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[Database] Marine.King [1.47]


TwiNight
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Marine.King

 

 

[table]

STR 35 + 7

AGI 24 + 4

INT 31 + 4

[/table]

[table]

[td]Base Health: 250[/td]

[td]Movement Speed: 2.80[/td]

[td]Base Weapon Speed: 1.8[/td]

[td]Attack Range: 5[/td]

[td]Sight Range: 12[/td]

[/table]

 

 

Introduction

Primary Role: Support

Secondary Roles:

 

Lore: Lee Jung Hoon, known as Marine King, first gained attention in the StarCraft community for having the name BoxeR (a tribute to his idol "The Emperor BoxeR) and for being one of the players at the very top on the Korean ladder.

 

In his first big tournament, the 2010 Sony Ericsson Starcraft II Open Season 2 (GSL 2), he demonstrated his superb micromanagement and heavily Marine-based play, notably defeating Beanlings with only maries by stimming and splitting goups of Marines in multiple dircetions. Marine King quickly distinguished himself as one of the top Terrans in the world.

 

Summary:

 

 

Skills

[table]

Suppressioin Fire

[td]Ability Type: Heroic Passive[/td]

[td]Cooldown: -[/td]

[td]Hotkey: -[/td][/table]

 

Units attacked by King or Merc Marines lose 20% Movement Speed for 0.6 seconds.

 

 

[table]

Flash Grenade

[td]Ability Type: Active[/td]

[td]Cooldown: 9/8/7/6[/td]

[td]Hotkey: Q[/td][/table]

 

[3 Charges] King launches a grenade at target location, dealing Spell Damage and applying a stack of Dazed to enemies. Dazed enemies lose Spell and Physical Damage for 30 seconds, stacking up to 10 times.

 

Level 1: Deals 40 (+35% INT) Spell Damage. Enemies lose 4% Spell and Physical Damage per stack.

Level 2: Deals 60 (+35% INT) Spell Damage. Enemies lose 5% Spell and Physical Damage per stack.

Level 3: Deals 80 (+35% INT) Spell Damage. Enemies lose 6% Spell and Physical Damage per stack.

Level 4: Deals 100 (+35% INT) Spell Damage. Enemies lose 7% Spell and Physical Damage per stack.

 

 

[table]

Reinforcements

[td]Ability Type: Active[/td]

[td]Cooldown: 25/25/25/25[/td]

[td]Hotkey: W[/td][/table]

 

King calls down up to Merc Marines. Merc Marics have 100+15*LVL Health, and deal Physcial Damage per second.

 

Level 1: Summons 2 Merc Marines. Merc Marines deal 5 (+15% INT) Physical Damage per second.

Level 2: Summons 3 Merc Marines. Merc Marines deal 10 (+15% INT) Physical Damage per second.

Level 3: Summons 4 Merc Marines. Merc Marines deal 15 (+15% INT) Physical Damage per second.

Level 4: Summons 5 Merc Marines. Merc Marines deal 20 (+15% INT) Physical Damage per second.

 

 

[table]

Mob Mentality

[td]Ability Type: Passive[/td]

[td]Cooldown: -[/td]

[td]Hotkey: E[/td][/table]

 

King and all nearby allies gain bonus Weapon Speed.

 

Level 1: +9% Weapon Speed.

Level 2: +16% Weapon Speed.

Level 3: +23% Weapon Speed.

Level 4: +30% Weapon Speed.

 

 

[table]

Bribe

[td]Ability Type: Active[/td]

[td]Cooldown: 120/90/60[/td]

[td]Hotkey: R[/td][/table]

 

King bribes target non-heroic unit, gaining control of it indefinitely. King can only manage one Bribe at a time. Bribed units gain Health, and deal more damage.

 

Level 1: Bribed unit gains +200 Health and deal 150% more damage.

Level 2: Bribed unit gains +350 Health and deal 200% more damage.

Level 3: Bribed unit gains +500 Health and deal 250% more damage.

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