is spell damage)

-Lowered Elusive Arts' cooldown from 40 seconds to 35 seconds.

-Added a restriction on levelling Rebel's Veteran, Louis must now be level 2/5/8/10 to rank up the skill. The regeneration aura was nerfed from .4/.6/.8/1% to .1/.3/.5/.7% per second.

-Beacon of Rebellion recieved a Aura of Regeneration.

10/17/2012

-6.0 update~!

 

Ability Two: Elusive Arts

"Louis, a master of losing those chasing him, passively gains evasion and movespeed. On use, Louis cloaks as fans protect him, and Louis gains 4 times his hero level in bonus auto-attack damage if he attacks while cloaked. The cloak is dispelled if Louis attacks or uses any spells."

Energy Cost: 60 + 30 per level

Cooldown: 35 seconds

Range: --

 

Level 1: 3% evasion, +1% movespeed per 200 STR. Spawns 4 (+1/175 AGI) rebels. Cloak lasts for 5 seconds.

Level 2: 5% evasion, +1% movespeed per 200 STR. Spawns 6 (+1/175 AGI) rebels. Cloak lasts for 6 seconds.

Level 3: 7% evasion, +1% movespeed per 200 STR. Spawns 8 (+1/175 AGI) rebels. Cloak lasts for 7 seconds.

Level 4: 9% evasion, +1% movespeed per 200 STR. Spawns 10 (+1/175 AGI) rebels. Cloak lasts for 8 seconds.

 

Effect: Players of Louis can use this ability to run like a madman when endangered, or can use it to initiate a gank, after using his Metabolic Serum.

 

Louis must be level 2/5/8/10 to level up this skill.

btn-armor-protoss-ground.png

Ability Three: Rebel's Veteran

"A master of rebellion, Louis incites it wherever he walks, and his presence radiates with strength, and causing all rebels to be stronger."

Energy Cost: --

Cooldown: --

Range: 4, Global

 

Level 1: Incites a rebel every 12 seconds. Units near Louis gain .1% (+0.01%/100 AGI) health and energy regneration each second. Rebels have a base hitpoint value of 20, and a base damage of 5.

Level 2: Incites a rebel every 10 seconds. Units near Louis gain .3% (+0.01%/100 AGI) health and energy regneration each second. Rebels have a base hitpoint value of 40, and a base damage of 10.

Level 3: Incites a rebel every 8 seconds. Units near Louis gain .5% (+0.01%/100 AGI) health and energy regneration each second. Rebels have a base hitpoint value of 60, and a base damage of 15.

Level 4: Incites a rebel every 6 seconds. Units near Louis gain .7% (+0.01%/100 AGI) health and energy regneration each second. Rebels have a base hitpoint value of 80, and a base damage of 20.

 

Effect: Louis' rebels, spawned by all his abilities except for his Q, become stronger. He also now passively spawns them.

 

 

 

Name: Rebel.Louis

Portrait: One of the special Marines [pretty much any would do], with Vulture quotes

Unit Base: Dominion Marauder with faint Terran Campaign beacons on various places [head, back?]...

Type: Ranged

Script: A veteran marine under the tutilage of James Raynor, Louis follows his idol in the ways of fighting for what he believes in, coming to the Sanctum to prove his worth to members of Raynor's crew, such as Rory Swann. His amount of a fanbase and their willingness to rebel with him and his company are utilized in his combatitive style.

Louis fights in a specialized Dominion suit to fool his enemies on solo missions and is actually quite capable in a battle while avoiding being destroyed himself.

 

Starting Stats:

Health 270

Movement Speed 2.75

Attack Range 5

Attack Speed 1.8

Damage 40

Armor 2

Strength – 20 + 5

Agility – *25 + 7*

Intelligence – 20 + 5

 

--

 

Abilities:

 

btn-ability-protoss-gravitonbeam.png

Heroic Passive: Inspiration

"If a unit grants a bounty to a player, a rebel civilian comes out of hiding around 5 units away from the killed unit. Rebel Civilians are given to the killing player, have 50 [+100% STR] health, and deal damage equal to 7% of Louis' Attack Damage every second, with a range of 3. Civilians move at a speed of 3 and have 40% spell resistance. Rebel Civilians leave after 120 seconds of service."

 

Effect: Simple and clean, this makes Louis akin to Tosh, rewarding players for killing units, albeit with a unit instead of with a few bonus minerals. Civilians do not give minerals or EXP upon death; and have Sight Radii of 6.

 

--

 

56px-SC2StimPack.jpg

Ability One: Metabolic Serum

"Louis injects the target with a metabolic serum, either boosting or slowing their processes for 5 seconds, and healing/damaging them over that time. Louis may target himself.

When used on a Creep; this ability deals/heals with double the strength and lasts for 10 seconds instead of five."

Energy Cost: 30 + 5 per level

Cooldown: 15 seconds each charge, can hold 4 charges. 2 seconds between casts.

Range: 6

 

Level 1: +/- 5% Time Scale. Heals/Damages for 50 (+50% INT).

Level 2: +/- 8% Time Scale. Heals/Damages for 75 (+50% INT).

Level 3: +/- 11% Time Scale. Heals/Damages for 100 (+50% INT).

Level 4: +/- 14% Time Scale. Heals/Damages for 125 (+50% INT).

 

Effect: Good for escaping, ganking, or laning(using it on yourself and the enemy hero, but the creeps would benefit-- especially the Siege Tanks!!)

 

--

 

btn-techupgrade-terran-consumption.png

Ability Two: Gotcha!

"Louis projects himself, creating a copy. The copy cannot use any of Louis' abilities and lasts for 15 seconds. The copy activates item effects on attacks.

While the copy exists, Louis himself is cloaked and is granted bonus Movement Speed. When the Copy expires, Rebel Civilians are spawned there based on the percentage of its health remaining."

Energy Cost: 60 + 30 per level

Cooldown: 35 seconds

Range: --

 

Level 1: Copy has 80 [+25% Maximum Life] health. Grants +8% Movement Speed. For every 14% of health remaining, spawns one Rebel Civilian.

Level 2: Copy has 130 [+25% Maximum Life] health. Grants +12% Movement Speed. For every 12% of health remaining, spawns one Rebel Civilian.

Level 3: Copy has 180 [+25% Maximum Life] health. Grants +16% Movement Speed. For every 10% of health remaining, spawns one Rebel Civilian.

Level 4: Copy has 230 [+25% Maximum Life] health. Grants +20% Movement Speed. For every 8% of health remaining, spawns one Rebel Civilian.

 

Effect: Well, I like it a lot. P= It replaces Elusive Arts [see top] as that had Randomness and Randomness is bad.

 

--

btn-techupgrade-terran-combatshield.png

Ultimate Ability: Beacon of Rebellion

"[Passive] Louis orders Rebels to join the cause in the fight, adding Rebel Civilians to every wave of Creeps that do not have death timers.

[Active] Louis shields the target with a powerful barrier, granting it bonus Shields as well as spawning Rebel Civilians around it."

Energy Cost: 60 + 20 per level

Cooldown: 25 seconds

Range: 6

 

Level 1: 1 Rebel Civilian per wave. Grants +60 [+25% STR, +25% INT] shields and spawns 3 Rebel Civilians.

Level 2: 2 Rebel Civilians per wave. Grants +100 [+25% STR, +25% INT] shields and spawns 4 Rebel Civilians.

Level 3: 3 Rebel Civilians per wave. Grants +140 [+25% STR, +25% INT] shields and spawns 5 Rebel Civilians.

Level 4: 4 Rebel Civilians per wave. Grants +180 [+25% STR, +25% INT] shields and spawns 6 Rebel Civilians.

 

Effect: Pretty useful sometimes, and passive pushing is epic win, right? Riiight?

I miss old Raynor's Raiders that spawned Marines in waves. =|

 

--

 

btn-armor-protoss-ground.png

Ultimate Ability: Prescence || Rebel Mortars

"Louis' comrades are emboldened by his presence and have their power increased. Louis may call down a Rebel Mortar, which has an attack range of 8 and attacks once every 3 seconds.

Louis may have no more than 2 Rebel Mortars at any time, and Rebel Mortars may not move. Rebel Mortars have 100 [+25 * Lvl] Health, with 50% Physical Resistance."

Energy Cost: 220 + 90 per level

Cooldown: 45

Range: Radius 10 for aura. Cast Range 4.

 

Level 2: Nearby allies gain +10% Spell Damage. Mortars deal 30 [+25% INT] Physical and Spell Damage on each attack.

Level 3: Nearby allies gain +15% Spell Damage. Mortars deal 50 [+25% INT] Physical and Spell Damage on each attack.

Level 4: Nearby allies gain +20% Spell Damage. Mortars deal 70 [+25% INT] Physical and Spell Damage on each attack.

 

Effect: Free Arrrgguuussss? Mortars appear like tiny Siege Tanks [e.g. about the size of Lane Creeps?]. Since they deal both Physical AND Spell Damage on each attack, it shouldn't be UP that they only attack every 3 seconds.

Maaaybe, however, a really UP ultimate active-- so keep that in mind, I guess.

 

--

 

Additional Information

 

Team-support hero that has reliable escapes and is capable of destroying enemies with Rebel Civilians of DOOOOOM! Each one does piddly damage [7%] but that adds up...

Rebel Mortars are quite powerful but since they cannot be moved are not all that strong; but can be used to smash waves in when combined with Beacon of Rebellion. Those extra damage dealers is very nice.

 

--

 

Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...