RaKuRa Posted October 7, 2012 Report Share Posted October 7, 2012 Garamond's auto-attack is supposed to scale with Cooldown Reduction (old Timescale), after the recent adjustment to TimeScale/Cooldown Reduction, Gara's auto-attacks stay flat regardless of Cooldown REduction values. I have been told that it is actually hard to fix. So I propose a potentially simpler "fix". Make his AA decrease with levels. For example his 6,11,16 Ulti gives him CD reduction ... make his attack rate also decrease in the same proportions. Of course items are still not going to affect AA but at least his passive will (partial solution.) (For CD items, I am not familiar with the SC2 editor, but is it hard to program something like ... if you have "Item A - X% CD" decrease Gara's AA with X%; if you have "Item B - Y% CD" decrease Gara's AA with Y". You pretty much have to hard code all the if scenarios based on all the CD items in AoS.) Link to comment Share on other sites More sharing options...
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