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[Hero] Zakul.Suarin


Eliwan
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Changelog:

10/29/2011

- Began creation.

10/15/2012

- 6.0 update!

 

Cortex Command:

@spawn Maar;@removeweapon HybridC;@addweapon UrunEnergyBeam;@scale .6 .6 .5;@tint 20 20 50 .6 1;@attach PreserverC;sc 1.25;ti 120 120 300 .9 .9

 

Name: Zakul.Suarin

Portrait: Scout?

Unit Base: See Cortex Command.

Type: Fighter.Carry

Script: Type description of your hero's background story here.

 

Starting Stats:

Health 260

Movement Speed 2.75

Attack Range 2

Attack Speed 1.8

Damage 41

Strength – 28 + 7 *

Agility – 18 + 5

Intelligence – 18 + 5

 

 

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Abilities:

 

Heroic Passive: Ethereal Pulse

"Zakul has an odd being floating behind him. This Being causes all allies within 10 range of Zakul to recieve a bonus 10% of their Healing. Additionally, any enemies within 10 range of Zakul lose 10% of their Healing."

 

Effect: Zakul has increased regen and so shall his allies, and his enemies will be decreased in capability. This makes Zakul's ally more able to take damage and use their spells with the increased regeneration.

 

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Ability One: Point Slash

"The being floating behind Zakul leaps to a point. Then they switch places, mid-phase, striking all in reach. Both Zakul and the Being deal different amounts of damage."

Energy Cost: 75 + 20 per level

Cooldown: 29 seconds

Range: Being leaps forward 4 units in the direction Zakul is facing.

 

Level 1: Zakul deals 40 (+40% Weapon Damage) damage. Being deals 40 (+50% INT) damage.

Level 2: Zakul deals 60 (+40% Weapon Damage) damage. Being deals 60 (+50% INT) damage.

Level 3: Zakul deals 80 (+40% Weapon Damage) damage. Being deals 80 (+50% INT) damage.

Level 4: Zakul deals 100 (+40% Weapon Damage) damage. Being deals 100 (+50% INT) damage.

 

Effect: Zakul can destroy creep waves with this ability, and position himself.

 

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Ability Two: Tormenting Lash

"Zakul unleashes a lash of power at the target unit, draining them of energy and dealing Spell Damage. This ability also silences them for a short time. Creeps lose triple the percentage of their health and are stunned instead of silenced, for twice as long."

Energy Cost: 70

Cooldown: 13

Range: 8

 

Level 1: Deals 2% max energy (+0.1% / 10 STR) in damage. Effect lasts 1 second.

Level 2: Deals 3% max energy (+0.1% / 10 STR) in damage. Effect lasts 1.4 seconds.

Level 3: Deals 4% max energy (+0.1% / 10 STR) in damage. Effect lasts 1.8 seconds.

Level 4: Deals 5% max energy (+0.1% / 10 STR) in damage. Effect lasts 2.2 seconds.

 

Effect: Gives Zakul a painfully effective, although not extremely powerful way of shutting down his opponents and restricting them.

 

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Ability Three: Matter Manipulation

"Zakul's Being becomes seperated from him, imbuned with power. The Being has a ranged attack, and attacks once every second. The Being has life seperate from Zakul."

Energy Cost: 180

Cooldown: 45 seconds from expiration of Being

Range: Being has 5 range.

 

Level 1: Being has 75 [+12% Maximum Health] life; and deals 14 (+20% Weapon Damage) Spell damage per attack.

Level 2: Being has 125 [+12% Maximum Health] life; and deals 26 (+20% Weapon Damage) Spell damage per attack.

Level 3: Being has 175 [+12% Maximum Health] life; and deals 38 (+20% Weapon Damage) Spell damage per attack.

Level 4: Being has 225 [+12% Maximum Health] life; and deals 50 (+20% Weapon Damage) Spell damage per attack.

 

Effect: Zakul can take additional risks by using his "clone/proxy" to help him; escape or otherwise. Can also be used to farm neutrals mid-waves and between them- "initiating" the neutrals with the Being first.

If Zakul uses Point Slash; the Being teleports to the proper location; they do not switch places prior to the Being's teleport.

(If this were not the case, the player could simply sit the Being in the pool and use Point Slash to escape, and rely on AA and Tormenting Lash for damage.)

 

--

 

Ultimate Ability: Ethereal Rupture

"Zakul rips a hole to an alternate dimension, vastly increasing his damage output at the cost of energy each second. He gains bonus Attack Damage and Spell Damage. Every time he attacks, the attack deals linear splash perpendicular to Zakul. When this ability is not on cooldown, increases Ethereal Pulse's regeneration increase and decrease to 15/20/25%."

Energy Cost: 3.5% of maximum per second

Cooldown: 180 seconds from disable

Range: Self; 3/4/5 radius from hit unit

 

Level 1: +7% (+1% / 40 STR) spell damage. +7% (+1% / 30 STR) physical damage.

Level 2: +11% (+1% / 40 STR) spell damage. +11% (+1% / 30 STR) physical damage.

Level 3: +15% (+1% / 40 STR) spell damage. +15% (+1% / 30 STR) physical damage.

 

Effect: Linear splash explanation: Zakul strikes the Target unit. Using Zakul as the X-axis, the Target as the origin, the slash deals linear splash along the Y axis.

For bonus damage, this does mean that Tormenting Lash deals a higher percentage of damage; and for Matter Manipulation increases the Being's damage [which is physical damage].

 

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Additional Information

 

None yet.

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!

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