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[Database] Vorpal.Valedict [1.47]


TwiNight
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Vorpal.Valedict

Vorpal.valedict.png

 

 

[table]

STR 36 + 7

AGI 30 + 4

INT 24 + 4

[/table]

[table]

[td]Base Health: 250[/td]

[td]Movement Speed: 2.70[/td]

[td]Base Weapon Speed: 2[/td]

[td]Attack Range: 4[/td]

[td]Sight Range: 12[/td]

[/table]

 

 

Introduction

Primary Role: Tank

Secondary Roles:

 

Lore: One of the Dark Voice's many manifestations, Valedict emerges from The Void as one of the Dark Voice's first etheral-bodied prototypes. An incomplete Archon, Valedict continues to consume and merge with unwilling souls. He is capable of manipulating posthumous energies, allowing him to disregard the need for energy reserves of his own.

 

Summary: Valedict's deep connection to The Void grants him access to spatial manipulation. By compressing accumulated energies, he can create quantum singularities to ravage his enemies.

 

 

Skills

[table]

Presence_of_the_Void.png Presence of the Void

[td]Ability Type: Heroic Passive[/td]

[td]Cooldown: -[/td]

[td]Hotkey: -[/td][/table]

 

Vorpal uses Vorpal Spheres to cast his abilities. Vorpal Spheres are genereated every 8 seconds, storing up to 5 spheres.

 

 

[table]

Dark_Surge.png Dark Surge

[td]Ability Type: Active[/td]

[td]Cooldown: 15/15/15/15[/td]

[td]Hotkey: Q[/td][/table]

 

Vorpal surges towards a target location, dealing Spell Damage to enemies in his path. During the surge, Vorpal pulls units towards himself.

 

Level 1: Deals 80 (+80% INT) Spell Damage.

Level 2: Deals 140 (+80% INT) Spell Damage.

Level 3: Deals 100 (+80% INT) Spell Damage.

Level 4: Deals 260 (+80% INT) Spell Damage.

 

 

[table]

76px-Dark_Matter.png Dark Matter

[td]Ability Type: Passive[/td]

[td]Cooldown: -[/td]

[td]Hotkey: W[/td][/table]

 

Vorpal gains passive Spell Resist. In addition, he reflects a percentage of the Spell Damage he recieves to nearby enemies in a 10 unit radius, dealing 100% True Damage to enemies within a 3.3 unit radius, and 0% to enemies beyond a 10 unit radius. Does not affect Neutral Creeps.

 

Level 1: 10% Spell Resist. Reflects 10% of Spell Damage.

Level 2: 15% Spell Resist. Reflects 15% of Spell Damage.

Level 3: 20% Spell Resist. Reflects 20% of Spell Damage.

Level 4: 25% Spell Resist. Reflects 25% of Spell Damage.

 

 

[table]

Vorpal_Javelin.png Vorpal Javelin

[td]Ability Type: Active[/td]

[td]Cooldown: 6/6/6/6[/td]

[td]Hotkey: E[/td][/table]

 

Vorpal launches a Vorpal Sphere in a targeted direction, dealing Spell Damage and immobolizing the enemy for 2 second on impact.

 

Level 1: Deals 60 (+50% Weapon Damage) Spell Damage.

Level 2: Deals 90 (+50% Weapon Damage) Spell Damage.

Level 3: Deals 120 (+50% Weapon Damage) Spell Damage.

Level 4: Deals 150 (+50% Weapon Damage) Spell Damage.

 

 

[table]

Vorpal_Catastrophe.png Vorpal Catastrophe

[td]Ability Type: Active[/td]

[td]Cooldown: 90/75/60[/td]

[td]Hotkey: R[/td][/table]

 

Vorpal launches a Vorpal Catastrophe towards the target. The Catastrophe lasts 3.5 seconds and deals Spell Damage per second to all enemies in the storm.

 

Level 1: Deals 100 (+80% INT) Spell Damage per second.

Level 2: Deals 150 (+80% INT) Spell Damage per second.

Level 3: Deals 200 (+80% INT) Spell Damage per second.

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