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Jakk.Summer [1.47]


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If you are talking about REALLY small, with just tactics and items, nothing else, no formating, here goes, probably will take me 10 mins:

 

Item Build

 

Blue Gem > Symphonic Seed > Nitrogen Retrofit > Argus Crystal (if no one has it already, otherwise get gravity edge) > HoM > Electric Mantle/Parallax/FoE/Organic Carpace depending on enemy team comp > sell blue gem, get pyre.

 

This is a hybrid build, designed to be best if you can at least not be the first casualty of battle. Allows you to really spam spells, which along with your grenade, and very much later on pyre attacks, proc Nitrogen, slowing the enemy. Gives you pretty good DPS, without sacrificing too much health and any utility.

 

 

Tactics (I am just going to do tips and tricks here)

 

-If you want to deal the most damage to a wave with e mines, don't plant them on top of it. Plant them in front of where the wave will go, so that they walk over all of them tripping much more.

 

-when a big engagement starts, you want to be in grenade mode, both for added speed, and the mines. Throw them such that it deals some damage, but most are left intact, blocking the route back. If you have a terrain advantage, this is even more of a good idea.

 

-spyder wards all over the place. Everywhere, even if there is detection on enemy heroes.

 

-ult mines are a great pushing tool, because you can just plant them when nobody knows you are there, walk away, when a creep wave comes by, you destroy it completely, and it splits apart the enemy team. Either they have to protect that lane or it will be pushed by a full creep wave. If they go for it, your team can attack the other waves, while you set up remote mines THERE for future use.

 

- Stun Shot has a much lower cooldown than e mines. In a battle you can get two shots off, for every minefield, hence if you are out of danger, go to gun mode and start spamming shots from the back. Once your e mines have cooled off, you can go back to grenade mode and run closer to the center of the fight (no closer than you need to).

 

- Setting up remote mines in enemy jungle not only allows gives you potential kills, but more importantly allows you to steal their farm without being in danger of being ganked. You obviously have to be careful when setting them up, though.

 

- Jakk is a really strong counter to shadow. If you e mine your team before the cloud reaches you, and he attacks them, he will trip most of the mines himself, because of stepping strikes. Also, your stun shot allows you to be really far away

 

-Jakk's stun's cast time is shorter than rancor's snipe, raynor's ult, rory's molo and stevie, drake's ult and more. Use it to mess with people with cast times more than just for the damage and short stun.

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Argus Crystal (if no one has it already, otherwise get gravity edge) > Ho

 

 

Argus provides Unique individual bonus not a group bonus as it was before (so it doesnt matter if ne1 else has argus).

 

I would suggest to get a Lockbox .. so you lock box a target ... throw a minefield around ... switch to laser and snipe it as it emerges... that should do significant dmg.

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Argus provides Unique individual bonus not a group bonus as it was before (so it doesnt matter if ne1 else has argus).

 

 

Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope.

 

Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either.

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get impact dial this is the number 1 char with that item. especially late game when every1 got truesight just push them into ur remote mines and explode

Yes, very good, also good at pushing them through an entire proximity mine field which will kill most non tank heroes late game.

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  • 2 weeks later...
  • 2 months later...
  • 4 weeks later...
  • 2 weeks later...

 

 

Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope.

 

Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either.

 

the debuff comes if the lets say egon makes this q on the enemie so he will get a "egon argus" debuff if u dmg him a "doom argus" debuff

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Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope.

 

Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either.

Argus is individual damage modifier, same as Yomato Reactor. Damage modifier stacks lineary. So If u have both Argus and Yomato Reactor they will increase spell damage by 1+0.2+0.25 = 1.45, not by 1.2*1.25 = 1.5. So it works little bit different than damage amplification which stack in multiplicative way. And if u want be sure if Argus works on your allies as well, go test mode with a friend, pick 2 any heroes, get flare gun on both and argus on one. Compare damage output on obelisk.

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  • 1 month later...

Sorry for necroing this thread, but haven't seen last post till now.

 

Additionally, Spooky, you are wrong.

 

It's 1 * 1.2 * 1.25 = 1.5. Damage buffs are multipliers.

No, I'm not. I made my post just after I test it on obelisk. So if nothing has changed since several weeks damage modifiers (DM) are additive while damage amplification (DA) are multiplicative. So if u want to calculate how all together affecting damage input (DI) u would get equation similar to:

X = DI * (1 + DM1 + DM2 + ...) * DA1 * DA2 * ...

 

Just go test mode, get Flare Gun, Argus and YR and check out by yourself.

 

On topic:

I've tried Jakk recently in pub and went INT/carry build so I could do a lot of damage in area but also to single target:

GravityEdge.png:YamatoReactor::NitrogenRetrofit::ArgusCrystal:StarsFury.png:IsomorphicPyre::IhanCrystal:

The most fun part is that switching weapon procing Star's Fury passive. I had about 550 INT late game and 3k health, so I was pretty squishy but had huge damage output as well. However I was very fast with all movement speed buffs. So it was all about good positioning.

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