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Nova Is Broken


Ben

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There has been a lot of talk about how nova is not OP, but there is not 1 valid argument to say that she is not OP.

 

Lots of people say "Taser" well taser only lasts 5 seconds, she can still AA, and even more importantly, if she is not shapty you will almost never get enough money. I played a game where nova had 2 t2 items, and was able to keep every1 on my team from farming, I only had 2 duran's half a phase cloak and accelerator.

 

Again people say play as a team, but you cannot farm as a team, ther are times when you are farming neutrals and nova poof, your dead.

 

"EM" Again, its an expensive item, as it should be, and you don't always have that amount of money.

 

She's not good in teamfights? thats a load of shap for a not terrible nova. All she has to do is stand 6 units away from the tank and they die, no skills required.

 

Cloak really isn't the issue for me, its that in the mid-late game she has retarted amounts of damage, and a huge root to boot so that she always gets the shots off.

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The only thing going against nova is the early game squishiness. But, the easy way to make money kinda counteracts that because she can easily farm up money when laning and since it is easier to jungle, that way as well (if she has someone to tank).

 

The issue with her cloak is the move speed bonus. But whats fun to do against new users in pubs is get a phase cloak, and catch them laning, reactions always make me giggle.

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I'll say again that Nova is a strong pick but not OP imo, at least at higher levels of play. She might be an OP pub hero though, before of her E+R combo which is amazing at ganking and assasinating. Assasins are OP in pubs - think back to 5.0 Zeratul, who was relatively weak in IH.

 

If there is one of two feeders on the other team, Nova is great at feeding off them over and over, with efficiency, thus snowballing heavily later into the game. If she doesn't get fed, she is on par or even below other carries later in the game, because in the late game, her E turns into primarily an escape skill, and she can't get close enough to the enemy team to use R (again, this is in organized play). Then she is left with her crits, but those are used up in 3 hits, and she has nothing else to boost her DPS, unlike shadow with his ult.

 

Nova's early game is really weak, and that should be taken advantage of. I'm talking about levels 1-4. Her base HP is about 490, which hurts terribly. You should be able to jump her every time in lane, and all she should be able to do is run with E, wasting mana that she should be using to farm. When I play Nova, I'm incredibly mana hungry early game.

 

Counter items go a long way against nova, as many people have stated, and late game, one player should always have truesight, making the cloak nulified.

 

That being said, I wouldn't mind nerfs across the board for Nova, if only to stop people from crying about her. I would be afraid though, that nerfs would make her unviable for IH play, because I have had many Nova games, where I've been fed, but I was neutralized in late game team fights for fear of being bursted down immediately from focus - Nova is one of the squishiest heroes out there.

 

Nerf the minerals gains from Q (minus 5 minerals for every level)

Nerf E bonus movespeed to 200% from 225%

Nerf Slow in ult (there is a pullback stun anyways)

Increase cooldown on ult (To 20 - 30 sec)

Increase mana cost on ult

Decrease duration of ult (2/3/4 sec)

 

I wouldn't mind seeing all of these nerfs but I think a very good Idea would be to hit the ult the hardest. It's not supposed to be that much of a factor late game, but it's stupid in mid game skirmishes. You shouldn't be able to use your ult twice in any teamfight. Please increase it's cooldown. That could help the crying masses the most.

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Frankly, the biggest problem I have with nova is her Q and Ulti.

 

Her Q actually has two big problems with it:

One, it has a delay between you pressing Q and the machinegun thing actually doing anything; and sometimes the cooldown and energy cost are lost without anything happening.

Two, it awards too many minerals. 10/15/20/25 is far too many, I think it should be reduced to like 8/12/16/20 at the most.

 

Her ulti does too much:

Slows, prevents enemies from moving outside of a 2-3 unit diameter area because otherwise they get stunned for 2+ seconds.

*Mid-late game there is far too much lag to prevent yourself from getting stunned from this.

It has a paltry 60? Mana cost and a 12 second cooldown.

It shouldn't slow and stun and have a cooldown lower than one of her abilities (Vanish's cooldown is 17/15/13/11 iirc).

It also does damage despite being a 2.5/3.0/4.5 second root. For goodness' sake, Nova can easily kill you in 4 if she isn't taking damage.

 

I concur with the nerfs according to PanHybrid; Mana cost to perhaps 90/130/170, Cooldown increased to 35/31/27 seconds; and duration decreased to 2/3/4 seconds.

 

To compensate for nerfing her Q and R on this scale, buff her starting STR by 3-4 and her STR growth by 1-2. That way she doesn't die as fast as she kills people.

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Sometimes there's no fun in game cuz of Nova... If you're good player. Game is long. You have stats like 7-0. Nova is coming then she's using on you her ulti... you can't run! Her 3 shots deal about 1200-1800dmg! So when ulti goes down you're dead already. Or maybe if she won't kill you she will run easily... This hero has no sense!

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Tell me, what is that weakness?

 

If you say Taser, I'm going to point out that that won't matter as she can just cloak before you use it after initiating you with her ultimate because you were stunned for 4.5 seconds.

 

If you say a team, well... I'm going to point out that I've seen Nova run in cloaked; ulti somebody; everybody else notices and turns around; but Nova already got the kill and is running and then she can escape with her E.

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The main thing with Nova, I personally think, is her W. I actually don't mind the Q or the R, they just seem to me to be average moves. If she gains more minerals from kills, so does Tosh. It costs lots of energy early-game to take out a whole creep wave, each time using Q. R is a normal stun, but the cooldown is a bit too short, and it really needs to allow blinks to escape from it.

 

The W is the problem. Crazy damage crits. They do way too much damage, and you get three/four guaranteed crits! It's crazy.

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Honestly, I don't see why there's so many complaints about Nova. I've never had issues killing her, let alone NOT feeding her.

 

The only thing that I thought made her slightly "OP" was the extremely low cooldown on her running away skill, which mind you, was fixed and the cooldown was increased.

 

Right now, nova as is, is NOT "OP" imo. If I was to call Nova "OP", I'd be calling Vergil, Toxi, Starscream, Iron Hide, and many others "OP".

 

I think people just need to learn how her skills work, and the cooldowns and counter it properly. She can't do high crits magically unless built that way and unless it's late game. In which case, anyone can use arguments about certain characters being retardedly "OP". Cyprus 1-shotting for example. There's nothing "OP" about her right now.

 

PS: Mantle takes a HUGE dump on Nova anyday if you know how to use it.

 

EDIT: Also, if people played smart, they wouldn't be getting "stunned" by her "R" skill. It's called; don't run away immediately upon seeing her.

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Nova reminds me of early alpha rancor, when he had a high starting base damage. Put a machette on him and he was able to out last-hit anyone. This let him get ahead early and snowballed from there. The same applies to early game nova, as her base damage is high so she can last hit creeps even when she has no crits. This also lets her harrass with her range and high aa dps even in the lane phase. How hard do you think it would hurt her if her base damage was decreased to somewhere around rancors?

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EDIT: Also, if people played smart, they wouldn't be getting "stunned" by her "R" skill. It's called; don't run away immediately upon seeing her.

 

Problem is, nova sneaks up on them and catches them in a position in which they do not wish to be. Thus, they run and get owned.

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Agree with HiTechGunner, The extra damage from Autoattack crits means any bad player can suddenly start doling out more damage than most ultis late game. Trialled it with Raynor, if she is built right her crit can out do more damage than his Ulti, even with his Q on a target and the cast time. Nova makes bad players good!

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imo, i dont think nova is op.

since last nerf on timescaling and the wepon range decrease shes ok.

they are so many counters against nova.

 

boros can deal easily with nova (and hes very easy to play)

lategame shadow will take her in hell with his stepping strikes.

raynors mark, silence, killshot etc.

rancor with his snipe and nuke is a big problem for nova, because shes squishy.

unix is helldream for nova with his fungle and her squishiness, shes instantly dead in some sec.

toxi with his ult etc. she cannot get close to toxi.

tosh with his stund and the "hard" dps with his spectres.

etc.

 

when a nova instantly run away she will not take her build to get dangerous.

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I've been dabbling with Nova lately. My conclusion? Well, a hero with Nova's design is going to be inherently dificult to counter in pubs, where there is little to no coordination, and people aren't aware of what she does. Give it a few weeks. She is RIDICULOUSLY squishy.

 

Late game I had like 1.8k hp, and I was wrecking people, but that was 1-2 at a time, maybe more if they ran from me. Other true hard carries can toe to toe the entire team and emerge on top. As soon as anyone turned around and attacked me back, I had to play with more and more caution. She has no hard CC other than her R which she has to run in for. Yes, her E helps her do that, but Truesight pretty much turns that into a liability, because if you use E to close the gap and things go south, you can't use E to escape immediately afterwards. Shes balanced.

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imo, i dont think nova is op.

since last nerf on timescaling and the wepon range decrease shes ok.

they are so many counters against nova.

 

boros can deal easily with nova (and hes very easy to play)

lategame shadow will take her in hell with his stepping strikes.

raynors mark, silence, killshot etc.

rancor with his snipe and nuke is a big problem for nova, because shes squishy.

unix is helldream for nova with his fungle and her squishiness, shes instantly dead in some sec.

toxi with his ult etc. she cannot get close to toxi.

tosh with his stund and the "hard" dps with his spectres.

etc.

 

when a nova instantly run away she will not take her build to get dangerous.

 

..... All the heros you named are also squishy dps/casters.... And nova I think is better then them all....I think the biggest problem is toxi be cause he is a bit less squishy, but for everyone else it's either whoever gets the first shot wins or nova just wins

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actually one of the best counter to her is roach with his 2.5 sec drag stun. U can save your ally this way and if during that stun/drag time your team can't kill Nova then sorry, its not because she is OP but your teammates have no idea how to play. The truth is any hero with some kind of disable ability like Rancor snipe, Tosh stuns, Cain freeze, etc. should change her into very easy to kill target.

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Wouldn't a better way to kill nova just be a nice one-shot ultimate from cyprus? Personally i believe the sound effect made from cyprus ulti should be a squishing noise just for this reason.

 

But, you say shadow owns nova? if nova can get one web off, she can out range shadow and completely destroy him, then if she can't just elude away.

 

I think truely best counter is Voltron, he can throw up reflect if nova tries to get at him, and the just hammer down the pain with his ultimate.

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ok a build to evasion, armor, electric mantle aktive or a taser can be important. etc.

 

.... Then nova just has like double the damage of shadow.....

 

actually one of the best counter to her is roach with his 2.5 sec drag stun. U can save your ally this way and if during that stun/drag time your team can't kill Nova then sorry, its not because she is OP but your teammates have no idea how to play. The truth is any hero with some kind of disable ability like Rancor snipe, Tosh stuns, Cain freeze, etc. should change her into very easy to kill target.

 

... What so we assume the team that is against nova is pro and nova's team is bad?

 

Rancor and tosh can easily be killed by nova as well so this argument is invalid and cains freeze with ulti pretty much kills anything....

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I think, that Nova is not so OP as you say. Just don`t be afraid of that hero, just kill her. She has damage, but dont have much life. In addition, there is an item which reflects 50% of the incoming damage. That means, that you can kill her, without even touch her. She will make a suicide, if you have 5000-6000 life, and she has 1500-1800.

And the fact, that with darpa I kill her easily, makes me think, that other heroes are OPs. :)

That`s my opinion on this topic ...

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