residente Posted October 12, 2012 Report Share Posted October 12, 2012 Well, I make this topic because I want people playing the beta to post the new talents, so players that can't play the beta can know what's going on. (I will personally beta test as soon as I can go SC again) Hydra told me that Vita and Protect are completely changed, and the new utility active talent "Teleport". It could be nice guys if you can provide the rest of the player some information of the new changes :) Quote Link to comment Share on other sites More sharing options...
JustZerO Posted October 12, 2012 Report Share Posted October 12, 2012 teleport sounds like the must have talent for every inh Quote Link to comment Share on other sites More sharing options...
residente Posted October 12, 2012 Author Report Share Posted October 12, 2012 Well, but if it has 2-3-4-5 minute cooldown, I think it's stupid Quote Link to comment Share on other sites More sharing options...
JustZerO Posted October 12, 2012 Report Share Posted October 12, 2012 2 minutes? is actually low enough to take benefit from it. whenever you shop, you can tp back to lane. and when you want to gank, you can also tp. i am sure teleport will be the most important talent. Quote Link to comment Share on other sites More sharing options...
residente Posted October 12, 2012 Author Report Share Posted October 12, 2012 maybe my bad saying 2 minutes, but 3, 4 or 5 isnt too much? Quote Link to comment Share on other sites More sharing options...
Peas Posted October 12, 2012 Report Share Posted October 12, 2012 Its currently on a 5min cooldown. Here are my comments from another thread I beta tested last night. Transporters removed but you can warp back to pool anytime (as in LOL). Also, the talents have been completely reworked. THe highest tier utility talent provides you a teleport to any allied structures, although it is currently on a 5 minute cooldown. Ekco mentioned that he removed transporters in part because the map is more similar to LOLs (smaller in size). I personally hate the change, as it makes the game less involved, less strategic, and further lowers the skill cap (-.-). We will see where everything ends up though...the changes are still beta. The teleport talent was initially set at a 3 minute cooldown, but was changed to 5 because we told ekco it would be too important relative to its counterparts. 3 minutes felt...mmmmm.....okayish as far as retaining the ability to teleport strategically for ganks and so forth. The situation is sort of lose-lose for those who dislike the removal of transporters, as ekco is somewhat obligated to balance the talents such that teleport is not the overwhelming obvious choice. edit: a few more comments 1. without a reliable teleport, it seems certain heroes will gain an indirect buff...namely those with good sustain (egon, tychus, bio etc.) 2. The jury is still out on how this will affect backdooring. To be honest, i think it might make it harder, at least when it comes to pushing into the base as everyone has a built in teleport home. Pushing, especially split pushing, should be super strong until the same point. Quote Link to comment Share on other sites More sharing options...
residente Posted October 12, 2012 Author Report Share Posted October 12, 2012 For the first time I agree with Peas, I don't like the transporter removing, in DotA for excample teleport has a 65 second cooldown, but at least they can teleport. I don't play LoL but I look a lot of games on youtube, and I dont like the idea of a free teleport to base, but you cant teleport to a tower to prevent a push or a gank Quote Link to comment Share on other sites More sharing options...
JustZerO Posted October 12, 2012 Report Share Posted October 12, 2012 A 5 minute cd is way too high. they already removed star trecks. don't make the game even slower! make the talent cd like 2 minutes, this would make it way more useful. Nevertheless, i don't understand why the teleporter mechanic was changed anyway. it worked how it should. there are many other things that need to be fixed before reworking good stuff. what about whaletits' list of bugs? what about the character balance, i think there could still be some small changes, i think about bio/null for example. we are currently playing inh in EU with 6 autobans (null, egon, bio, SS, MK, Tychus) and at least 2 global bans for each team, that makes 10 bans for 1 game. fix these issues before reworking the teleporter. LiquidDog and residente 2 Quote Link to comment Share on other sites More sharing options...
xSEnergy Posted October 12, 2012 Report Share Posted October 12, 2012 Um Residente why are you asking for more information? RNG's latest comment reflecting the most recent changes can be seen on Mumble eh? Or is he not online... Quote Link to comment Share on other sites More sharing options...
residente Posted October 12, 2012 Author Report Share Posted October 12, 2012 Um Residente why are you asking for more information? RNG's latest comment reflecting the most recent changes can be seen on Mumble eh? Or is he not online... Im looking rng's comment but i dont see ANYTHING about talents, and why the flob(f*ck) you have the bad manners to write me here when you ignored me on mumble flobing(f*cking) boii(b*tch) :( Quote Link to comment Share on other sites More sharing options...
xSEnergy Posted October 12, 2012 Report Share Posted October 12, 2012 Im looking rng's comment but i dont see ANYTHING about talents, and why the flob(f*ck) you have the bad manners to write me here when you ignored me on mumble flobing(f*cking) boii(b*tch) :( Was that you calling my name? I thought it was some gay sounding flawless victory so I didn't respond. When RedHydra asked me I told him I was busy :D Quote Link to comment Share on other sites More sharing options...
residente Posted October 12, 2012 Author Report Share Posted October 12, 2012 Was that you calling my name? I thought it was some gay sounding flawless victory so I didn't respond. When RedHydra asked me I told him I was busy :D I was saying helloooooo energy dont ignore me hellooooo :D Quote Link to comment Share on other sites More sharing options...
xSEnergy Posted October 12, 2012 Report Share Posted October 12, 2012 I was saying helloooooo energy dont ignore me hellooooo :D ^-^ Harro Relevant: I don't like new talents. So. Ew... I like old ones better even if I only ever used defensive tree. Quote Link to comment Share on other sites More sharing options...
NoTpErFecT Posted October 13, 2012 Report Share Posted October 13, 2012 Does everyone get the beta? Quote Link to comment Share on other sites More sharing options...
xSEnergy Posted October 15, 2012 Report Share Posted October 15, 2012 Does everyone get the beta? No you have to go on Mumble to participate in the Beta testing. If Beta is released you will play that in pubs lol Quote Link to comment Share on other sites More sharing options...
NoTpErFecT Posted October 16, 2012 Report Share Posted October 16, 2012 Well can u go on Muble if i dont have a mike? Quote Link to comment Share on other sites More sharing options...
residente Posted October 16, 2012 Author Report Share Posted October 16, 2012 ofc you can, if at least you can hear your allies, its nice Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 16, 2012 Report Share Posted October 16, 2012 I posted the talents already btw. For those of you who haven't gotten a chance to hop on, the last beta I played involved these talents. Tier 1 talents require no points in the respective tree Tier 2 talents require 2 points in the respective tree Tier 3 talents require 3 points in the respective tree Offense Tier 1 Might + 15 Weapon Damage Tier 1 Cunning + 5% Spell Damage Tier 1 BloodThirst + 13% Lifesteal Tier 1 Fury +15% Weapon Speed Tier 2 Demigod After a kill, your next attack does and additional 50% of your weapon damage as spell damage Tier 2 Veteran Start the game with +1.5 level Tier 3 Haste +50% Movement and Weapon Speed for 6 seconds. 3 minute cooldown Defense Tier 1 Fitness +120 Health (might be a little more) Tier 1 Disciple + 7% Spell Resist Tier 1 Vigor + 2 HP regen Tier 1 Integrity + 14 armor Tier 2 Zeal When you have more than 70% of your maximum health, you gain +13% Movement Speed Tier 2 Undying Respawn time reduced by 25% Tier 3 Fortify +50% Spell and Physical Resist for 6 seconds. 3 minute Cooldown Utility Tier 1 Prodigy +12% cooldown reduction Tier 1 Brilliance + 1.2 Energy Regen Tier 1 Swiftness + 7% movement speed Tier 1 Youth + 200 Energy Tier 2 Overlord Non-heroic allied units within 8 unit radius will gain +20% spell and physical resist Tier 2 Wealth Begin game with +150 minerals Tier 3 Transport Teleport to any ally. 5 minute cooldown What if recall became teleport and had a 2 minute cooldown and cost 50 mana or so? It reduces the ability to be able to just jump around the map, but still allows you to port somewhere in case of an emergency. Wrath, LiquidDog and Phyresis 3 Quote Link to comment Share on other sites More sharing options...
Wrath Posted October 16, 2012 Report Share Posted October 16, 2012 What if recall became teleport and had a 2 minute cooldown and cost 50 mana or so? It reduces the ability to be able to just jump around the map, but still allows you to port somewhere in case of an emergency. This. Then you have to manage your teleport use. You could use it to teleport back to base but then the opponents could take a tower before you got back. Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted October 16, 2012 Report Share Posted October 16, 2012 you realize teleport is strong because you can teleport to any ally. not just a tower/building. any lane creep, or any hero. making it a 2 minute cooldown would be absurd. then making it free on every hero would make it even MORE absurd. every gank would errupt into a 5v5 teamfight. and last i checked, you can teleport to radar towers too! Quote Link to comment Share on other sites More sharing options...
Adamantium Posted October 16, 2012 Report Share Posted October 16, 2012 You actually can't teleport to heroes with teleport. Only allied creeps and structures. But we could always remove that capability. I know I'm not the only one who isn't enjoying this teleporter change. Quote Link to comment Share on other sites More sharing options...
Shab Posted October 16, 2012 Report Share Posted October 16, 2012 Doto teleport mechanic best teleport mechanic. Give teleport an internal cooldown of 1 minute. And by teleport, I of course mean town portal scrolls, or whatever they're called in AoS :P Quote Link to comment Share on other sites More sharing options...
residente Posted October 16, 2012 Author Report Share Posted October 16, 2012 Doto teleport mechanic best teleport mechanic. Give teleport an internal cooldown of 1 minute. And by teleport, I of course mean town portal scrolls, or whatever they're called in AoS :P do you remember when they were called time capsules? Quote Link to comment Share on other sites More sharing options...
WhaleTits Posted October 16, 2012 Report Share Posted October 16, 2012 space time capsules, actually Quote Link to comment Share on other sites More sharing options...
Shab Posted October 16, 2012 Report Share Posted October 16, 2012 space time capsules, actually That was in like 4.0 or something? Cuz in 3.0 it was called warp shards. Quote Link to comment Share on other sites More sharing options...
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