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[Database] Tychus.Findlay [1.47]


TwiNight
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Tychus.Findlay

180px-TychusFindlay_SC2_Head4.jpg

 

 

[table]

STR 27 + 8

AGI 25 + 3

INT 28 + 4

[/table]

[table]

[td]Base Health: 300[/td]

[td]Movement Speed: 2.90[/td]

[td]Base Weapon Speed: 2.1[/td]

[td]Attack Range: 4.5[/td]

[td]Sight Range: 12[/td]

[/table]

 

 

Introduction

Primary Role: Tank

Secondary Roles: -

 

Lore: A terran marine with a larcenous attitude. Tychus is released from New Folsom Prison by the Moebius Foundation on orders to find and execute Sarah Kerrigan. To this end, he is locked into a highly advanced marine suit with funcitions far surpassing that of his peers.

 

Summary: Tychus is equipped with extensive life suport systems and weapon augmentation systems. His is issued a minigun, as opposed to a standard-issue Gauss Rifle. His highly reinforced battlegear allows hime to stand adamant at the front lines of battle.

 

 

Skills

[table]

Rip'N Tear

[td]Ability Type: Heroic Passive[/td]

[td]Cooldown: -[/td]

[td]Hotkey: -[/td][/table]

 

With each attack, Tychus gains +15% Weapon Speed for 3.5 secons, stacking up to 5 times. At 5 stacks, his abilities gain will consume all stacks to gain bonus effects.

 

 

[table]

Explosive Round

[td]Ability Type: Active[/td]

[td]Cooldown: 7/7/7/7[/td]

[td]Hotkey: Q[/td][/table]

 

Your next attack explodes on impact, dealing additional Spell Damage to enemies in an area.

 

[Rip'N Tear] Blast radius increased and Spell Damage is doubled.

 

Level 1: Deals 60 (+60% INT) Spell Damage.

Level 2: Deals 110 (+60% INT) Spell Damage.

Level 3: Deals 160 (+60% INT) Spell Damage.

Level 4: Deals 210 (+60% INT) Spell Damage.

 

 

[table]

Invigorating Pulse

[td]Ability Type: Active[/td]

[td]Cooldown: 14/14/14/14[/td]

[td]Hotkey: W[/td][/table]

 

Tychus Heals himself and allies in an 8-unit radius for Health over 10 seconds.

 

[Rip'N Tear] Heals for double the amount in half the time.

 

Level 1: Heals for 60 (+200% INT) Health.

Level 2: Heals for 100 (+200% INT) Health.

Level 3: Heals for 140 (+200% INT) Health.

Level 4: Heals for 180 (+200% INT) Health.

 

 

[table]

Smog Grenade

[td]Ability Type: Active[/td]

[td]Cooldown: 12/11/10/9[/td]

[td]Hotkey: E[/td][/table]

 

Tychus tosses a Smog Grenade, Slowing enemies in an area by 70% for several seconds.

 

[Rip'N Tear] On use, Tychus gains +25% Movement Speed for 5 seconds.

 

Level 1: Slow lasts 1.8 seconds.

Level 2: Slow lasts 2.2 seconds.

Level 3: Slow lasts 2.6 seconds.

Level 4: Slow lasts 3 seconds.

 

 

[table]

Juggernaut

[td]Ability Type: Active[/td]

[td]Cooldown: 60/45/30[/td]

[td]Hotkey: R[/td][/table]

 

For 10 seconds, Tychus reduces all incoming Spell and Physical Damage and gains an additional Rip'N Tear stack with each attack.

 

Level 1: +40% Spell and Physical Resist.

Level 2: +55% Spell and Physical Resist.

Level 3: +70% Spell and Physical Resist.

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