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Tower aggro after hero death


TwiNight
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Everyone most certainly has encountered this:

 

Some enemy hero push into tower w/ creeps, you engage him, he attacks you, tower aggro on him, you die, and hope that tower will take its last shot on that hero to finish him, revenging for you and granting you the kill.

But since you *technically* teleport to base immediately after death, tower revert to attacking creeps.

 

Please, make tower keep aggro on enemy hero even after hero death, until he moves out of range, or is the current aggro after hero death intended?

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Actually i think that it switching to him may be a glitch, its supposed to kill all creeps first then target heros

When an enemy hero within tower range damages an allied hero, tower will prioritize the damaging hero over creeps until he moves out of range or 8 units away from the damaged hero. This is intended and known as "tower aggro"

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It should just be more consistent, to be honest. Towers are really strong so this would be an indirect nerf to towerdiving, making the game even more turtly imo.

 

But yes, it is probably a bug and it is very frustrating to have an opponent get away with very little health left just because the tower was too lazy to continue shooting him.

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I's not entirely accurate. Towers will only attack the enemy hero if you damage the hero in a certain range, and it lasts a duration. I believe tower will attack you for 4 seconds (sometimes longer if you do some heavy damage)

Tower Aggro is same as creep. If you attack an enemy hero and you are within a Radius of 7 from the target (might be shorter) the tower will target you for 3 - 4 seconds. There is only a rare occasional that tower will (And creeps) will continue to target your hero regardless of the time. (There has been times where I've done major damage, and creeps follow me for a bout 20 seconds even tho my own spawn is attacking it or near it).

If you noticed with certain heros, some heros with the highest range and mainly ones with projectiles, can hit and move back the enemy hero in a tower, and the tower won't attack them, and same with spells.

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