lOvOl Posted October 12, 2012 Report Share Posted October 12, 2012 Many heroes that are great in organized play are not as good in disorganized play and vice versa. In my experience many casters (with a few exceptions) are rather underpowered in pub play because casters only really shine if they can concentrate fire on an individual hero to kill that hero immediately, while assassin heroes obviously desire to split teams up so they can kill enemies one by one. One hero that is very hard to play in pub is Jackson, simply because he has a DPS cap and he doesn't scale as well with intelligence as many other caster heroes. My solution to building him is to go pure tank with him as my only int items are nitrogen refit and ihan crystal. I play him to setup kills for my team with his incredible slow aura from superheated and nitrogen refit and his W, as well as locking a hero down for range with his beam. And of course silencing and clustering an entire enemy team will setup monster kills for new user Kerrigans on your team who you can coach to buy the right items. Electric Mantle and Barbed Plating also give you pretty good protection against AA heroes, but it is not like you will ever kill a Drake all on your own. Nevertheless, Jackson is just really hard because you can't count on someone else to tank for you as Jackson is often a secondary initiator, usually with a warp shard/small hadron collider. And due to the mechanics of his beam, getting executioner's axe to disable massive lifesteal from a Shadow or Zera or Nova won't work right so if your team stinks too bad or else has all cowards or AA heroes who never by a pyre, there is not much you can do as Jackson, even though his utility is arguably the best in the game. Another hero that really has problems in disorganized games is Dustin. Even if you build him full int, his burst just is not good enough and reliably enough to finish many heroes off before they counter you. And of course taser really makes Dustin cry. Furthermore, since reliable tanks are far and few between in disorganized play, you need to build him somewhat tanky to address the fact he is one of the most vulnerable casters at close range in the game. For me, I get a dark steel titan because it counters force of entropy which if you get tagged with by an enemy hero without DST to cancel it, then you are pretty much dead. He also always runs out of mana even with a crapload of intelligence, so rationing his mana is usually a good idea. He is also a very poor farmer so I usually get a superheated mantle on him early just for that purpose as his area denial drone over a creep wave with superheated mantle is an efficient way to farm with him. Once you fill out your inventory you can sell your superheated if you wish to and there is no Bio in the game anymore, though I usually keep it around as it really helps with pushing lanes. There are other ones that feel kinda weak at times, but these two heroes especially are the hardest to get wins with for me in terms of being able to carry the team and win in spite of the rest of my allies not being very experienced at the game. Which heroes do you all think are the hardest to play in pub games? Quote Link to comment Share on other sites More sharing options...
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