NoTpErFecT Posted October 14, 2012 Report Share Posted October 14, 2012 Can you guys write a small guide including items, and tactics? Quote Link to comment Share on other sites More sharing options...
Doom Posted October 14, 2012 Report Share Posted October 14, 2012 If you are talking about REALLY small, with just tactics and items, nothing else, no formating, here goes, probably will take me 10 mins: Item Build Blue Gem > Symphonic Seed > Nitrogen Retrofit > Argus Crystal (if no one has it already, otherwise get gravity edge) > HoM > Electric Mantle/Parallax/FoE/Organic Carpace depending on enemy team comp > sell blue gem, get pyre. This is a hybrid build, designed to be best if you can at least not be the first casualty of battle. Allows you to really spam spells, which along with your grenade, and very much later on pyre attacks, proc Nitrogen, slowing the enemy. Gives you pretty good DPS, without sacrificing too much health and any utility. Tactics (I am just going to do tips and tricks here) -If you want to deal the most damage to a wave with e mines, don't plant them on top of it. Plant them in front of where the wave will go, so that they walk over all of them tripping much more. -when a big engagement starts, you want to be in grenade mode, both for added speed, and the mines. Throw them such that it deals some damage, but most are left intact, blocking the route back. If you have a terrain advantage, this is even more of a good idea. -spyder wards all over the place. Everywhere, even if there is detection on enemy heroes. -ult mines are a great pushing tool, because you can just plant them when nobody knows you are there, walk away, when a creep wave comes by, you destroy it completely, and it splits apart the enemy team. Either they have to protect that lane or it will be pushed by a full creep wave. If they go for it, your team can attack the other waves, while you set up remote mines THERE for future use. - Stun Shot has a much lower cooldown than e mines. In a battle you can get two shots off, for every minefield, hence if you are out of danger, go to gun mode and start spamming shots from the back. Once your e mines have cooled off, you can go back to grenade mode and run closer to the center of the fight (no closer than you need to). - Setting up remote mines in enemy jungle not only allows gives you potential kills, but more importantly allows you to steal their farm without being in danger of being ganked. You obviously have to be careful when setting them up, though. - Jakk is a really strong counter to shadow. If you e mine your team before the cloud reaches you, and he attacks them, he will trip most of the mines himself, because of stepping strikes. Also, your stun shot allows you to be really far away -Jakk's stun's cast time is shorter than rancor's snipe, raynor's ult, rory's molo and stevie, drake's ult and more. Use it to mess with people with cast times more than just for the damage and short stun. Quote Link to comment Share on other sites More sharing options...
RaKuRa Posted October 14, 2012 Report Share Posted October 14, 2012 Argus Crystal (if no one has it already, otherwise get gravity edge) > Ho Argus provides Unique individual bonus not a group bonus as it was before (so it doesnt matter if ne1 else has argus). I would suggest to get a Lockbox .. so you lock box a target ... throw a minefield around ... switch to laser and snipe it as it emerges... that should do significant dmg. Quote Link to comment Share on other sites More sharing options...
slobban Posted October 14, 2012 Report Share Posted October 14, 2012 get impact dial this is the number 1 char with that item. especially late game when every1 got truesight just push them into ur remote mines and explode Quote Link to comment Share on other sites More sharing options...
NoTpErFecT Posted October 14, 2012 Author Report Share Posted October 14, 2012 Can you make him as a pure caster with high intelligence other than making him dps/caster? Quote Link to comment Share on other sites More sharing options...
Doom Posted October 15, 2012 Report Share Posted October 15, 2012 Argus provides Unique individual bonus not a group bonus as it was before (so it doesnt matter if ne1 else has argus). Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope. Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted October 15, 2012 Report Share Posted October 15, 2012 Doom: Argus Crystal makes the holder's Spell Damage be amped by 20%. Not anybody else's; just the holder benefits. So if Cyprus has a team and they all have Argus; they all have 120% Spell Damage; but Cyprus doesn't benefit from the Argus Crystals of his teammates. Doom 1 Quote Link to comment Share on other sites More sharing options...
NoTpErFecT Posted October 15, 2012 Author Report Share Posted October 15, 2012 Can any of you attach some replays when you play jakk? Quote Link to comment Share on other sites More sharing options...
Spooky Posted October 15, 2012 Report Share Posted October 15, 2012 Bandit's Artifice is nice item for Jakk as clone proc his heroic - one of his weapons. Quote Link to comment Share on other sites More sharing options...
Jaysi Posted October 17, 2012 Report Share Posted October 17, 2012 get impact dial this is the number 1 char with that item. especially late game when every1 got truesight just push them into ur remote mines and explode Yes, very good, also good at pushing them through an entire proximity mine field which will kill most non tank heroes late game. Quote Link to comment Share on other sites More sharing options...
lOvOl Posted October 18, 2012 Report Share Posted October 18, 2012 Bandit's Artifice is nice item for Jakk as clone proc his heroic - one of his weapons. You just gave me an idea (-: Quote Link to comment Share on other sites More sharing options...
residente Posted October 30, 2012 Report Share Posted October 30, 2012 You just gave me an idea (-: Post a replay if that idea works Quote Link to comment Share on other sites More sharing options...
cell Posted October 31, 2012 Report Share Posted October 31, 2012 Bandit's Artifice is nice item for Jakk as clone proc his heroic - one of his weapons. no the clone use only nades not the rifle Quote Link to comment Share on other sites More sharing options...
Eliwan Posted October 31, 2012 Report Share Posted October 31, 2012 The Grenades would be better than the Rifle as the Grenades would make the Bandit deal more damage due to it having INT scaling and if you build Jakk squishyish then you can use suicide Bandit pushes. Quote Link to comment Share on other sites More sharing options...
Spooky Posted November 5, 2012 Report Share Posted November 5, 2012 no the clone use only nades not the rifle WTF is 'nades'? Bandits clone procing heroic abilities, but it doesn't proc passive ones. At least how it worked when I've tested this out... Quote Link to comment Share on other sites More sharing options...
Eliwan Posted November 8, 2012 Report Share Posted November 8, 2012 Jakk's Heroic Passive has 2 forms Energy Rifle: 20% of Physical Damage => Energy Something else: Attacks deal 25 +10% INT AoE Spell Damage. Fires grenades. Quote Link to comment Share on other sites More sharing options...
eSeS Posted January 14, 2013 Report Share Posted January 14, 2013 and the dps (rifle) build? Quote Link to comment Share on other sites More sharing options...
Hubert Posted February 11, 2013 Report Share Posted February 11, 2013 aggresors, lethal barb, stun baton, archbound and situational when there attacking you go rifle and when there running away switch to grenades. Quote Link to comment Share on other sites More sharing options...
Reaper Posted February 12, 2013 Report Share Posted February 12, 2013 Lightningrod, Stunbaton, Pyre, masamune, HoM and FoE. Quote Link to comment Share on other sites More sharing options...
Hubert Posted February 13, 2013 Report Share Posted February 13, 2013 i like aggresors on him more survivability and pyre is soo last patch Quote Link to comment Share on other sites More sharing options...
Smuma Posted February 26, 2013 Report Share Posted February 26, 2013 Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope. Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either. the debuff comes if the lets say egon makes this q on the enemie so he will get a "egon argus" debuff if u dmg him a "doom argus" debuff Quote Link to comment Share on other sites More sharing options...
Spooky Posted February 26, 2013 Report Share Posted February 26, 2013 Are you sure? Whenever you are close to an enemy with argus, it shows the argus as a debuff on your char, and when around two people with argus you still see just the one debuff.... C shard also has this, and I never heard about either C Shard or Argus getting this kind of buff. I not only think you are wrong, I really hope you are.... because the image conjured in my head was a cyprus and 4 teammates with argus crystals, causing Cyprus to do 100% extra damage, or if they stack multiplicatively, 248% extra damage.......... nothing would be safe. You are wrong. I hope. Oh and as for lockbox, impact dial, those are kind of side items, I was being lazy and not mentioning those, while sticking to core items. I didn't include a starting build either. Argus is individual damage modifier, same as Yomato Reactor. Damage modifier stacks lineary. So If u have both Argus and Yomato Reactor they will increase spell damage by 1+0.2+0.25 = 1.45, not by 1.2*1.25 = 1.5. So it works little bit different than damage amplification which stack in multiplicative way. And if u want be sure if Argus works on your allies as well, go test mode with a friend, pick 2 any heroes, get flare gun on both and argus on one. Compare damage output on obelisk. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted February 27, 2013 Report Share Posted February 27, 2013 The double-person attacking on Doom's already-corrected statement. Additionally, Spooky, you are wrong. It's 1 * 1.2 * 1.25 = 1.5. Damage buffs are multipliers. Quote Link to comment Share on other sites More sharing options...
Spooky Posted April 5, 2013 Report Share Posted April 5, 2013 Sorry for necroing this thread, but haven't seen last post till now. Additionally, Spooky, you are wrong. It's 1 * 1.2 * 1.25 = 1.5. Damage buffs are multipliers. No, I'm not. I made my post just after I test it on obelisk. So if nothing has changed since several weeks damage modifiers (DM) are additive while damage amplification (DA) are multiplicative. So if u want to calculate how all together affecting damage input (DI) u would get equation similar to: X = DI * (1 + DM1 + DM2 + ...) * DA1 * DA2 * ... Just go test mode, get Flare Gun, Argus and YR and check out by yourself. On topic: I've tried Jakk recently in pub and went INT/carry build so I could do a lot of damage in area but also to single target: The most fun part is that switching weapon procing Star's Fury passive. I had about 550 INT late game and 3k health, so I was pretty squishy but had huge damage output as well. However I was very fast with all movement speed buffs. So it was all about good positioning. Quote Link to comment Share on other sites More sharing options...
Mus Posted April 5, 2013 Report Share Posted April 5, 2013 INT Summers is only strong in the early-mid game. DPS Summers is a lot more viable for the whole game, I prefer to build Summers as a hybrid DPS/INT. You get a lot more hp and you are more useful in team fights. Quote Link to comment Share on other sites More sharing options...
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