coneroll Posted October 6, 2012 Report Share Posted October 6, 2012 For early game i would like to suggest to make the creep/lane progression flexible. I know this is extremely hard, but i believe this will make gnaking more interesting, especially on a safe lane( nearly impossible to gank safe players). for late game, i would suggest making the entrance to the t3 wider, so not everyone get choked and get hammered with aoe, also making the t3 farther than the entrance so a teamfight will be possible without dieing in the entrance. i also believe that there should be a snowball effect... i find it annoying that after you kill all t2 towers the enemy is just gonna camp behind the the base. and they can keep up there farm. also make the towers not do so much damage, it is extremely stupid to win a teamfight and have to wait 1 min for your creep to tank the tower, and by the time you reach their base, half of them respawned. it is not worth wasting 1hr+ jsut to kill the artifact. i confess that i have left games, because the enemy just camps on their base. it is stupid Link to comment Share on other sites More sharing options...
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