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Gateguard.Reame


jmanSixFifty
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Changelog:

10/10/2012

- Craeted

 

Name: Gateguard.Reame

Portrait: Archon

Unit Base: shrunk Stone Zealot

Script: Type description of your hero's background story here.

 

Starting Stats:

Base Health 260

Movement Speed 2.75

Attack Range 3

Attack Speed 2

Base Damage 28

Base Armor 2

Strength – 28 + 6 (Main Stat)

Agility – 13 + 5

Intelligence – 18 + 4

 

 

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Abilities:

 

Heroic Passive: Immovable Object

Reame cannot be moved from his goals by other beings. While standing still, the duration of all crowd control effects on him are reduced by 40/60/80%, and while moving the duration of all crowd control effects are reduced by 20/30/40% instead. CC reduction % increases at levels 7 and 15. The crowd control reduction is not retroactive; the duration is reduced at the moment the crowd control is applied.

 

 

Effect: Helpful at tanking some CC.

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Ability One: Gravity Void

Reame creates an unstable portal to his own dimension that draws in nearby enemies while decreasing movement speed and dealing damage per second depending on how close to the center of the portal they are. Portal lasts for 4 seconds

Energy Cost: 80/90/100/110

Cooldown: 11/10/9/8

Range: 5 unit cast range, 4 unit AoE.

 

Level 1: Pulls in 0.5 units per second. Slows by 4% for every 1 unit closer to the center a creature is (16% max). Deals 6 +10% STR physical damage per second (max 24 +40% STR dps) for every 1 unit closer to the center a creature is.

Level 2: Pulls in 1 units per second. Slows by 6% for every 1 unit closer to the center a creature is (24% max). Deals 9 +10% STR physical damage per second (max 36 +40% STR dps) for every 1 unit closer to the center a creature is.

Level 3: Pulls in 1.5 units per second. Slows by 8% for every 1 unit closer to the center a creature is (32% max). Deals 12 +10% STR physical damage per second (max 48 +40% STR dps) for every 1 unit closer to the center a creature is.

Level 4: Pulls in 2 units per second. Slows by 10% for every 1 unit closer to the center a creature is (40% max). Deals 15 +10% STR physical damage per second (max 60 +40% STR dps) for every 1 unit closer to the center a creature is.

 

Effect: One of Reame's two signature skills, the other being his Aetheric Pillar. You want your enemies in this.

 

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Ability Two: Aetheric Pillar

Reame summons a pillar from the ground created from the energies of the Roil that knocks enemies hit by it up into the air. After that, the Pillar pulses every second for 4 seconds, dealing damage and knocking away enemies hit. Aetheric Pillars cannot be placed within 3 units of the edge of Gravity Void's AoE

Energy Cost: 80/90/100/110

Cooldown: 11/10/9/8

Range: 5 unit cast range, 4 unit AoE. Pillar takes up a 1.5x1.5 unit space

 

Level 1: Deals an initial 40 true damage. Each pulse does 20 +10% INT spell damage and knocks enemies 1.5 units away.

Level 2: Deals an initial 60 true damage. Each pulse does 30 +10% INT spell damage and knocks enemies 2 units away.

Level 3: Deals an initial 80 true damage. Each pulse does 40 +10% INT spell damage and knocks enemies 2.5 units away.

Level 4: Deals an initial 100 true damage. Each pulse does 50 +10% INT spell damage and knocks enemies 3 units away.

 

Effect: Part two of Reame's two signature abilities. Aetheric Pillar is a more useful positioning tool that you will use to knock tanks and supports away or knock people into your Gravity Void.

 

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Ability Three: Pull through Roil

Reame pulls himself or his summons through his own dimension of the Roil. If he has only summoned a Gravity Void, he swaps locations with it and pulls in enemies near him when he arrives. If he has only summoned an Aetheric Pillar, he swaps locations with i and knocks away enemies near him when he arrives. If he has both an Aetheric Pillar and a Gravity Void summoned, then he swaps the locations of the two, stunning enemies that are near them. Enemies affected by Pull through Roil cannot be affected by it for another 6 seconds.

Energy Cost: 20/25/30/35

Cooldown: 2

Range: N/A

 

Level 1: When used with Gravity Void: Pulls enemies in a 1.5 unit AoE closer to Reame. When used with Aetheric Pillar: pushes enemies in a 2 unit AoE 1.5 units away. When used with Gravity Void and Aetheric Pillar: Stuns enemies near the two for 0.5 seconds.

Level 2: When used with Gravity Void: Pulls enemies in a 2 unit AoE closer to Reame. When used with Aetheric Pillar: pushes enemies in a 2 unit AoE 2 units away. When used with Gravity Void and Aetheric Pillar: Stuns enemies near the two for 0.75 seconds.

Level 3: When used with Gravity Void: Pulls enemies in a 2.5 unit AoE closer to Reame. When used with Aetheric Pillar: pushes enemies in a 2 unit AoE 2.5 units away. When used with Gravity Void and Aetheric Pillar: Stuns enemies near the two for 1 second.

Level 4: When used with Gravity Void: Pulls enemies in a 3 unit AoE closer to Reame. When used with Aetheric Pillar: pushes enemies in a 2 unit AoE 3 units away. When used with Gravity Void and Aetheric Pillar: Stuns enemies near the two for 1.25 seconds.

 

Effect: Reame's initiation tool and teamfight utility, able to easily catch most of the enemy team off guard and its low cooldown allowing you to chain teleports for strategic purposes.

 

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Ultimate Ability: Unstoppable Force

Reame gains passive movement speed and additional benefits to his abilities that are at max level. When activated, Reame gains quadruple the passive movement speed, can move through units, and is unaffected by crowd control for 3 seconds.

Energy Cost: 75/100/125

Cooldown: 150/120/90

Range: N/A

 

Level 1: Passively grants 10% additional movement speed. When Gravity Void is at max level, it gains 1 additional cast range and its slow per unit close is increased by 1%. When Aetheric Portal is at max level, it gains 1 additional cast range and its initial damage is increased by 50. When Pull through Roil is at max level, the pull and push range are both increased by 0.5 and the stun duration is increased by 0.25 seconds.

Level 2: Passively grants 15% additional movement speed. When Gravity Void is at max level, it gains 1.5 additional cast range and its slow per unit close is increased by 2.5%. When Aetheric Portal is at max level, it gains 1.5 additional cast range and its initial damage is increased by 90. When Pull through Roil is at max level, the pull and push range are both increased by 0.75 and the stun duration is increased by 0.5 seconds.

Level 3: Passively grants 25% additional movement speed. When Gravity Void is at max level, it gains 2 additional cast range and its slow per unit close is increased by 4%. When Aetheric Portal is at max level, it gains 2 additional cast range and its initial damage is increased by 130. When Pull through Roil is at max level, the pull and push range are both increased by 1 and the stun duration is increased by 0.75 seconds.

 

Effect: A passive that empowers all of Reame's abilities and, for the skilled player, allows him to make some incredible clutch plays by combining the movement speed boost to pop a pillar or void and then teleport to a fleeing enemy or just to initiate on an unprepared team.

 

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Additional Information

 

Powerful tank that manipulates positioning and has powerful initiation and chasing tools available for him.

 

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Closing statement

Thanks for reading, and please make a constructive comment \ suggestion!


     

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